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Author Topic: Sozora's Labyrinth  (Read 33009 times)

Offline SaiKar

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Re: Sozora's Labyrinth
« Reply #30 on: March 04, 2011, 05:52:24 PM »
The mapping looks great, and your animations are good despite your lack of self-confidence. But honestly I'd support your project purely because it's nice to have someone around here with an avatar more girly than mine.
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Offline Natako

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Re: Sozora's Labyrinth
« Reply #31 on: March 04, 2011, 07:17:43 PM »
Quote from: SaiKar on March 04, 2011, 05:52:24 PM
The mapping looks great, and your animations are good despite your lack of self-confidence. But honestly I'd support your project purely because it's nice to have someone around here with an avatar more girly than mine.

Bluhman. Enough said. :P

Anyway, the game looks great so far. Keep it up!
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Retiring the deadlines because I think I've proven that I can get stuff done. It might come on my own time, but it will be better quality that way.

Pants.

Offline Miracle

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Re: Sozora's Labyrinth
« Reply #32 on: March 04, 2011, 08:59:15 PM »
?

Anyways. Kana Anaberal is the most awesome fictional character you will ever meet. She might make a really gay avatar, but I honestly don't care 'cause I really like her XD

I'm not one of those amazing mappers that'll make you **** your pants out of astonishment, but I've had some experience with REFMAP mapping. Have a look at the upstairs of Jean's house :

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Offline Natako

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Re: Sozora's Labyrinth
« Reply #33 on: March 04, 2011, 09:24:57 PM »
Keep refreshing Bluhman's avatar and you'll eventually see ponies. Pretty pink ponies. XD

(Bluhman is definitely going to kill me one of these days.)
« Last Edit: March 04, 2011, 09:29:33 PM by Natako »
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Retiring the deadlines because I think I've proven that I can get stuff done. It might come on my own time, but it will be better quality that way.

Pants.

Offline Bluhman

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Re: Sozora's Labyrinth
« Reply #34 on: March 04, 2011, 09:40:18 PM »
Dude, on a whole, my avatar is super manly. :l
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Offline Miracle

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Re: Sozora's Labyrinth
« Reply #35 on: March 04, 2011, 09:47:32 PM »


I GOT IT!!! :D

Thanks guys for the support. I'm going to post a Scenario soon, it'll be quite long, but I kind of like it. I'll need your opinions, though~

EDIT -- OK, you can read the scenario here.

Not posting it on charas 'cause it's pretty long.
« Last Edit: March 04, 2011, 10:43:01 PM by Miracle »
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Offline Miracle

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Re: Sozora's Labyrinth
« Reply #36 on: March 05, 2011, 10:47:49 PM »
UPDATE -- ******

I've been working on the introduction for quite some time now. I'm never really happy with it, so I decided just to move along and plan other things.

The game starts out with a prophetic dream. It shows Jean discovering the mansion, and how ghastly it is.
And since watching Creation's Pass or Fail series of videos, I thought it might also be a good time to ease players into the unusual gameplay this game wields.

So, in other words, it'd be like an interactive introduction. You would discover the mansion in your dream, then when you went to the forest in real life, you would remember the mansion from your dream.

So while I was going through all of the tutorials, I was like, "Hey, why don't I let the player use Jean's "Dream Clock", too?" Then, it hit me. Jean doesn't have Dream Clock at that point. I wanted the tutorial to cover every gameplay system (except for battle and Activation Character), and the OW Spell Cards are pretty fun, too.

The solution? SuperHuman : Jean Sozora (or just SuperHuman for short.)

SuperHuman can only be used in the tutorial dream. Once you wake up, you'll never be able to use it again.
Sure, it might be a little odd to have a Spell Card randomly appear out of nowhere, but they're an important part of the story as well as an important part to gameplay. Plus you know when you're dreaming and you fall off the Eiffel Tower, or something like that? That's what it was inspired by xD

Here's a pic :



When you activate SuperHuman, you'll be able to do things like Jump really high, or push really heavy things for about 10 seconds. After that, the Spell Card Cooldown system will be activated, resulting in the player being unable to activate SuperHuman for about another 10 seconds or so.

I needed it to be included in the tutorial, and I kinda like it, so why not~?

--Miracle
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Offline SaiKar

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Re: Sozora's Labyrinth
« Reply #37 on: March 05, 2011, 11:03:33 PM »

O RLY

(Not ignoring you Miracle. Intro looks awesome. Art style is sweet - you drawing all this yourself?)
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Offline Natako

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Re: Sozora's Labyrinth
« Reply #38 on: March 06, 2011, 12:32:25 AM »
The intro sounds awesome! I agree that it's a great idea to let the player interact with the introduction, as it's a hell of a lot more interesting than just reading text and doesn't give the player that itching-to-play feeling that many long-winded intros give. It's also a good chance to gradually introduce the player to unique elements of the gameplay, such as spellcards.

Anyway, looks great so far. Keep us updated. :D
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Retiring the deadlines because I think I've proven that I can get stuff done. It might come on my own time, but it will be better quality that way.

Pants.

Offline Miracle

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Re: Sozora's Labyrinth
« Reply #39 on: March 06, 2011, 12:58:50 AM »
SaiKar : What are you talking about? XD I thought your comment was funny. Yeah, I do all the menu artwork and portraits myself, although the Soul Shields I found using Google Search.

Natoko : I was thinking about how I could avoid the dreaded "Press the Arrow Keys to move!" introduction, so I thought that if I let the player interact with the introduction, then they could easily learn as they go along.

Funny thing about updates. I was on another site two days ago, and somebody commented. I replied.
Today I updated the topic, and an admin was like "no double posting for 72 hours! D:<"

Would be nicer if they seperated the blog from the comments ._.
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Offline SaiKar

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Re: Sozora's Labyrinth
« Reply #40 on: March 06, 2011, 01:04:25 AM »
If it would make you feel more at home, I could be a dick of an admin too.
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Offline Miracle

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Re: Sozora's Labyrinth
« Reply #41 on: March 06, 2011, 06:19:29 PM »
That would only make me feel more alienated. The admin was obviously dickless.

Anyways, I don't really care. I just wish that the sites that didn't have very good layouts would chillax a little bit on the rules.
I totally understand that you don't want people attention-whoring their game, but it was an update.
Wouldn't happen if you separated the comments from the Game Profile XD

But the staff here is pretty cool, you get thumbs up >>b

Oh I forgot to mention profile is updated. Contains about one more screenie, as well as some information on OW SpellCards and the credits. >>b
« Last Edit: March 06, 2011, 06:30:00 PM by Miracle »
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Offline Miracle

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Re: Sozora's Labyrinth
« Reply #42 on: March 10, 2011, 07:10:57 AM »
I got fed up with the convoluted way ImageShack works with my screens. I resized them all myself and now they don't have that ugly 320X240 PNG IMAGE!!!1 on the bottom :D

Also, I may have a new demo later on :D Maybe Early Summer?

Anyways, it'll be a lot better than that old one. The old one had numerous errors and flaws, like being able to select options that weren't implemented yet, or leaving valuable ideas in the game code. It's pathetic and shameful and wants to die.

BUT the new one will contain gameplay :D No more techdemo. Probably not any battles, but that's allright because Jean doesn't get SpellCards until about half an hour through the game anyways, and it'd be too hard to try and perfect with what time my schedule allows.

Have a look at one of the opening sequences :



Probably doesn't make too much sense just by looking at it. It's really just a hideous portal (very hideous and hellish) to another dimension.

But like, depending on how things go I may move the demo sooner or later. Still very vague ^^;
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Offline Miracle

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Re: Sozora's Labyrinth
« Reply #43 on: March 16, 2011, 01:26:06 AM »
UPDATE--*******

You know that new demo I was rambling on about? This one? Well, I've been working on it lately. It probably won't be long, like I said, but I'm still putting lots of effort into completing it and making it presentable.

Here's an animated screenie from my locker since RMN doesn't allow .gif screenshots (ಥ_ಥ) :


Jean regains consciousness only to arrive in a dream. Slight waver was not fun to implement.

No, I don't know when this'll be completed. That single map took a freaking long time to make, as well as the introduction. Not only that, but I also have to do the waver effect for every map I build.
That can't be easy. But whatever! After that, all that's left is the puzzles in the dream, her discovering the mansion and then back to reality!

Oh, and I'll have to implement a subtle tutorial along the way. That shouldn't be too hard, as I can just sneak in the standard RPG Maker controls along with the fresh and new features I've implemented, maybe just to balance it a little bit more.

But, like, be on the lookout for fresh info and everything~
I don't want to drag this new demo's production out really far.

--Miracle
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Offline Valiere

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Re: Sozora's Labyrinth
« Reply #44 on: March 16, 2011, 06:21:52 AM »
You are slavishly devoted to your craft. I just hope you can keep this up.
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