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Author Topic: RM2K3 Stat Translation Fail  (Read 7930 times)

Offline daoman89

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RM2K3 Stat Translation Fail
« on: May 20, 2013, 03:40:59 AM »
So I just figured out that Defense actually effects the damage output of magic based skills.  That being said, I think that defense is actually magic, and magic is actually the defense skill!  It solves all the condition problems as well. 
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Offline Meiscool

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Re: RM2K3 Stat Translation Fail
« Reply #1 on: May 20, 2013, 03:43:26 AM »
Not to be offensive, but there are several guides out there that describe damage calculations and stats in rm2003. I know we don't have one, but I'm sure other game sites that used to be dedicated to them have the guides.
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Offline daoman89

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Re: RM2K3 Stat Translation Fail
« Reply #2 on: May 20, 2013, 03:47:48 AM »
Actually "defense" effects both physical defense and magic damage output.  That being said...  I don't see why there's even an intelligent statistic.
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Offline daoman89

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Re: RM2K3 Stat Translation Fail
« Reply #3 on: May 20, 2013, 03:52:16 AM »
I think everyone in the world can agree whoever designed these formula's screwed up BIG time.  And the other fact is that i figured it out on my own :P

The formula doesn't include "A" defense when it clearly seems to influence the damage output.  Hmm...
« Last Edit: May 20, 2013, 04:30:27 AM by daoman89 »
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Offline daoman89

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Re: RM2K3 Stat Translation Fail
« Reply #4 on: May 20, 2013, 04:40:59 AM »
Yeah, the 3 formulas work perfectly, but the condition effect is mysterious.  Looking into it more now that I'm capable of viewing the help file now :D
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Offline Prpl_Mage

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Re: RM2K3 Stat Translation Fail
« Reply #5 on: May 20, 2013, 05:56:36 AM »
I think the translation of defense for equipment it wrong, so where it says defense, it's actually intelligence.

Something like that. So if you don't keep your eyes open, you realize that it looks wierd when you're in the equipment screen.
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Offline Dr. Ace

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Re: RM2K3 Stat Translation Fail
« Reply #6 on: May 20, 2013, 10:04:20 AM »
Quote from: daoman89 on May 20, 2013, 03:47:48 AM
Actually "defense" effects both physical defense and magic damage output.  That being said...  I don't see why there's even an intelligent statistic.

Quote from: daoman89 on May 20, 2013, 03:52:16 AM
I think everyone in the world can agree whoever designed these formula's screwed up BIG time.  And the other fact is that i figured it out on my own :P

The formula doesn't include "A" defense when it clearly seems to influence the damage output.  Hmm...

Quote from: daoman89 on May 20, 2013, 04:40:59 AM
Yeah, the 3 formulas work perfectly, but the condition effect is mysterious.  Looking into it more now that I'm capable of viewing the help file now :D

You know you can EDIT your post instead of multi-posting every time? Goddamn, that I'm the first to say this is ridiculous.
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Offline Prpl_Mage

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Re: RM2K3 Stat Translation Fail
« Reply #7 on: May 20, 2013, 10:40:27 AM »
I think it''s hard to notice without a big flashy avatar and signature to be honest. But yeah, he does that.
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Offline daoman89

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Re: RM2K3 Stat Translation Fail
« Reply #8 on: May 20, 2013, 02:52:08 PM »
i do either depending on what device im using.  Plus if its after someone responds ill double post incase they dont notice the edit or i just dont feel like it.

 Anyways... the personal defense does influence physical attack, but not for conditions.  Im gonna play around with it again, but its ridiculous how broken it is.

EDIT:  Doubling Intelligence in the conditions tab in fact doubles your defense and doubling your defense doubles your magical damage.  Why?  God knows.  What can we do?  Just flip the skills and we will all be honky dori.
« Last Edit: May 20, 2013, 03:21:48 PM by daoman89 »
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Offline Prpl_Mage

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Re: RM2K3 Stat Translation Fail
« Reply #9 on: May 20, 2013, 03:39:34 PM »
Quote from: Prpl_Mage on May 20, 2013, 05:56:36 AM
where it says defense, it's actually intelligence.
And the other way around.


Like I mentioned, the two stats have swapped positions.
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Offline daoman89

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Re: RM2K3 Stat Translation Fail
« Reply #10 on: May 20, 2013, 05:38:17 PM »
But not in the characters and equipment. Those seem to be alright for the most part.
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Offline Dr. Ace

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Re: RM2K3 Stat Translation Fail
« Reply #11 on: May 20, 2013, 06:44:51 PM »
If you have so many quarrels with RPG Maker's stats, why don't you work with something else? Sounds like making something yourself would be easier than fix this broken mess.
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Offline daoman89

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Re: RM2K3 Stat Translation Fail
« Reply #12 on: May 20, 2013, 06:52:24 PM »
making the broken stats is an easy fix.  Just gotta work around it.  This is just a discussion on them and perhaps other people know of different solutions or problems etc.  It's not so broken that it isn't manageable.  Plus redoing over 300 maps on another problem would be a pain in the *** don't you think? lol
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Offline Dr. Ace

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Re: RM2K3 Stat Translation Fail
« Reply #13 on: May 20, 2013, 07:45:28 PM »
Quote from: daoman89 on May 20, 2013, 06:52:24 PM
making the broken stats is an easy fix.  Just gotta work around it.  This is just a discussion on them and perhaps other people know of different solutions or problems etc.  It's not so broken that it isn't manageable.  Plus redoing over 300 maps on another problem would be a pain in the *** don't you think? lol

More content =/= better game.
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Offline DragonBlaze

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Re: RM2K3 Stat Translation Fail
« Reply #14 on: May 20, 2013, 07:53:30 PM »
Quote from: daoman89 on May 20, 2013, 06:52:24 PM
making the broken stats is an easy fix.  Just gotta work around it.  This is just a discussion on them and perhaps other people know of different solutions or problems etc.  It's not so broken that it isn't manageable.  Plus redoing over 300 maps on another problem would be a pain in the *** don't you think? lol

You could code up a custom battle system that uses and calculates stats however you want. :)
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