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Author Topic: Infinite Unreality  (Read 48970 times)

Offline Meiscool

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Re: Infinite Unreality
« Reply #15 on: August 11, 2012, 01:07:04 AM »
True.

On a side note directed to everyone, I am looking for puzzle ideas that would fit will in this type of game. Very simple puzzles sort of zelda styled, but not so dependent on having a million different items/weapons. Any ideas are welcome.
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Offline Felix-0

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Re: Infinite Unreality
« Reply #16 on: August 13, 2012, 03:57:21 PM »
Is this a play off the title. Infinite Undiscovery?
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Hence nothing remains except for our regrets...
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Offline Meiscool

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Re: Infinite Unreality
« Reply #17 on: August 13, 2012, 08:59:59 PM »
No. That game was terrible.

The name was chosen because I want to put a psychological spin to the plot of the game, nothing more.

EDIT: Though, I've gotten enough people to say that, so I'm gonna think up a new name or something,
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Offline Meiscool

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Re: Infinite Unreality
« Reply #18 on: August 14, 2012, 03:15:33 AM »
UPDATE

Added sword slash, sprinting, sword attacks while sprinting, and a sword attack that is executed while holding down a directional button. The last sword attack can be "charged up" by pressing Enter rapidly during the attack.

If anyone wants to try these out, let me know and I will post a demo. Next task is to add sound effects to the game and make slash attacks collide with enemies.
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Offline Prpl_Mage

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Re: Infinite Unreality
« Reply #19 on: August 14, 2012, 06:54:15 AM »
Wow. Sounds like you're doing quite the job. I'll let you get the next part working before I ask for a demo though.
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Offline drenrin2120

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Re: Infinite Unreality
« Reply #20 on: August 14, 2012, 10:45:14 PM »
Sigh, insert foot in mouth. I really do need to check more of these topics. I breezed past this title more than once =(

Anyway, loved the demo. I know this is more or less alpha stage, so I won't nitpick. I did get a stuttering effect quite a few times, but all in all, very impressive. I'm gonna go poke at the code.
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Offline Meiscool

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Re: Infinite Unreality
« Reply #21 on: August 15, 2012, 05:31:11 PM »
Thanks. Not sure how to fix the stuttering effect. I think it is just an issue with pixel movement in general.

Stutter disappears if I make the character move 2 pixels at a time, but that is too fast IMO.
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Offline Meiscool

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Re: Infinite Unreality
« Reply #22 on: August 15, 2012, 09:00:37 PM »
Then movements get choppy when trying to turn corners and whatnot.
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Offline Meiscool

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Re: Infinite Unreality
« Reply #23 on: August 15, 2012, 09:31:23 PM »
I do have a sprint option where the character moves 2 pix at a time though, so faster movement is implemented. Trying to decide if I should make the sprint consume stamina or not, and if it does how long the sprint can last.

EDIT: Whoops, meant to quote your post not edit it. -dren
« Last Edit: August 15, 2012, 11:46:22 PM by drenrin2120 »
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Offline drenrin2120

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Re: Infinite Unreality
« Reply #24 on: August 15, 2012, 11:48:31 PM »
Quote from: JesusIsMe on August 15, 2012, 09:31:23 PM
I do have a sprint option where the character moves 2 pix at a time though, so faster movement is implemented. Trying to decide if I should make the sprint consume stamina or not, and if it does how long the sprint can last.

Depends on what you're going for. If dash is important to puzzles and fights, I'd suggest implementing some sort of stamina or other system that limits spamming of dash. In pokemon, spamming the dash makes sense because you're only objective when walking is to get to the next location. It's actually really annoying that you can't dash from the beginning of pokemon.
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Offline Meiscool

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Re: Infinite Unreality
« Reply #25 on: August 16, 2012, 04:54:51 PM »
Gameplay will more or less be like secret of mana (or so I hope), but all screens will be 20x15 tiles, with some tiles being inaccessible due to them being covered by the HUD.
I don't want players to feel like they have to fight everything, but I also don't want to have them just run by everything...
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Offline daoman89

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Re: Infinite Unreality
« Reply #26 on: August 17, 2012, 10:21:19 PM »
SECRET OF MANA!!!! :D :D :D

Sorry....
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Offline drenrin2120

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Re: Infinite Unreality
« Reply #27 on: August 18, 2012, 04:31:22 AM »
I remember really enjoying secret of mana as a kid. it was a very fun game. emulating that in some way would be a win.
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Offline daoman89

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Re: Infinite Unreality
« Reply #28 on: August 19, 2012, 09:54:55 PM »
what if you did a cool down skill system like in Xenoblade instead of the wait for 5 secs to charge up ur skill number like they did in Secret of Mana? 
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Meiscool

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Re: Infinite Unreality
« Reply #29 on: August 19, 2012, 10:54:31 PM »
That would work fine if my game had skills. However, it probably won't. Maybe a stamina bar for throwing stuff/running/dashing/lunging.
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