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Author Topic: Infinite Unreality  (Read 48925 times)

Offline Meiscool

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Infinite Unreality
« on: August 05, 2012, 09:31:48 PM »
I don't have a lot of time to write much at the moment, but I am going away for a few hours and wanted to see if people could try this and give feedback for when I return. Here is a tech demo of a new project I started a bit ago:

http://www.mediafire.com/download.php?gq188mzc6oxa4h9

It was made in RM 2003. It has pixel by pixel movement and is going to be ABS style.

Things that are complete: Walking, Pushing, Object Actions, Collisions, Dashing (X button).

Opening the upper right chest will take you to another map where you are in darkness and there is a guard walking around. The guard will "sound the alarm" if he sees you. However, he cannot see through walls. When he gets close to you, your "light" will hide behind you. Use the angle of the light to the guard to determine if anything is in the way of him seeing you or not.

Most of the scripting backbone was not done by me. I did compile a bunch of different scripts together and make them work together as well as add my own adjustments and so forth.

This project is intended to be simple: Some sneaking elements and simple slashing/dodging only. I tend to bite off more than I can chew, and this time I'm gonna prevent that.

Obligatory screen:


Give it a try, let me know how it is. :)

EDIT: my inspiration: RPG MAKER
« Last Edit: August 05, 2012, 09:33:36 PM by JesusIsMe »
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Offline Meiscool

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Re: Infinite Unreality
« Reply #1 on: August 06, 2012, 07:39:14 PM »
Shameless bump.

The game is less than a mb in size and won't take more than 3 minutes to try out. Srsly.

Clicky clicky
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Offline Archem

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Re: Infinite Unreality
« Reply #2 on: August 06, 2012, 08:21:20 PM »
Shut up, I'm downloading.
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Offline Prpl_Mage

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Re: Infinite Unreality
« Reply #3 on: August 06, 2012, 08:33:57 PM »
This is pretty neat. Not gonna lie, mostly downloaded it to check out the codes behind it. A bit excited with what you'll make out of this.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Rikushinblade

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Re: Infinite Unreality
« Reply #4 on: August 06, 2012, 09:51:32 PM »
Oh nice title rip from infinite undiscovery. truly fine work but im dling.
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Offline zuhane

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Re: Infinite Unreality
« Reply #5 on: August 07, 2012, 02:05:19 PM »
Very impressive :D Might want to sort out the fact you can hold dash for an infinite dash. Maybe add a slight recharge time, but it's looking like a very
impressive thing you've got going here. Make us proud and create a Zelda-esque game and I'll love you forever!
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Geese ruined my life.

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Offline daoman89

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Re: Infinite Unreality
« Reply #6 on: August 07, 2012, 09:55:27 PM »
Don't tell me to clicky clicky! Just becuz ur jesus doesn't mean we gotta follow ur commands lol
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Meiscool

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Re: Infinite Unreality
« Reply #7 on: August 07, 2012, 11:20:55 PM »
Well, yeah. The dash will be animated and use stamina and have a wait time :)
Attacks will also be incorporated into dashes.

Thanks for trying people :)
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Offline Prpl_Mage

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Re: Infinite Unreality
« Reply #8 on: August 08, 2012, 12:17:02 PM »
Quote from: zuhane on August 07, 2012, 02:05:19 PM
Make us proud and create a Zelda-esque game and I'll love you forever!

Nah go beyond zelda. Zelda is a bit stale compared to a whole lot other games.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline zuhane

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Re: Infinite Unreality
« Reply #9 on: August 08, 2012, 02:41:17 PM »
Set yourself a reasonable goal, but completely blow our minds with complexity!
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Geese ruined my life.

https://soundcloud.com/tom-kingston-3/geese

Offline daoman89

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Re: Infinite Unreality
« Reply #10 on: August 08, 2012, 08:43:15 PM »
That's right, just pile on the pressure for Jesus!
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Meiscool

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Re: Infinite Unreality
« Reply #11 on: August 11, 2012, 12:34:35 AM »
Animated the dash system. If you dash in a direction you are facing, you will do a dive. If you dash in a direction you are not facing, you will do a back flip. Pause added between dashes.

Not gonna post a demo of the update unless anyone would like to test it/look at the code.
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Offline daoman89

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Re: Infinite Unreality
« Reply #12 on: August 11, 2012, 12:38:57 AM »
But in all seriousness, I want to say it looks great.  It reminds of me of Secret of Mana and Final Fantasy Adventure for the Gameboy. 

Very good job Jesus, I wish I could code but hey, nobody's perfect :)
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Meiscool

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Re: Infinite Unreality
« Reply #13 on: August 11, 2012, 12:47:58 AM »
You can make music, something I've never been able to do well. :)
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Offline daoman89

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Re: Infinite Unreality
« Reply #14 on: August 11, 2012, 12:51:49 AM »
Everybody's different and that's a good thing.  But the thing is... both of us can still learn how to do music and code, just we may not be as good at it as we'd like to be.
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

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