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  • Movement speed.
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Author Topic: Movement speed.  (Read 4687 times)

Offline daoman89

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Re: Movement speed.
« Reply #15 on: March 10, 2013, 11:53:42 PM »
U got me lol
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Offline Prpl_Mage

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Re: Movement speed.
« Reply #16 on: March 11, 2013, 07:14:13 AM »
Quote from: Prpl_Mage on February 27, 2013, 12:08:30 AM
Suggestion is to never use the decrease movement speed for the actual hero.

If used for a scene in the game simply put an event with the came graphic as the hero and decrease that one's movement speed instead. Saves a lot of trouble.

Gonna quote myself here.

But what exactly are you using the movement speed increase/decrease for?
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Offline Ryuusei

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Re: Movement speed.
« Reply #17 on: March 11, 2013, 04:15:18 PM »
So the character can stop walking fast on the world map. I've already got one on the world map, but I placed the events in towns so he would stop slowing all the way down whenever he returned to the world map.

I used erase event, but that's the only thing I can think of.
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Offline daoman89

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Re: Movement speed.
« Reply #18 on: March 11, 2013, 07:43:36 PM »
Hmm... I'd decrease move speed in the event that teleports you to the world map and increase it back in the event that teleports you back to another map.  If I understand your problem correctly that is...
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Offline drenrin2120

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Re: Movement speed.
« Reply #19 on: March 11, 2013, 08:25:57 PM »
Id do what daoman said. In my game. I have comment events called " on world map" and "off world map". Theyre called when the player enter or leaves the worod map. This way theres only one event i need to edit to change what happens. Just a suggestion.
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Offline daoman89

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Re: Movement speed.
« Reply #20 on: March 11, 2013, 08:38:58 PM »
Some more advice is that if there's weather changes or some other crap on another map i would always change those within the events that teleport u to the map and vice versa.
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline daoman89

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Re: Movement speed.
« Reply #21 on: March 11, 2013, 08:39:59 PM »
My game's coding is mostly simple so when I release my demo finally you're welcome to try it out and ask questions on how i did certain things.

Or feel free to watch the trailers within my Sacrosanct topic on this board area.
« Last Edit: March 11, 2013, 08:41:30 PM by daoman89 »
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Offline Ryuusei

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Re: Movement speed.
« Reply #22 on: March 12, 2013, 05:42:25 PM »
What I'm trying to say is... how do you keep the character speed the same without him dropping a grade in speed each time he returns to the World Map? Everytime he does, it slows him down.

And I don't mean to sound like Colin Baker here, but I cannot understand Daoman and Drenrin's grammar.
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Offline daoman89

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Re: Movement speed.
« Reply #23 on: March 12, 2013, 06:10:19 PM »
In ALL of the events that make your character teleport to your world map, add the event Movement Speed for your hero and make it it 'decrease movement speed'.  In ALL of the events on the world map that teleport your hero to another map other than the world map, insert a new movement event that "increases movement speed". 

(From world map to new map)touched by hero; below hero
hide screen
teleport to whatever location
movement event: hero; increase movement speed
show screen

(From non-world map to world map) touched by hero; below hero
hide screen
teleport to whatever location on world map
movement event: hero; decrease movement speed
show screen

This should forever work and it's honestly the simplest way I can explain it.  Drenin if you can explain better than me, then by all means, go for it! :D
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

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