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Author Topic: Godsent  (Read 82168 times)

Offline Meiscool

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Godsent
« on: November 12, 2012, 03:12:41 AM »
-This will be the formal topic for my rpgm2003 game. This opening post will be edited as needed.-

GODSENT

System: RPG Maker 2003
Creator: Meiscool, Solo Project
Started: August 3rd 2012

~Relatively Spoiler Free Plot Summary~
Taking the role of a young woman on a train, you read a letter sent to her describing her back story. Tragically, she no longer has a home or family of her own, and has been offered shelter and employment as a miner as a gift to assist her in getting back on her feet. Mining has become quite profitable as of late due to the discovery of a new type of red ore found off the coast in an underwater cave. This red ore has certain useful qualities to it that are difficult to explain, but if harnessed correctly could change the world as the young woman knows it. The mining operation is difficult to undergo however, as sending people underwater to gather rocks is no easy feat. During one of the operations that our young heroin is attending, a cave in occurs and traps her underwater. Unexpected to her, she is washed away to a temple under the water. Here she finds the secret of the red ore.
What will she do with this information? What will her country do with the red ore? How will opposing countries handle the threat of a nation that has a new means of fighting wars? The young woman will be tied to all events that unfold as the world is changed before her eyes. She is Godsent.

Expect several religious and political plot developments and twists.

~Demos~
This is the old demo I put out September 2nd. Posting it here until I get a new demo out:
http://www.mediafire.com/?9ox0r5zmc4uswrj


~Gameplay Information~
I am in the process of making a guide to this game via word document. It is (for the most part) already finished, but will not be released until I have a playable demo out. Look here to obtain info on game mechanics, controls, etc.
I will also create a guide for the game detailing what the player should be doing, the location of enemies/chests, how to face bosses, etc.

~Screenshots~








~Trailers/Gameplay Videos/Demonstrations~
Demonstration 2 (New):
-Best watched with captions on-
Godsent Example 2

~Other Stuff~
Will come at a later time

~Credits~
Meiscool: Coding, Graphics, Writer, Music
Relics Walker: Inspiration, Graphics
Ramine: Music
And several others
« Last Edit: May 16, 2013, 05:08:54 AM by Meiscool »
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Offline Meiscool

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Re: Godsent
« Reply #1 on: November 13, 2012, 02:49:42 AM »
I like that idea. Just know I'm not in a position at the moment to pay anything (or much, perhaps we could work something out if you are in desperate need of paid work). Character art always interests me!
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Offline Moosetroop11

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Re: Godsent
« Reply #2 on: November 13, 2012, 03:15:05 AM »
The idea of it is great, and the gameplay looks very promising.  I love the little side menu especially; it looks really professional.
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Offline daoman89

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Re: Godsent
« Reply #3 on: November 14, 2012, 02:24:30 AM »
You should be proud of your accomplishments Meisdawgiecool
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Archem

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Re: Godsent
« Reply #4 on: November 14, 2012, 02:30:12 AM »
You never fail to impress.
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Offline daoman89

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Re: Godsent
« Reply #5 on: November 14, 2012, 03:17:34 AM »
Quote from: Archem on November 14, 2012, 02:30:12 AM
You never fail to impress.

Indeed.  If I was better at coding and stuff, I might be on his level, but now I'm not even close.  Hence why my game is pretty simple, but has puzzle-like areas and an attempt at strategic "real time?" battle system that's also simple.  I do believe I can tell a good story too.  Anyways, Meiscool has a gift and should be thankful for it.
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline zuhane

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Re: Godsent
« Reply #6 on: November 15, 2012, 03:09:18 AM »
That's awesomely cool! Nice job on that :D
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Offline Eijin

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Re: Godsent
« Reply #7 on: November 22, 2012, 06:47:03 AM »
That water effect is fucken amazing. I'm liking the simple premise yet character invested story. ABS is looking quite good surprisingly, only a handful of people have managed to pull it off in these ancient Rpg Makers, but it looks quite fun. Good luck, will be checking up on this :D
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Offline Meiscool

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Re: Godsent
« Reply #8 on: November 22, 2012, 10:56:23 PM »
Thanks everyone! Your support is very much appreciated! <3

To show that I am still working on this, I bring to you a screenie. As of now I have 13 rooms completed (as opposed to only the three screen in the video above).

The underwater temple will have several different areas to it, including the main temple grounds, a garden, a cemetery, a crypt, a cave, and possibly a sunken ship that has a room or two inside it to explore. Working on creating more variety in the enemies found at the moment.
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Offline daoman89

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Re: Godsent
« Reply #9 on: November 25, 2012, 11:31:48 PM »
Looks sweet.  Maybe it'll be the first water dungeon I'll actually like hahaha. 
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Meiscool

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Re: Godsent
« Reply #10 on: December 28, 2012, 11:32:07 AM »
Just a small update:

Currently revamping the enemy system. Though it was fine the way it was, I feel that picture based enemies will produce a better quality game than event based enemies using pictures as the image.
I'm quite tired of the glitchy movement and the 16x16 tile limitations that event based enemies bring. Instead, I'm in the process (actually, more like 90% finished) of switching them from event guided to picture guided. This basically means the enemy has a greater movement range but it will look a little jerkier at times. It fixes some major issues I had with the enemies though, such as setting their speed and knockback.

23 rooms are complete atm, with 2 puzzles done and a boss in the making. Enemies can now die, and I have 3 different enemies at the moment. After finishing the switch from event based to picture based enemies, I will be doubling that number. I feel 6-7 generic enemies for one dungeon is probably enough.

Annnnnd screenies:


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Offline Moosetroop11

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Re: Godsent
« Reply #11 on: December 30, 2012, 12:16:57 AM »
Yay! Keep it up!
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Offline Prpl_Mage

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Re: Godsent
« Reply #12 on: January 05, 2013, 08:02:22 AM »
I'm still amazed by this
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Meiscool

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Re: Godsent
« Reply #13 on: January 09, 2013, 05:31:39 AM »
Thanks for the encouragement guys.

Completed coding a magic spell. In addition to throwing weapons and adding elements to the throwables, you can use weapon arts (magic). These have their own bar and it takes~ 30 seconds-1 minute for the bar to charge enough to use an art.
These arts are simply meant to give the player more options to take on the foes around them. More details on it later, but basically you press z and x at the same time, and then a target circle appears for a few seconds that you can move. After time is up, an effect will occur at the target.

Added a floor trap today. Fun stuff, walk into it and you are unable to move until you slash. Take a wittle damage, fun fun. Will be adding more stuffz like this.

At the moment I have 5 completed enemy types (4 normal, 1 mini boss). I also just completed a big segment of the water dungeon (sewers, screenie in the screenshot topic).
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Offline Meiscool

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Re: Godsent
« Reply #14 on: February 20, 2013, 05:49:10 AM »
Not the exact moment of this post, but by the time you read this:

There is a new video demonstration of the game in the first post. Tried a new video recorder.
Anyways, the game is nearing the point where I can release an actual demo that has objectives and things for the player to do. Don't expect it soon, but expect it. In the meantime, I hope the video above will encourage you to keep this project in the back of your mind as something to try playing in the future.

EDIT: Please watch the video with captions on.
« Last Edit: February 20, 2013, 05:51:25 AM by Meiscool »
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