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Author Topic: Tales of Misaba stuff.  (Read 15626 times)

Offline A Forgotten Legend

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Re: Tales of Misaba stuff.
« Reply #15 on: January 16, 2012, 05:54:09 AM »
Something you can do in that message is use some message box codes like \^ \. and \|. (I think those are them... check the RPG Maker help file for more information about message box codes)
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Offline Yuffit

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Re: Tales of Misaba stuff.
« Reply #16 on: January 16, 2012, 09:58:43 PM »
Yeah i noticed that alot of finished games use the special icons and message stuff that makes everything look all professional and whatnot.. ill consider putting such things into effect.
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Offline A Forgotten Legend

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Re: Tales of Misaba stuff.
« Reply #17 on: January 17, 2012, 03:37:58 AM »
The codes I mentioned add pauses and stuff to the messages.
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Offline drenrin2120

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Re: Tales of Misaba stuff.
« Reply #18 on: January 17, 2012, 04:10:44 AM »
http://www.charas-project.net/forum/index.php?topic=22877.0
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Offline Prpl_Mage

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Re: Tales of Misaba stuff.
« Reply #19 on: January 17, 2012, 08:42:05 AM »
Well keep up the good work, also make the currency Beetle, everyone wants to shop with beetles.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Yuffit

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Re: Tales of Misaba stuff.
« Reply #20 on: January 17, 2012, 10:59:00 PM »
Well! it's official, i am making my own cms! I have learned the basics and can make a functioning base menu, and the key presses have a nice little sound effect when the cursor moves :3... i shall be learning about and working on the process of sub-menus for awhile nao.

Quote from: Prpl_Mage on January 17, 2012, 08:42:05 AM
Well keep up the good work, also make the currency Beetle, everyone wants to shop with beetles.

will do ;D
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Offline PROGUY

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Re: Tales of Misaba stuff.
« Reply #21 on: January 18, 2012, 11:14:36 AM »
Quote from: Yuffit on January 12, 2012, 10:59:38 PM
[spoiler][/spoiler]
Yes, Elsa's face is from Touhou project. Props to Xenomic for making them.
Whose character face is that? I can't tell if it's Sakuya's because it's so small and pixellated.

Also please get your sprites right.


Quote from: A Forgotten Legend on January 13, 2012, 01:29:20 PM
I forgot to comment on it.. but is your currency in... Jews?
Quote from: Yuffit on January 16, 2012, 03:43:05 AM
[spoiler]

[/spoiler]
Hilarious.
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Quote from: Grandy
Quote from: miloguy
what is rpg maker?
*facepalm*

Why did you even come to this forum, then?

Offline Yuffit

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Re: Tales of Misaba stuff.
« Reply #22 on: January 18, 2012, 10:45:42 PM »
Quote from: PROGUY on January 18, 2012, 11:14:36 AM
Whose character face is that? I can't tell if it's Sakuya's because it's so small and pixelated.

Yes it's Sakuya. and im not doing battle sprites until much later. AND, there is already a Touhou Project on rm2k3... so dont expect to see a lass resembling sakyua in any way except for hair color :3



Oh.. and somebody "Coughpurpl_magecough" could you link me to some sort of guide as to how i could make a nicer cms? I dont understand how some of them will have numbers and stats placed in areas where a message box is impossible... so i don't really get how that could work, having all those numbers there.. (i pray there isnt a common event/picture for every single number combination.. death seems much easier)
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Offline A Forgotten Legend

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Re: Tales of Misaba stuff.
« Reply #23 on: January 19, 2012, 05:01:48 AM »
I commented in your other topic about it.  But you don't have to worry about every single combination.
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Offline Yuffit

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Re: Tales of Misaba stuff.
« Reply #24 on: January 19, 2012, 02:47:50 PM »
again, i thank you for helmping :) you saved meh
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Offline Prpl_Mage

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Re: Tales of Misaba stuff.
« Reply #25 on: January 19, 2012, 03:38:32 PM »
Yeah I think that AFL is the guy when it comes to CMS and such, I tend to get awfully bored with those.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Yuffit

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Re: Tales of Misaba stuff.
« Reply #26 on: January 19, 2012, 03:57:39 PM »
i can always find great help here :)
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Offline Yuffit

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Re: Tales of Misaba stuff.
« Reply #27 on: January 29, 2012, 09:04:37 PM »
Since i don't think everybody would appreciate it if i made a thread for every single question i have, ill just post my little problem here.

I made a different cms, and it seems that the cancel button isnt working. i have the key input processing set for cancel, enter, and down/up keys, and everything works out perfect, except whenever i hit the cancel key, it removes the pictures for a fraction of a second and then brings it back up, the menu still functioning as usual.

The piece of code looks like this:

Branch if Var [0003:Keystroke] is 6
Erase Picture: 1
Erase Picture: 2
Move Event: Hero, Wait
Variable Oper: [0003:Keystroke] Set, 0
End Event Processing
<>
: End
<>


I know it's probably a really stupid obvious problem, probably a mix-up in the order, but im stumped.

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Offline Prpl_Mage

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Re: Tales of Misaba stuff.
« Reply #28 on: January 29, 2012, 09:19:23 PM »
Question, have you made it so that a switch is on while the menu shows? It's a neat way to rule out some issues. You press the menu buttom, the menu shows, but only when the switch is on. When you press the cancel button the switch is turned of ergo the menu doesn't show.
Btw, is the menu opened by pressing the cancel button as well? in that case you should be able to stop this by adding a wait command of 0,5 or something at the end.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Yuffit

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Re: Tales of Misaba stuff.
« Reply #29 on: January 29, 2012, 09:28:37 PM »
thanks!
i put a 0.1 wait right after the branch, and it works fine now :)
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