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Author Topic: Xbox One  (Read 18730 times)

Offline daoman89

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Re: Xbox One
« Reply #60 on: June 04, 2013, 01:12:33 AM »
Quote from: DragonBlaze on June 04, 2013, 12:22:52 AM
Just to be clear here, I'm not really excited over the Xbox One either, but I see a lot of hate over some pretty frivolous things :p

Hate over frivolous things is very common on the internet.  Seems like a lot of people can speak out more because nobody knows who the hell they are.  Lots of racism on youtube.  Lot of religious people telling people they're going to Hell on scientific news or some crap, kinda funny actually.

I'm sure the xbox one will have some success.
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Offline SaiKar

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Re: Xbox One
« Reply #61 on: June 04, 2013, 02:38:06 AM »
Oh it'll be a huge success. Because bitching about the types of things in this topic will look pretty trivial compared to the want for the next Madden or Halo or whatever game.
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Offline Meiscool

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Re: Xbox One
« Reply #62 on: June 04, 2013, 02:59:44 AM »
Quote from: DragonBlaze on June 04, 2013, 12:22:52 AM
Your xbox will have to connect to the internet once every 24 hours to verify you own a legit copy of the game. Xbox has confirmed that you won't need a xbox live gold membership (the one that cost money), and that registering used games won't cost money either. Requiring the xbox connects to the internet once a day isn't ideal, but it honestly does not make a difference to me.

Wait! You need to plug in a device that comes with the xbox in order for it to run? The monstrosity!

I do agree that I don't like xbox's attitude towards indie games, but then again, I don't buy a system for indie games since most of the best indie games are on the pc anyway.

Xbox stated they would span their announcement into the E3 convention next week. The actual system doesn't come out until the end of the year, I'm sure a lot more games will be announced by then, maybe not for the launch, but the small amount of games that a system has on launch date does not define a system.

Just to be clear here, I'm not really excited over the Xbox One either, but I see a lot of hate over some pretty frivolous things :p


1) That's great for you, but it is still an annoyance to a lot of consumers. Lack of cost for used games relies on the original owner of the game deactivating the game, which of course fine establishments like gamestop will do for them. Small used game stores? Garage sales? Just additional hassle.
2) Even the wii will still function without its sensor. No other mainstream gaming device requires you to have an additional device in an always active state to function.
3) That's great for you, but XBLA is one of the XBox's strong points (compared to PSN), and the potential lack of original content is a turn off. Not to mention, that as a game programmer yourself....
4) I agree here.
5) The system itself is a frivolous piece of merchandise, no?
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Offline DragonBlaze

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Re: Xbox One
« Reply #63 on: June 04, 2013, 08:54:54 PM »
Quote
1) That's great for you, but it is still an annoyance to a lot of consumers. Lack of cost for used games relies on the original owner of the game deactivating the game, which of course fine establishments like gamestop will do for them. Small used game stores? Garage sales? Just additional hassle.

The article I read stated that the original owner isn't required to unregister the game, when the new owner registeres the game for free, it will automatically unregister the game from the original owner. This pretty much is just a security measure to prevent people from hacking their xbox to play pirated/burned games. It is kinda disappointing considering I hacked almost every system I've owned, but the AAA gaming industry is doing very poorly these days, so I understand.

Quote
3) That's great for you, but XBLA is one of the XBox's strong points (compared to PSN), and the potential lack of original content is a turn off. Not to mention, that as a game programmer yourself....

Yeah that is disappointing... I don't get xbox here, they're pretty bipolar when it comes to indie game development. They create XNA game studios that lets you create indie xbox games very easily, so easily in fact that any serious arcade or indie game won't use it because it doesn't have many advanced capabilities and they highly abstract everything, so it's not the fastest. But then in order to even test your game on YOUR OWN xbox, they require that you pay them $100 for a developer license, which seems to indicate that they are trying to keep away the developers using XNA away.  Back when I started making games, there was no sense that you could port and share your indie game with anyone. It really wasn't until the most recent generation of systems that this was even possible because developing console games is usually much more difficult than PC games. Even AAA games can spend twice as much time or money in order to make their game work on a console. Because of this, I think xbox is simply catering only to the 'high profile' indie games that have a real budget and development teams to avoid flooding the indie game market with thousands of crap games that no one ever downloads or plays.
« Last Edit: June 04, 2013, 08:56:59 PM by DragonBlaze »
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