Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • All of all! »
  • RM2K3 Stat Translation Fail
« previous next »
  • Print
Pages: 1 [2]

Author Topic: RM2K3 Stat Translation Fail  (Read 7979 times)

Offline daoman89

  • Sacrosanct
  • Exemplar
  • *
  • Posts: 1,114
  • When we die, will we only live on through memory?
Re: RM2K3 Stat Translation Fail
« Reply #15 on: May 20, 2013, 08:09:04 PM »
Ok? 

I just got rid of a 'guard' condition altogether and protect is done with elements.  After tweaking some conditions and whatnot, there really hasn't been much of a change in the number of conditions, just some minor changes. 

Basically, here's what I've done.  It works for now until I find another problem.

Burst: Doubles attack, works fine.
Haste: Doubles speed, works fine.
Trance: Doubles magic (but doubles defense in the condition).
Doubling defense is done with elements, so protect increase physical resistance.
Jinx: Halves magic.
Weaken: Halves attack.
Slow: Halves speed.
Got rid of Guard and Cripple conditions.

Magic Resistance is done with 2 elements. Example: Fire and DeFire

When anti-shell is used, it reduces the DeFire instead of fire and I can also make enemies immune to anti-shell.
I also made it possible to absorb elements which is the main reason why I have the 2 elements in the first place.

Everything is running smoothly for now.  Feel free to tell me what you do to fix things Purp, I'm interested in your approach.

Quote from: DragonBlaze on May 20, 2013, 07:53:30 PM
You could code up a custom battle system that uses and calculates stats however you want. :)

If only I felt like it... lol.  Believe me, I thought about doing that, but I got the handle on things for the most part so I can deal with it.
« Last Edit: May 20, 2013, 08:16:00 PM by daoman89 »
Logged
Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: RM2K3 Stat Translation Fail
« Reply #16 on: May 20, 2013, 11:28:39 PM »
To be honest, I'm just such a lazy bum that the only thing I do is to take notice to what is defence and what is intelligence and make sure it's all right and such.  Can't remember if I change the string that says " defense" to " intelligence" or if the problem was purely in the database. 
And then I usually work a lot with attributes and alignments for most things interesting. Like Gravity or a 50% heal.

Been some time since I made an honest game with rpgm2k3 now. I just keep trying out different systems and battlestyles. Okay, I usually use rpgm to code something so that I can answer people's requests. Funny thing though, people kinda realized that I would always answer so I receive I lot of PMs these days. They come back and feel it easier to contact me directly than to make a thread and wait for me to notice it or something.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Meiscool

  • Staff
  • Exemplar
  • *
  • Posts: 1,138
  • I died for YOUR sins.
Re: RM2K3 Stat Translation Fail
« Reply #17 on: May 20, 2013, 11:40:33 PM »
That's cuz you're a cool dude man :D

I'm too lazy to answer most people's questions. Also, I'm a douche and people don't want to try asking me anyways.
Logged

Offline daoman89

  • Sacrosanct
  • Exemplar
  • *
  • Posts: 1,114
  • When we die, will we only live on through memory?
Re: RM2K3 Stat Translation Fail
« Reply #18 on: May 21, 2013, 05:51:32 AM »
As long as you know you are Meiscool :P
Logged
Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

  • Print
Pages: 1 [2]
« previous next »
  • Charas-Project »
  • Off-Topic »
  • All of all! »
  • RM2K3 Stat Translation Fail
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum