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Author Topic: Sozora's Labyrinth  (Read 33040 times)

Offline Miracle

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Re: Sozora's Labyrinth
« Reply #60 on: May 09, 2011, 04:36:52 PM »
I suppose I could, but I guess that this whole 'fangame' thing took away this project's originality anyways! xD
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Offline Valiere

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Re: Sozora's Labyrinth
« Reply #61 on: May 10, 2011, 07:30:51 PM »
Quote from: Miracle on May 08, 2011, 02:48:43 AM
@Valiere are you referring to the over-the-top designs? XDDD Sorry :0

I just mean that I would've added spikes, jewels, streamers, that sort of thing. Just me.
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Offline SaiKar

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Re: Sozora's Labyrinth
« Reply #62 on: May 10, 2011, 08:47:14 PM »
You are also some sort of fox attorney, so there's that too.
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Offline Valiere

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Re: Sozora's Labyrinth
« Reply #63 on: May 10, 2011, 09:37:47 PM »
Indeed.
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Offline Miracle

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Re: Sozora's Labyrinth
« Reply #64 on: May 20, 2011, 04:26:46 AM »
--UPDATE **********

So I've pretty much moved on from creating maps to creating the DBS :0 I've not quite coded anything yet, I've been focusing mainly on creating the HUD, sprites and other miscellaneous graphics. Since the deadline is ever-increasing I've shamefully taken to less spriting and more splicing Dx Too bad stealing Tasofro's artwork won't make my spriting any better. Here's a sprite that used to be Reisen :D


Chaotic Dimension : "Super Moon"

Woooooooo it's swirly~ :D

My absolute worst fear is bumping back the deadline Dx I've worked really hard on creating a playable and enjoyable nontechdemo, and I feel that if I don't complete it by the deadline that it'll slip into nothingness and development hell to chill with Duke Nukem and that gay robot sidekick of his :< This may or may not mean late summer? Dx

eh, stick around, it'll get done eventually >>b

--Miracle
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Offline drenrin2120

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Re: Sozora's Labyrinth
« Reply #65 on: May 20, 2011, 05:20:31 AM »
There's nothing wrong with picking up the pace, but don't force it, that's the worst thing you could do.
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Offline zanrei

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Re: Sozora's Labyrinth
« Reply #66 on: May 23, 2011, 12:51:38 AM »
The last time I tried to force a speed-up in order to meet a deadline (it was a game demo) it ended up full of embarrassing errors. So yeah... I recommend taking enough time to be SURE everything works
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Offline Miracle

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Re: Sozora's Labyrinth
« Reply #67 on: May 23, 2011, 05:48:36 PM »
Don't worry, I won't release it if the gameplay isn't airtight >> The embarrassing errors are already present in the demo on the front page ._.;
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Offline SaiKar

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Re: Sozora's Labyrinth
« Reply #68 on: June 13, 2011, 08:27:40 PM »
And yet, we won't let you sneak off either! GAME!
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Offline fruckert

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Re: Sozora's Labyrinth
« Reply #69 on: September 21, 2011, 09:37:20 AM »
Oh, yeah, what happened to this?
This was a promising project.
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline SaiKar

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Re: Sozora's Labyrinth
« Reply #70 on: September 23, 2011, 04:41:13 AM »
It is a bit upsetting :(
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Offline PROGUY

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Re: Sozora's Labyrinth
« Reply #71 on: September 23, 2011, 03:17:58 PM »
I feel as lost as a guy drunkard who was knocked unconscious and woke up in the middle of the wasteland with absolutely nothing in his possession.
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Quote from: Grandy
Quote from: miloguy
what is rpg maker?
*facepalm*

Why did you even come to this forum, then?

Offline Miracle

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Re: Sozora's Labyrinth
« Reply #72 on: September 26, 2011, 08:16:53 PM »
Don't worry, it's still alive :\



Busy summer, but I still work on it when I can :>
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Offline SaiKar

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Re: Sozora's Labyrinth
« Reply #73 on: September 27, 2011, 04:09:55 AM »
 :o

Yays!
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Offline fruckert

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Re: Sozora's Labyrinth
« Reply #74 on: September 27, 2011, 05:02:19 AM »
Looking good.
And...is it just me, or are those lighting effects?
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

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