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Oh, and for the love of God, please make sure to have some kind of boss health meter. Nothing is worse than poking a giant for a good five minutes and not knowing if your attacks are even effective. Try not to make the boss too wait-y, too. Bosses that force you to sit around and wait on a weak spot to open up are tedious if they have a lot of health, or if you've died a few times against it already. If you're waiting to attack in a boss fight, it should be because you're dodging attacks.
-Health meter is a must!-Variation in attacks and strategies you have to form.-Maybe include some sort of use for a previously discovered item.-Find a heart container after beating it.-Not like every legend of zelda boss ever.-Awesome music.-Not too long.-Not too short.
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall