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Author Topic: Community Game Creation  (Read 12093 times)

Offline daoman89

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Re: Community Game Creation
« Reply #30 on: May 02, 2013, 03:11:38 PM »
i never even heard of it honestly, but then again, you won't see me searching the spider string to find new programs that make games, etc.
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Offline drenrin2120

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Re: Community Game Creation
« Reply #31 on: May 02, 2013, 06:05:54 PM »
Let's say someone was willing to write music for this? Recording .ogg files with sample rates as loops as vx ace dpes, would this be feasible. This someone has already made succesful songs as examples. and may be interested.
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Offline daoman89

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Re: Community Game Creation
« Reply #32 on: May 02, 2013, 07:51:13 PM »
is that someone you? lol
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline DragonBlaze

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Re: Community Game Creation
« Reply #33 on: May 02, 2013, 07:55:28 PM »
Well it seems like my shameless ploy to create an XNA game has failed :p Wait, did I mention that I'm designing my game engine to work with the Oculus Rift SDK???

Anyway, it seems like people are pretty open to create a chain game, so I say we should do that. It's been a while since I whipped out the ol RPG maker, but I think I still know my way around it :) Has anyone tried making games in VX? I really only used rm2/k3 and just slightly dabbled in XP.
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Offline Meiscool

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Re: Community Game Creation
« Reply #34 on: May 03, 2013, 01:20:05 AM »
I've not touched VX personally. Looks to corny.
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Offline Prpl_Mage

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Re: Community Game Creation
« Reply #35 on: May 03, 2013, 05:46:00 AM »
VX seems like a very, flexible maker. It's just that I'm not too fond of the graphics. It probably just comes from the fact that I've used the RPGM2k/3 sprites for like ten years now.
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Offline Momeka

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Re: Community Game Creation
« Reply #36 on: May 03, 2013, 09:22:24 AM »
Been years since I touched rm2k3 but shouldn't be to hard to get into it again. Haven't really done anything with the others.
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Offline DragonBlaze

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Re: Community Game Creation
« Reply #37 on: May 03, 2013, 06:21:35 PM »
Quote from: Prpl_Mage on May 03, 2013, 05:46:00 AM
VX seems like a very, flexible maker. It's just that I'm not too fond of the graphics. It probably just comes from the fact that I've used the RPGM2k/3 sprites for like ten years now.

Eww yeah you're right, the graphics don't look good at all. But can't rm2k/3 graphics be used in XP/VX with some minor formatting? I'm sure someone has made a tool to convert the graphics.
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Prpl_Mage

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Re: Community Game Creation
« Reply #38 on: May 04, 2013, 09:13:55 AM »
Can't remember if it was AFL or Dren who did something like that. Gotta check it out.
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Offline Moosetroop11

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Re: Community Game Creation
« Reply #39 on: May 04, 2013, 11:52:06 AM »
I reckon the key word here should be 'easy'. Make it as easy as possible for people to get into it.  That said I don't mind using a different maker if you can show me where to get it; could be exciting.
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Offline greenraven

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Re: Community Game Creation
« Reply #40 on: May 05, 2013, 03:34:12 AM »
Community games in general tend to fizzle before they're ever completed. But good luck all the same if you guys are going to give it a shot.
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Offline drenrin2120

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Re: Community Game Creation
« Reply #41 on: May 06, 2013, 10:32:00 PM »
I made vx graphics look like rm2k3, but it took quite a few scripts to let me use custom fonts and windows. I also had to 2x any graphics I wanted given everything is based off tiles that 32x32 pixels instead of rm2k3s 16x16, which was more annoying than hard.

I agree that any chain-game or whatever should probably be done in rm2k3 considering we all are most familiar with that. VX ace has a lot of catches, if you want to do anything cool, you pretty much HAVE to know ruby. On top of that, a lot of the eventing ability is actually more limited than rm2k3. For instance, I'd be willing to wager that Meiscool's current project in rm2k3 would be simply impossible to recreate in vxace using events alone. Key input is severely handicapped. That's how limited it is, which is really.... REALLY annoying and one of the reasons I gave up on vx ace.

I'm sure there are scripts out there that bring back and expand some of the functionality that rm2k3 eventing system had, but the fact I have to go and look for those basic tools that should be built in is beyond astounding. Plus, most serious script writer require licenses be paid to use their scripts in commercial products, which would be fine if you didn't need so many to do anything that isn't straightforward dragon warrior bullshit.

...ahem. Sorry /end rant
« Last Edit: May 06, 2013, 10:42:34 PM by drenrin2120 »
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