Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Really Old Stuff »
  • Junk bin »
  • Kyoob 3.1 - Hey look, an update!
« previous next »
  • Print
Pages: 1 2 [3] 4 5

Author Topic: Kyoob 3.1 - Hey look, an update!  (Read 23860 times)

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: Kyoob - Reboot: 2.0 - Teenage pregnancy is a *****
« Reply #30 on: September 07, 2010, 02:52:24 AM »
i'll go ahead and change it now k
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Ben

  • Some dude
  • Staff
  • Royal
  • *
  • Posts: 4,844
  • butts
    • my portfolio
Re: Kyoob - Reboot: 2.0 - God Dies at the end D:
« Reply #31 on: September 07, 2010, 05:48:35 AM »
you didn't have to change it. But it did confuse me
Logged

Offline Bluhman

  • Global Moderator
  • Royal
  • *
  • Posts: 4,977
Re: Kyoob - Reboot: 2.0 - God Dies at the end D:
« Reply #32 on: September 07, 2010, 03:38:16 PM »
Change God to Jesus.
Logged

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: Kyoob - Reboot: 2.0 - Jesus Dies at the end D:
« Reply #33 on: September 10, 2010, 10:58:19 PM »
I'm starting to think that Kyoob is cursed.
Every time I start updating, Charas crashed.

ed: Anyways, I have magic programmed in, as well as two different magic types kinda-sorta.
I need to implement the saving system as well as a pause menu before you can switch back and forth between them, though.
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: Kyoob - Reboot: 2.0 - Huge Squares Only
« Reply #34 on: September 12, 2010, 02:55:04 AM »
I've got a fair bit done with the saving system.
Currently working on implementing attacking, and then I MIGHT release a demo showcasing everything that's done so far.
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: Kyoob - Reboot: 2.0 - Huge Squares Only
« Reply #35 on: September 20, 2010, 01:25:45 AM »


One of the new attacks.
It doesn't exactly work properly yet.
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Bluhman

  • Global Moderator
  • Royal
  • *
  • Posts: 4,977
Re: Kyoob - Reboot: 2.0 - Huge Squares Only
« Reply #36 on: September 20, 2010, 07:33:49 AM »
Ground pound which sends force waves out to both sides. Neat.
Logged

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: Kyoob - Reboot: 2.0 - Huge Squares Only
« Reply #37 on: September 20, 2010, 07:41:31 AM »
It's not a ground pound so much as it is just a simple shockwave (crouching + attacking yields this).
It's currently VERY broken. Holding the button does it TONS of times (I'm going to implement a timer, so you can only do it every half second), and it's supposed to only go on solid ground...which is why I took the shot in the pit.

I'm TRYING to get it so that you can move and attack at the same time (with a certain button combination, at least), but that's not working that well. It's how that should work that I'm getting hung up on...it doesn't seem to mesh with the overall "feel" very well.

Also of note is that magic is, in my opinion, nigh infinitely better than in previous incarnations.
That bar underneath the ugly coloured health bar is the magic meter.

The health bars (as shown) work off of a cascading bar effect. Each time the bar fills, if you have enough health upgrades, the current health changed colour and the previous bar is shown in the background.
It's harder to explain then I thought, so just look at the screenshot :P.

Huh...unexpected info dump.
Fun.
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: Kyoob - Reboot: 2.0 - Huge Squares Only
« Reply #38 on: October 02, 2010, 07:02:16 AM »
10/3/10
Creative^3 Save System 2.0 is nearing completion.
It's partly based off of the switch system in 2k.

Magic is almost completely done, as is attacking, although you can't hurt foes yet.

Physics puzzle capability is now in; I have pressure switches made and done.

Kyoob swims now.

uh...other stuff.
Screenies on monday.
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Ben

  • Some dude
  • Staff
  • Royal
  • *
  • Posts: 4,844
  • butts
    • my portfolio
Re: Kyoob - Reboot: 2.0 - Huge Squares Only
« Reply #39 on: October 02, 2010, 07:16:15 AM »
excite
Logged

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
Re: Kyoob - Reboot: 2.0 - Huge Squares Only
« Reply #40 on: October 03, 2010, 12:21:47 AM »
Yes. Slow updates or not, lurv
Logged

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: Kyoob - Reboot: 2.0 - Huge Squares Only
« Reply #41 on: October 03, 2010, 09:44:29 AM »
Save system is complete.
That was the most aggravating loop I've ever done...it reminds me of Grandy's Wii magically fixing itself.
Screenshots may also be a tad late.
I'm away from home right now, and don't have internet (I'm posting from mah phone).
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: Kyoob - Reboot: 2.0 - Alive and Triumphant - I HAZ SCREENSHOTS
« Reply #42 on: October 04, 2010, 10:46:31 PM »

This is showing the Jacker...because he's my favorite enemy so far.


Walljumping is go!
It works rather well, as...well.
To walljump, you just have to press in the direction of the wall, at which point you'll go into the stick state, and then you can go whichever which way you wish.


See?
(that trail makes taking screenshots so much easier)


One of the new magic types...the "Locker".
It locks on to the nearest enemy position and then zooms in.
Glitchy as **** right now because I can't change it's speed ;_;


The Longshot is back.
It's now it's own magic type.
You can't really see it, but Kyoob's face changes to let you know how much longer the magic charge has.


This WAS going to possess things, but I couldn't figure out an actual use for that...so for now, it's just a pretty effect (if anybody has any ideas, please let me know.)


The Blocker. It creates blocks.


The enemies can stand on them too!


The locks are back, but have drastically better programming...they can now be toggled.


These are the pressure switches.
The one on the left toggles, the one on the right doesn't.
That thing to the left is a box, you can move them (and apparently, it stops enemies)


You can stand on the box.


And you can move the box with attacks.
The one-off switch is turned on, now.


The new blocks are...well, they don't have a name yet.
I've been calling them "Appearifiers" due to how they appearify depending on whether or not a switch has been hit/a key has been found.
Also, the pressure switch has been activated, due to the box.


The one off switch controlled the locks, just so you know.


Enemies can activate switches too!
(and move boxes)

« Last Edit: October 04, 2010, 11:15:16 PM by fruckert »
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
Re: Kyoob - Reboot: 2.0 - Alive and Triumphant - I HAZ SCREENSHOTS
« Reply #43 on: October 04, 2010, 11:21:54 PM »
I reeeeally like what I'm seeing here!
Logged

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: Kyoob - Reboot: 2.0 - Alive and Triumphant - I HAZ SCREENSHOTS
« Reply #44 on: October 05, 2010, 05:49:25 AM »

I'm getting much better at animation, no?

ed:
« Last Edit: October 05, 2010, 06:16:04 AM by fruckert »
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

  • Print
Pages: 1 2 [3] 4 5
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Really Old Stuff »
  • Junk bin »
  • Kyoob 3.1 - Hey look, an update!
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum