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Author Topic: Winds of Nevermore. (WIP)  (Read 18507 times)

Offline daoman89

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Re: Winds of Nevermore. (WIP)
« Reply #15 on: June 08, 2013, 05:42:04 PM »
You should check your spelling, grammar and punctuation.  It makes things kind of hard to read :)

tresure = treasure, gaurd = guard.  It's a shame the program doesn't have spell check though :(

Anyways, lookin' good!  Keep working hard and listen to what others say on how to improve your game!  There are also brilliant members here who would be more than happy to help you out or show examples of things to help you improve. :)
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline KnMsShadowWing

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Re: Winds of Nevermore. (WIP)
« Reply #16 on: June 08, 2013, 06:09:18 PM »
Quote from: daoman89 on June 08, 2013, 05:42:04 PM
You should check your spelling, grammar and punctuation.  It makes things kind of hard to read :)

tresure = treasure, gaurd = guard.  It's a shame the program doesn't have spell check though :(

Anyways, lookin' good!  Keep working hard and listen to what others say on how to improve your game!  There are also brilliant members here who would be more than happy to help you out or show examples of things to help you improve. :)

Yeah that was K's game, he has a big issue with spelling and punctuation.
I'm pretty good with spelling but mediocre with punctuation.

Thanks for your input
-M
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Please Check out our Youtube Channels:

M's Let's Play Channel:
http://www.youtube.com/user/STUP1DSH1TWEDOTV/featured

K's Let's Play Channel:
http://www.youtube.com/user/KofKnMsShadowWing

KnM's Official Channel:
http://www.youtube.com/user/KnMsShadowWing

Offline lonewolf

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Re: Winds of Nevermore. (WIP)
« Reply #17 on: June 09, 2013, 07:53:55 PM »
hi and welcome

what is  the music from Waters of Betrayal Scene: Lobo Temple Entrance
as i am all so mad on my music
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A real friend is one who walks in when the rest of the world walks out

Offline lonewolf

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Re: Winds of Nevermore. (WIP)
« Reply #18 on: June 09, 2013, 07:55:10 PM »
Quote from: daoman89 on June 08, 2013, 05:42:04 PM
You should check your spelling, grammar and punctuation.  It makes things kind of hard to read :)

tresure = treasure, gaurd = guard.  It's a shame the program doesn't have spell check though :(

Anyways, lookin' good!  Keep working hard and listen to what others say on how to improve your game!  There are also brilliant members here who would be more than happy to help you out or show examples of things to help you improve. :)


he is not the only one that need's spell check though
i think i need it more than any one here lol
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A real friend is one who walks in when the rest of the world walks out

Offline KnMsShadowWing

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Re: Winds of Nevermore. (WIP)
« Reply #19 on: June 09, 2013, 09:12:38 PM »
Quote from: lonewolf on June 09, 2013, 07:53:55 PM
hi and welcome

what is  the music from Waters of Betrayal Scene: Lobo Temple Entrance
as i am all so mad on my music

Its "explore" in the RTP.
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Please Check out our Youtube Channels:

M's Let's Play Channel:
http://www.youtube.com/user/STUP1DSH1TWEDOTV/featured

K's Let's Play Channel:
http://www.youtube.com/user/KofKnMsShadowWing

KnM's Official Channel:
http://www.youtube.com/user/KnMsShadowWing

Offline daoman89

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Re: Winds of Nevermore. (WIP)
« Reply #20 on: June 09, 2013, 10:41:55 PM »
Quote from: lonewolf on June 09, 2013, 07:55:10 PM

he is not the only one that need's spell check though
i think i need it more than any one here lol

I need it sometimes too.  Hate it when I misspell something and don't even notice and then I'm too lazy to change it lol
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline lonewolf

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Re: Winds of Nevermore. (WIP)
« Reply #21 on: June 10, 2013, 12:09:36 AM »
Quote from: KnMsShadowWing on June 09, 2013, 09:12:38 PM
Its "explore" in the RTP.

thank you for letting me now
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A real friend is one who walks in when the rest of the world walks out

Offline ClevelandCaliRyder

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Re: Winds of Nevermore. (WIP)
« Reply #22 on: February 24, 2015, 01:11:21 PM »
Damn, it has been quite awhile since i've been on here. Sorry for the mega old bump, just feel like getting some stuff off my chest.

