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Author Topic: ~Screenshot Central!  (Read 1455940 times)

Offline Eijin

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Re: ~Screenshot Central!
« Reply #135 on: October 18, 2012, 02:09:35 AM »
Quote from: Meiscool on October 14, 2012, 01:25:28 AM
It is good, but the graphics don't mix well at all. If that is something you don't really care about, then all is well.
Could you elaborate on that please, I'd really like to know.
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Offline Meiscool

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Re: ~Screenshot Central!
« Reply #136 on: October 18, 2012, 02:13:16 AM »
Quote from: Eijin on October 18, 2012, 02:09:35 AM
Could you elaborate on that please, I'd really like to know.

As in, several well known different game graphics with varying dissimilar graphical styles meshed together with no edits to make them match.

You know, unedited theo + SD3 + Terrangima + etc

@desiderata: Nope, just one layer, which is why I won't be assed to make those trees look much nicer, because then I would have to make more of the mountain. lol
People will like it more once enemies that make use of the empty space up top show up.
« Last Edit: October 18, 2012, 02:16:36 AM by Meiscool »
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Offline drenrin2120

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Re: ~Screenshot Central!
« Reply #137 on: October 20, 2012, 06:36:41 PM »
I think the problem might be you have varying perspectives in one map. The track is kind of a top down, while the wheels seem meant to be viewed from the side. This makes the walls look odd with a top-down floor. That's kind of the vibe I'm getting.
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Offline Archem

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Re: ~Screenshot Central!
« Reply #138 on: October 20, 2012, 06:59:41 PM »
Indeed.
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Offline drenrin2120

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Re: ~Screenshot Central!
« Reply #139 on: November 18, 2012, 07:22:41 PM »
Well, after doing nothing for a month or two, as I'm apt to do, here is a screenshot of more of the custom menu.


Only two more menus to work on, then it's essentially done. Kind of excited. Though I'm not completely done with this menu. Weapon, Head Gear, Armor, and Shields are coded and functioning. I need to code individual characters weapons so they display and then do accessories. I'll be remaking all accessories and need to make the item lists scroll so it can display more than 20 items at a time.
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Offline Meiscool

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Re: ~Screenshot Central!
« Reply #140 on: November 18, 2012, 11:49:01 PM »
I always hated coding cms. Props for enduring through it and making one. Looking good so far; makes great use of the entire space of the screen.
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Offline drenrin2120

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Re: ~Screenshot Central!
« Reply #141 on: November 19, 2012, 12:00:10 AM »
I had a question for you actually. If i go on to code my cbs, im planning on using pictures for character animation. I was wondering if you had any tips for flowing animations using pictures.
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Offline Meiscool

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Re: ~Screenshot Central!
« Reply #142 on: November 19, 2012, 05:08:23 AM »
I usually have 4-5 0.0 wait times between each 'frame' of picture animation for characters. Usually though, I use charasets for my general animations (idle, using item, casting spell, etc), and use pictures just for attacks/actions.

Pending on the amount of pictures you use, you can use pretty large pictures without causing lag. Use this to your advantage and give each frame of the animation a small box around the character, that way if another frame is larger than the original frame, you don't have to change the size of the picture (and thus the x and y cords).
I can explain better if you don't get what i'm talking about.
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Offline drenrin2120

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Re: ~Screenshot Central!
« Reply #143 on: November 19, 2012, 07:41:34 PM »
I see what you mean, but I meant with animations that move across the screen. I don't see how to create a walking animation, for example, with the commands available, those being move picture, show picture.
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Offline Meiscool

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Re: ~Screenshot Central!
« Reply #144 on: November 19, 2012, 11:27:28 PM »
You can use a battle animation for that. Just have a BA of the character walking, have it track an event that jumps from point a to point b, and end the animation as soon as event reaches its destination.
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Offline drenrin2120

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Re: ~Screenshot Central!
« Reply #145 on: November 20, 2012, 01:00:58 AM »
Ah, I see, that's what I currently do. I just hate using that damn animation editor. I was hoping there might be an easier way. Thanks. I will worry about that when that time comes.
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Offline Eijin

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Re: ~Screenshot Central!
« Reply #146 on: November 22, 2012, 06:40:10 AM »
@Meiscool - Ahh I see, but thing is I'm not blending them all at once just like all towns & building interiors are Theodore, Outside areas are mixes of Star Ocean, SD3, Terranigma. So honestly I haven't felt like it's been a problem for me so far.


Those trees on the side were a bitch to make.

Edit - This always happens, it looks fine until I post it and find an error on the right.
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Offline Eijin

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Re: ~Screenshot Central!
« Reply #147 on: November 30, 2012, 02:37:07 AM »

Battle(WIP) faces will probably change.
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Offline fruckert

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Re: ~Screenshot Central!
« Reply #148 on: November 30, 2012, 07:36:02 AM »
Is there a foreground?
At the bottom, it looks like some of the ground is raised slightly up, but it's blurring into the normal ground way too much to tell.
It's a little confusing.

This game does look really good though.
Excellent art throughout.
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Offline Meiscool

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Re: ~Screenshot Central!
« Reply #149 on: November 30, 2012, 02:39:08 PM »
Tiles at the top don't line up right. Specifically the cliff edges and cliff.

Battle charas look good, and I think the faces fit fine.
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