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Author Topic: Kyoob 3.1 - Hey look, an update!  (Read 23834 times)

Offline Ben

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Re: Kyoob - Reboot: 2.0 - Alive and Triumphant - I HAZ SCREENSHOTS
« Reply #45 on: October 05, 2010, 06:17:16 AM »
IM diggin that crab
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Offline RockJohnAxe

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Re: Kyoob - Reboot: 2.0 - Alive and Triumphant - I HAZ SCREENSHOTS
« Reply #46 on: October 08, 2010, 04:33:16 PM »
holy **** i gotta change my pants!!

Those screen shots, awesome and exciting! That Crab is WICKED!!

I had an ability idea for that other Beam. Maybe if you shoot it into Kyoob it pushes him a bunch of squares. Kinda Like Ness from Super Smash Bros PK Thunder. If you redirect it into yourself it pushes you and technically do damage to enemies but i dunno if that can be done.

just an idea! This is awesome btw!

edit: The Blocker is the coolest by far.
« Last Edit: October 08, 2010, 04:34:49 PM by RockJohnAxe »
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Offline fruckert

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Re: Kyoob - Reboot: 2.0 - Alive and Triumphant - I HAZ SCREENSHOTS
« Reply #47 on: October 09, 2010, 04:20:11 AM »
I've been experimenting with the trail.
Results are meh, but I thought I'd show it anyways.
[spoiler]
OLD


NEW

[/spoiler]

No, I'm not going to the second one, but I just thought that it was interesting.
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Bluhman

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Re: Kyoob - Reboot: 2.0 - Alive and Triumphant - I HAZ SCREENSHOTS
« Reply #48 on: October 09, 2010, 07:43:28 PM »
Yeh, the old one looks better.

'N that crab is purdy aweseme.
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Offline fruckert

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Re: Kyoob - Reboot: 2.0 - Alive and Triumphant - I HAZ SCREENSHOTS
« Reply #49 on: October 11, 2010, 06:14:54 AM »
I have yet to figure out what's causing so much artifacts in the trails.
It's not noticeable when you're playing (unless you're falling), but it's still there.

BTW, the shockwave move is done.
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline fruckert

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Re: Kyoob - Reboot: 2.0 - Alive and Triumphant - I HAZ SCREENSHOTS
« Reply #50 on: October 16, 2010, 12:13:56 AM »
Thought I'd give a rundown on upgrades.


No, that isn't in the game, because for some stupid *** reason pausing doesn't work as advertised.

AERO - Allows Kyoob to attack mid-air.
FREEZE - Freezes an enemy for a short amount of time.
SHIELD - Makes a couple of particles that surround Kyoob.
CHARGE - Charges the blades. After you release the button, projectiles appear and go in their respective directions.
S-WAVE - Makes a shockwave when Kyoob hit's the ground while Aero-blading.

MAGIC - Allows Kyoob to create a ball (square) of energy. It explodes upon contact with an enemy.
L-SHOT - Allows your view to go beyond the normal limits with a magic.
BLCKER - Creates a block when it explodes. It disappears after 10 seconds.
SHCKER - Does not explode. Instead, it shocks any enemy that comes near.
LOCKER - You can't control it, but it locks onto the nearest enemy and homes in.

D-JUMP - Allows Kyoob to double-jump.
W-JUMP - Allows Kyoob to wall-jump.
H-JUMP - Makes Kyoob able to jump higher.
H-SWIM - Allows Kyoob to swim in hazardous materials. Acid is floatier than water, while lava is not.
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Felix-0

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Re: Kyoob - Reboot: 2.0 - [insert wit here] - Item Shakedown
« Reply #51 on: October 18, 2010, 10:08:19 PM »
Saw this at voca and said Do Want!
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Hence nothing remains except for our regrets...
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Offline fruckert

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Re: Kyoob - Reboot: 2.0 - [insert wit here] - Item Shakedown
« Reply #52 on: October 18, 2010, 10:09:14 PM »
...Voca?
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Felix-0

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Re: Kyoob 3.1 - [insert wit here] - Item Shakedown
« Reply #53 on: October 18, 2010, 10:17:51 PM »
Vocational school.

there for computer repair.
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Hence nothing remains except for our regrets...
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Offline fruckert

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Re: Kyoob 3.1 - [insert wit here] - Item Shakedown
« Reply #54 on: October 18, 2010, 10:18:48 PM »
O
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Felix-0

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Re: Kyoob 3.1 - [insert wit here] - Item Shakedown
« Reply #55 on: October 19, 2010, 09:38:51 PM »
Big
Quote from: fruckert on October 18, 2010, 10:18:48 PM
O
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Hence nothing remains except for our regrets...
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Offline SaiKar

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Re: Kyoob 3.1 - [insert wit here] - Item Shakedown
« Reply #56 on: October 21, 2010, 11:46:05 AM »
That font is sorta confusing. AERO sort of looks like RERD. I know you have different looks for A and R as well as O and D, but that doesn't stop my eyes from not immediately seeing the differences.
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Offline Prpl_Mage

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Re: Kyoob 3.1 - [insert wit here] - Item Shakedown
« Reply #57 on: October 21, 2010, 02:37:48 PM »
Since my display is so dark - it looks like "REPO" to me.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline fruckert

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Re: Kyoob 3.1 - [insert wit here] - Item Shakedown
« Reply #58 on: October 21, 2010, 04:18:33 PM »
I use a different font in-game, that one I sprited by hand.
Ridiculous OCD stuff made me sprite in a 3*5 pixel area.

Like I said, the menu isn't in-game because of a hack that I'm using because Game Maker behaves badly on certain graphics cards...including mine.
I'm still trying to figure out what exactly causes the problem, but until then, items you pick up are with you forever.
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline fruckert

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Re: Kyoob 3.1 - [insert wit here] - Item Shakedown
« Reply #59 on: November 21, 2010, 11:56:34 AM »
There's been a change regarding items.

The "charge" powerup ended up being really gorram hard to use. As such, it's scrapped. Same with the "freeze".
Shield is rather awesome to use, though.

I'm almost ready to release a tech-demo, I just need to implement enemy collisions, and then I'll be done.
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

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