Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Game Creation »
  • RPG Maker »
  • Godsent
« previous next »
  • Print
Pages: 1 2 3 4 [5] 6 7 8 9 10

Author Topic: Godsent  (Read 82392 times)

Offline daoman89

  • Sacrosanct
  • Exemplar
  • *
  • Posts: 1,114
  • When we die, will we only live on through memory?
Re: Godsent
« Reply #60 on: May 25, 2013, 02:04:23 AM »
All right, i was jw cuz they look great.  They fit very well with your character sprite.  I like your mirror room btw. 
Logged
Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Desimodontidae

  • Registered July 13, 2004, 10:41:19 AM (+1692 post counts)
  • Agent
  • *
  • Posts: 892
  • ghost host
    • perpetual massacre
Re: Godsent
« Reply #61 on: May 27, 2013, 09:27:35 PM »
You mention enemies will drop items. How do you plan on implementing item selection/use (CMS, cycle-through HUD, good ol' DMS, etc.)?
Logged
My MGS3 main character sprites

Offline Meiscool

  • Staff
  • Exemplar
  • *
  • Posts: 1,138
  • I died for YOUR sins.
Re: Godsent
« Reply #62 on: May 27, 2013, 10:54:32 PM »
I don't have consumable items at the moment, just crafting resources. I'm not even sure if I will have them at all, since I have my save rooms heal your character fully.

I'll probably make a CMS down the road, but it is a lower priority atm.

Updates: Some system updates, visual, and some plot.
Plot: Mapped most of the game up to the point that you receive your first power. This occurs fairly early, but I will note that none of the videos shown show anything of the beginning area of the underwater city, and I believe only one screenshot shows any of the maps either. Quite large area overall :)
Visual: This is kinda cool imo: certain maps will have a background that you can "walk into" and your character's size will reflect it. Just a small visual quirk that I enjoy.
System: Well, you can die now, achieve game over, and your health meter will reflect in color your stats. Also, zelda-style low health system implemented... without the annoying sfx.

Lastly, made another enemy. Not gonna spend much time on it, but basically it is a fish that swirls water around it and randomly rushes towards your hero, and it can call tides. It is a harder enemy that will probably be required to fight a few times.

And... screen, cuz it looks kinda nice:

I want to note that the above screen is just an extensive recolor of a map from a commercial game. Very little custom work went into it.
Logged

Offline daoman89

  • Sacrosanct
  • Exemplar
  • *
  • Posts: 1,114
  • When we die, will we only live on through memory?
Re: Godsent
« Reply #63 on: May 28, 2013, 03:09:56 AM »
how many maps do you have so far?
Logged
Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Meiscool

  • Staff
  • Exemplar
  • *
  • Posts: 1,138
  • I died for YOUR sins.
Re: Godsent
« Reply #64 on: May 28, 2013, 04:44:48 AM »
Between 88, but that is including testing maps and stuff... I'd say about 75 of them are for this one dungeon.
In my mind it doesn't sound like much, seeing as you can run through a map in <10 seconds if you want... but we'll see once I get everything connected and my friends can give it an entire run-through.
Logged

Offline zuhane

  • Freakalicious
  • Leader
  • *
  • Posts: 2,192
  • Kill me
Re: Godsent
« Reply #65 on: May 28, 2013, 11:14:59 AM »
MY GOD, this game looks freakin' good! Really like seeing updates form this and hope something good comes from it :D
Logged
Geese ruined my life.

https://soundcloud.com/tom-kingston-3/geese

Offline daoman89

  • Sacrosanct
  • Exemplar
  • *
  • Posts: 1,114
  • When we die, will we only live on through memory?
Re: Godsent
« Reply #66 on: May 28, 2013, 05:00:24 PM »
Hmmm i feel like seeing a transition to map to map would get annoying if it happened a lot within a minute.  But I have no idea how they're connected so i have no idea.  Do you plan on connecting the smaller maps into a larger one?  Simple copy paste with the exception of the events.
Logged
Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Meiscool

  • Staff
  • Exemplar
  • *
  • Posts: 1,138
  • I died for YOUR sins.
Re: Godsent
« Reply #67 on: May 28, 2013, 07:23:40 PM »
No plans for it at all. Atm, all maps are 320x240 (20x15) and it will probably stay that way. The way you see it in the example video is the way the maps are.
Zelda 1 for the nes does this effectively, so just picture this as a faster paced version of that.
Logged

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: Godsent
« Reply #68 on: May 28, 2013, 09:13:43 PM »
Quote from: Meiscool on May 28, 2013, 07:23:40 PM
No plans for it at all. Atm, all maps are 320x240 (20x15) and it will probably stay that way. The way you see it in the example video is the way the maps are.
Zelda 1 for the nes does this effectively, so just picture this as a faster paced version of that.

I find it rather charming.

Especially if there is a transition sound.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Meiscool

  • Staff
  • Exemplar
  • *
  • Posts: 1,138
  • I died for YOUR sins.
Re: Godsent
« Reply #69 on: May 28, 2013, 10:06:11 PM »
Quote from: Prpl_Mage on May 28, 2013, 09:13:43 PM
I find it rather charming.

Especially if there is a transition sound.

Thanks. I don't have a transition sound, but if you can think of a good one I'll give working it in a try.
Finding sound effects is probably the hardest thing as far as resource hunting goes.
Logged

Offline daoman89

  • Sacrosanct
  • Exemplar
  • *
  • Posts: 1,114
  • When we die, will we only live on through memory?
Re: Godsent
« Reply #70 on: May 28, 2013, 11:00:23 PM »
Will it be quick transitions? 
Logged
Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Meiscool

  • Staff
  • Exemplar
  • *
  • Posts: 1,138
  • I died for YOUR sins.
Re: Godsent
« Reply #71 on: May 28, 2013, 11:40:49 PM »
Quote from: daoman89 on May 28, 2013, 11:00:23 PM
Will it be quick transitions? 

The video on the main page shows the length of the transitions.
Logged

Offline daoman89

  • Sacrosanct
  • Exemplar
  • *
  • Posts: 1,114
  • When we die, will we only live on through memory?
Re: Godsent
« Reply #72 on: May 28, 2013, 11:51:10 PM »
Alright.

I nv played Chrono Trigger til the DS version because 1. No one had it on SNES and 2. The playstation one took forever to start the damn fight.
Logged
Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Meiscool

  • Staff
  • Exemplar
  • *
  • Posts: 1,138
  • I died for YOUR sins.
Re: Godsent
« Reply #73 on: May 29, 2013, 12:20:27 AM »
Yeah, it had loading issues that should not have been there for no more than what the game was.
Logged

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
Re: Godsent
« Reply #74 on: May 29, 2013, 05:32:05 PM »
Very nice as always, meis, I really that interior shot, is that what it is? The one on the last page... Oh snap, wait, I just realized it's suppose to be a reflection. Damn man, you really are going above and beyond.
Logged

  • Print
Pages: 1 2 3 4 [5] 6 7 8 9 10
« previous next »
  • Charas-Project »
  • Game Creation »
  • RPG Maker »
  • Godsent
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum