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Author Topic: Um...  (Read 10908 times)

Offline Bluhman

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Re: Um...
« Reply #30 on: December 29, 2009, 11:31:37 AM »
That totally didn't work.

Quote
Fatal error: Allowed memory size of 33554432 bytes exhausted (tried to allocate 218051408970433443543598745034572983723948203759842060398505698236702398472309582065974593287230958570942857623098472059874305982079283752439564395374590873405654363453463465356346534534534534656546735623454353466643543534563465435345354534534635634573049572430958230428 bytes (WELL GEE, I WONDER WHY THAT'S FAILING)) in /home/content/c/h/a/charashosting/html/forum/Sources/Subs.php on line 494
« Last Edit: December 29, 2009, 11:38:32 AM by Bluhman »
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Offline fruckert

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Re: Um...
« Reply #31 on: December 29, 2009, 01:26:44 PM »
So deleting is allocating too much memory to erase?
wtf
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Bluhman

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Re: Um...
« Reply #32 on: December 29, 2009, 07:06:32 PM »
Nah, I, as suggested, deleted the entirety of the junk bin... Which might of been good. However, that most certainly didn't fix the problem.

On the other hand, PMing Osmose was probably a very good idea.
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Offline fruckert

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Re: Um...
« Reply #33 on: December 29, 2009, 10:54:28 PM »
Indeed.
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Shady Ultima

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Re: Um...
« Reply #34 on: December 30, 2009, 12:09:14 AM »
We seem to be back up and running just fine now.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline MissingName

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Re: Um...
« Reply #35 on: December 30, 2009, 05:11:11 AM »
Wtf, it's still busted for me.
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<sig></sig>

Offline Darkfox

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Re: Um...
« Reply #36 on: December 30, 2009, 05:24:57 AM »
It seems to have rebrokified.
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Offline Bluhman

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Re: Um...
« Reply #37 on: December 30, 2009, 05:29:27 AM »
FFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
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Offline Darkfox

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Re: Um...
« Reply #38 on: December 30, 2009, 05:35:06 AM »
Quote from: Bluhman on December 30, 2009, 05:29:27 AM
FFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-

Agreed. >_o
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Offline fruckert

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Re: Um...
« Reply #39 on: December 30, 2009, 05:37:09 AM »
Goddammit.
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Darkfox

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Re: Um...
« Reply #40 on: December 30, 2009, 05:51:03 AM »
There must be some way to fix this error permanently. Right? O_o I don't even know why it popped back up.
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Offline fruckert

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Re: Um...
« Reply #41 on: December 30, 2009, 05:51:47 AM »
Alex said that he didn't see any change with the loop that he tweaked, so he turned it back.
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Darkfox

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Re: Um...
« Reply #42 on: December 30, 2009, 05:56:35 AM »
Quote from: fruckert on December 30, 2009, 05:51:47 AM
Alex said that he didn't see any change with the loop that he tweaked, so he turned it back.

So... SOL, huh?
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Offline fruckert

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Re: Um...
« Reply #43 on: December 30, 2009, 06:07:12 AM »
Seeing as the loop that he saw, when changed, appeared to have a delayed reaction, maybe changing it back and leaving it alone might help.
Maybe wait a day or two and see if the bork remains.
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Shady Ultima

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Re: Um...
« Reply #44 on: December 30, 2009, 08:07:25 AM »
Well we were back, now we're back to being messed up... wtf?
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

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