I forgot the password for my KnMsShadowWing account, and i'm pretty sure the e-mail got closed, so i made a new account. I don't really have any proof, but i am the former starter of this post (i don't think that makes sense, but its 5AM so who cares).

I know no one was waiting in anticipation for this game, but some people said so nice things so i thought i'd get what happened off my chest.

I was about 90% done with the game, had the final dungeon and boss room made. The Mini-Boss was all coded, all that was left to do was program the final encounter, make the 2 part final boss fight, go back and do some clean up, fix whatever needs to be fixed, program the ending and maybe a credits page if i could figure that out, it was looking good. Maybe not good...it was looking OK.

Then my computer decided to up and die on me, i was able to salvage some things, but the game was lost, and i had to start all over. At that point i gave up. I'm sure if i remade everything, it may have come out better than before. But i was just out of it. I couldn't bring up the motivation to remake it and my rpgmaker days kinda died there.

It's a shame, i was having a lot of fun, but the flaws with 2k3 and my unwillingness to learn how to make things i disliked better kinda turned me off of ever opening 2k3 again. The battle system is terrible, as are the battle sprites. And don't get me started on the Battle Sprite creator. No offence to whoever made that. But it's so limiting and barely has anything of actual use.

If i had the money, i'd definitely look into one of the newer rpgmakers, although, last time i looked around, i couldn't find any good places that had free resources for the newer ones.

Anyway, just felt like letting that out. Sorry if this is against any rules or whatever, i feel really bad about bumping a really old post, i'm sure anyone who cared is probably long gone.

Sorry again, CCR.
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Offline Prpl_Mage

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Re: Winds of Nevermore. (WIP)
« Reply #23 on: February 24, 2015, 04:10:47 PM »
Totally against the rules. Not.

And kinda welcome aboard the train. Those are things that teaches you to always have a backup. Lots of people feel the same way you do about 2k3 though. And I think managed to get RPGMVX and XP like 80% off or something on humble bundle so you should keep an eye out there if you ever want to get started again. Otherwise if you're into coding and non-rpgs I would suggest gamemaker. There are a couple of free/trial versions that include most but not all features that really gets the job done if you have an idea.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline drenrin2120

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Re: Winds of Nevermore. (WIP)
« Reply #24 on: February 24, 2015, 04:35:25 PM »
Yeah, I think most of us can relate, unfortunately. Losing a project can be devastating. The quality or outside opinion of it doesn't matter. It was yours and it sucks to lose.

Don't feel bad about criticizing 2k3, either. You're right, it has serious flaws that make it impractical to use as is out-of-the-box. The only reason I opened the program back up and started using it again was because a couple of bored programmers on RPGMaker.net started hacking it to bits.

The newer RPG Makers have their good qualities, and certainly a lot more can be done with them, but they too have a ton of flaws and arbitrary limits imposed on users. I was very disappointed by RPGMakerVXAce. I got it at a discounted price and I still felt ripped off. The newer Makers are unfriendly to anyone who wants to do anything besides emulate the template Enterbrain provides. Sure, you can use Ruby, it's a beautiful language and a lot has been done with it, but in the end you're still attempting to circumnavigate arbitrary limits imposed on the maker that could easily have been provided as editable options. I always felt like Enterbrain got lazy and greedy and instead of providing more functional and intuitive interfaces, they decided to throw up their hands and say, "Screw it, if you can script it in Ruby, we're not providing it as a feature, but we're still gonna charge you out the *** for sub-par graphics and music!" In other words, for your money, they're not very good game dev kits.

So there' my little rant. Also, you're banned for topic kicking.

(Just kidding) ;)
« Last Edit: February 24, 2015, 04:37:36 PM by drenrin2120 »
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Offline Fisherson

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Re: Winds of Nevermore. (WIP)
« Reply #25 on: March 01, 2015, 08:30:35 PM »
I only watched the video so far but I must say I've only ever seen two better jobs at RTP mapping and your TES system seems simple but quite effective. I like you choice for which characters to use as your mains as well. Ellis and Zack don't get near enough screen time as Alex and even the Warrior. Plus the Ninja gal XD I can only remember a handful of sprites of her and most were edits. Nobody uses the default for much. I'll have to wait to play it myself to see if it's as a fun to play as it looks.
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Offline ClevelandCaliRyder

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Re: Winds of Nevermore. (WIP)
« Reply #26 on: March 02, 2015, 11:51:34 AM »
Thanks for the kind words. What's a TES?

