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Author Topic: Rpg Maker Question  (Read 9211 times)

Offline Thiamor

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Re: Rpg Maker Question
« Reply #15 on: December 28, 2010, 09:06:06 AM »
But it isn't as simple as my idea. You'd have to go in search for script or make your own. My idea is to have it with the same ability as adding animations to regular Characters, but for monsters. Figured it'd make 2K3 style a bit more interesting and interactive.
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Offline drenrin2120

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Re: Rpg Maker Question
« Reply #16 on: December 28, 2010, 12:08:53 PM »
I feel a bit like a broken record, buuut... Pictures in the DBS are possible with a simple patch. Google "cherry tree". Direct links are not allowed. And as always, use patches and rpgm tools at your own risk.
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Offline zuhane

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Re: Rpg Maker Question
« Reply #17 on: December 28, 2010, 12:55:26 PM »
I actually scrapped the entire DBS and CBS for my game. It's too complex for it :P
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Offline Prpl_Mage

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Re: Rpg Maker Question
« Reply #18 on: December 28, 2010, 01:35:01 PM »
Let's put it like this.

If everyone needed to make full poses for every monster in their game - no game would be completed, like ever.
People have hard enough time to make battlechars, now imagine the whole RPGM2k3 community laughing at a game with un-animated monsters like they'll do at un-animated characters.
It would demand a bit too much effort from us makers.

That's why some friendly people "patch" the makers with new additions that are neat and stuff.

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Offline Thiamor

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Re: Rpg Maker Question
« Reply #19 on: December 29, 2010, 05:33:52 PM »
I know of the patch now that allows it, as well as found one that edits the editor itself. It allows for Monsters stats to be able to go beyond that of what they had.
HP can go to a max of 9,999,999
Everything else goes to 9,999 and Agi goes to 255.
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Offline A Forgotten Legend

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Re: Rpg Maker Question
« Reply #20 on: December 30, 2010, 12:35:33 AM »
Quote from: drenrin2120 on December 28, 2010, 12:08:53 PM
I feel a bit like a broken record, buuut... Pictures in the DBS are possible with a simple patch. Google "cherry tree". Direct links are not allowed. And as always, use patches and rpgm tools at your own risk.

I completely forgot about that. >.<
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Offline Thiamor

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Re: Rpg Maker Question
« Reply #21 on: December 31, 2010, 05:08:40 AM »
I scrapped the pictures in battle idea, and instead uses stances they use as separate monsters and all they do is transform so it looks as if they are moving. When Monster A does 6 turns it transforms into a defense stance monster which looks like it does other than it has its arms guarding its body, and its stats are higher on defense and heals 500 HP every turn. Then 6 of its turns it goes back to the fighting stance and attacks. It doesn't do the regular 'defending' action. Only time it defends is every 6 turns it takes.

Question. How does it sound if I do a 'button pressed' event, where if shift if pressed, it changes its Charaset to a sitting down charaset, cannot move till shift it hit again, and when sitting it heals HP and MP?
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Offline A Forgotten Legend

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Re: Rpg Maker Question
« Reply #22 on: December 31, 2010, 05:13:37 AM »
That's an interesting idea, that if done well should work well too.
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Offline Thiamor

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Re: Rpg Maker Question
« Reply #23 on: December 31, 2010, 06:08:31 AM »
I did a few things with buttons before. Like being able to run, while having a running stance, as well as having a transforming spell that transforms you outside of battle into a mana spirit. It makes you have higher stats, HP, as well as a different class, and you cannot use it in battle. To use the Beast in battle you'll have to use the skill before fighting starts. But when on the map, you're cursed and it hurts when walking, so it cannot be used all the time, and as well, you'll need a lot of MP. It also takes a lot of MP to switch back, so there is no glitch with MP when turning from the beast back to the human.
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