Sorry to say, the game was lost in a major computer crash and i haven't had the motivation to recreate it so there likely never will be a playable version.

The stuff shown in the videos were very early stages of the game, really, at first that was the game. it ended after the Elder Mitori boss shown. I just made it to test out the program, learn, mess around and stuff. Later on, i decided to try to actually make it into a game.

The last version i had was very different from what was shown in the video. New areas were added, the town was redesigned, the story was fleshed out a bit more, still kinda cliche though.

It wasn't very long. at most it probably would have taken an hour to get through, if that. sadly, it was pretty linear, if i had the knowledge and skill to make an open world game, you could bet your *** i would in a heartbeat. But it was my game, and i was happy with it.

if anyone is interested, and since i have nothing better to do, i'll go ahead and list the areas i can remember in the game from start to finish (in a spoiler to avoid taking up unnecessary space)

[spoiler]Windscar Island (or something stupid like that) > Silvermine Island > Goddess Grove (Dungeon) > Kenji Ruins > Kenji Tomb (Dungeon) > The Snow Village of Aurora > Ice Cave (Dungeon) > Tony's Air Ship > The Floating Island of Nevermore > The Tower of Nevermore (Dungeon) > Abyssa's Chamber (Final Boss Fight)[/spoiler]

and yeah, that was it. fairly short game. It was supposed to be the start of something my friend Kev and i were working on called The Elemental Series. We would trade off working on games in the series, i was doing Wind, he was doing Water and Shadow (or Darkness) and we were going to collaborate on Fire.

Recently i've had the itch to get back into RPG Maker, so i'm looking into maybe getting VX, i dunno. But my friend Kev is still working with RPG Maker and has been working on a game for quite awhile, maybe i'll convince him to post his progress.

Anyway, sorry for the long post. Thanks for being really cool and all the kind words.

CCR
« Last Edit: March 02, 2015, 08:08:24 PM by ClevelandCaliRyder »
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Offline Fisherson

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Re: Winds of Nevermore. (WIP)
« Reply #27 on: March 09, 2015, 01:11:11 AM »
Quote from: ClevelandCaliRyder on March 02, 2015, 11:51:34 AM
Thanks for the kind words. What's a TES?

Sorry to say, the game was lost in a major computer crash and i haven't had the motivation to recreate it so there likely never will be a playable version.

The stuff shown in the videos were very early stages of the game, really, at first that was the game. it ended after the Elder Mitori boss shown. I just made it to test out the program, learn, mess around and stuff. Later on, i decided to try to actually make it into a game.

The last version i had was very different from what was shown in the video. New areas were added, the town was redesigned, the story was fleshed out a bit more, still kinda cliche though.

It wasn't very long. at most it probably would have taken an hour to get through, if that. sadly, it was pretty linear, if i had the knowledge and skill to make an open world game, you could bet your *** i would in a heartbeat. But it was my game, and i was happy with it.

if anyone is interested, and since i have nothing better to do, i'll go ahead and list the areas i can remember in the game from start to finish (in a spoiler to avoid taking up unnecessary space)

[spoiler]Windscar Island (or something stupid like that) > Silvermine Island > Goddess Grove (Dungeon) > Kenji Ruins > Kenji Tomb (Dungeon) > The Snow Village of Aurora > Ice Cave (Dungeon) > Tony's Air Ship > The Floating Island of Nevermore > The Tower of Nevermore (Dungeon) > Abyssa's Chamber (Final Boss Fight)[/spoiler]

and yeah, that was it. fairly short game. It was supposed to be the start of something my friend Kev and i were working on called The Elemental Series. We would trade off working on games in the series, i was doing Wind, he was doing Water and Shadow (or Darkness) and we were going to collaborate on Fire.

Recently i've had the itch to get back into RPG Maker, so i'm looking into maybe getting VX, i dunno. But my friend Kev is still working with RPG Maker and has been working on a game for quite awhile, maybe i'll convince him to post his progress.

Anyway, sorry for the long post. Thanks for being really cool and all the kind words.

Aww sorry to hear you lost the demo. A TES stands for Touch Encounter System. It basically is a system that allows you to have monsters on the map using Chara sets which when bumped into will cause a random encounter to happen.
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