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  • CBS or DBS

Poll

Which is better to use?

CBS all the way!
8 (29.6%)
DBS is much better!
10 (37%)
Dosen't matter
9 (33.3%)

Total Members Voted: 0

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Author Topic: CBS or DBS  (Read 8603 times)

Offline Red Giant

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« Reply #15 on: February 23, 2005, 10:47:10 PM »
Quote
Originally posted by Darkfox
Though not true features, emulated ones that are done with an arrangement of events.

In what sense are they "emulated"? What makes the DBS any less "true" than a CBS?
Same with the ruby script thing. Why isn't ruby a "Real" script? Because it's easier to learn?

I can't pick one. I've used both in projects before.
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Offline DragonBlaze

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« Reply #16 on: February 23, 2005, 10:50:43 PM »
Well I'd rather freely script a battle system as well, but rm2k3 dosen't support it :(. I can still make my own layout, and add my own touches to it though with rm2k3's event scripting.

When i move to rmxp though, I'm really going to enjoy the ruby scripting system, but untill I finish my game I'll have to settle with rm2k3's event scripting.
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Offline Darkfox

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« Reply #17 on: February 23, 2005, 10:55:49 PM »
Ruby Script is not a true script, it is more like INI based arrangement of preprogrammed values like most of the Command and Conquer games, a true script would have been more complicated and not as limited. Ruby Script was used as an eyecatcher so they could increase sales in Japan. If it was successful or not, I dunno, but what I do know is that they could have made RMXP much better but fell short.

Emulated meaning that the events are arranged by the "creator" to make what appears to be an actual fight system yet to the trained eye would see what it really is. Like one type merely used charsets and an image for the boss to look like a FF1-6 system. That became obsolete after RM2K3's arrival.

Quote
When i move to rmxp though, I'm really going to enjoy the ruby scripting system


You may be disappointed... many were.
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Offline AsakuraHao2004


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« Reply #18 on: February 23, 2005, 11:13:44 PM »
It's a tough descision, and depends on the type of CBS you use. The DBS can provide a lot of customization, especially if you can properly manipulate the behaviour characteristics of the monsters in conjunction to the character stats and such. I find the DBS MUCH more customizable than a CBS, therefore, what I am doing is having the random battles in my game CBS, and the bosses DBS. However, the two will most likely be closely related, so when you get to the boss  with the DBS, you wont be confused because you were used to using a CBS that's completly different.
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Offline drenrin2120

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« Reply #19 on: February 23, 2005, 11:24:22 PM »
I think what it really boils down to is, no one can ever create a "true" CBS using ANY RPGMaker. This reason is simple, RPGMakers are meant to create an RPG and have fun while doing it. Trying to create a CBS may be fun for some, but others may find it boring and redundant. To think you can use an RPGMaker to create a game like Final Fantasy or Seiken Densetsu is like saying you can create a blockbusting Movie with your home video camera.

Shoot for the stars, but remember it's all for fun! :D
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Offline Darkfox

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« Reply #20 on: February 23, 2005, 11:30:17 PM »
 
Quote
To think you can use an RPGMaker to create a game like Final Fantasy or Seiken Densetsu is like saying you can create a blockbusting Movie with your home video camera.


LOL well put.

Seiken Densetsu, you mean the GB game that was released as Final Fantasy Adventure in US?

Creating a Seiken Densetsu 3 system would be fun. Best chance you have of this is with Open Legends.
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Offline drenrin2120

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« Reply #21 on: February 23, 2005, 11:31:49 PM »
 
Quote
Creating a Seiken Densetsu 3 system would be fun. Best chance you have of this is with Open Legends


It's been done. And was done very well using rm2k

 
Quote
Seiken Densetsu, you mean the GB game that was released as Final Fantasy Adventure in US?


I meant Secret of Mana, but it's all good
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Offline DragonBlaze

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« Reply #22 on: February 23, 2005, 11:45:33 PM »
Ruby may not be a "true" script, but dose allow more customization than the event scripting allowed. People who know a true scripting langauge shouldn't use rmxp because rmxp is still based on an event scripting language.

No one can make a perfect game, or even a game that can be compared to profesional games, but we can try our hardest and have fun along the say :)
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Offline WarxePB

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« Reply #23 on: February 23, 2005, 11:50:23 PM »
As for the CBS/DBS discussion, I think it depends on the game. If you're doing a "normal" RPG like an FF game, then the DBS would suit the game well. If the game was more action-based (platforming, abundant minigames), then an action-based CBS would suit the game more than a normal MBS.
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Offline [ForeverZero]

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« Reply #24 on: February 24, 2005, 12:56:07 AM »
When your CBS has nothing that the DBS can't do, then you're better off using the DBS. Especially when your CBS is slow as hell. *cough*
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Offline Darkfox

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« Reply #25 on: February 24, 2005, 01:09:21 AM »
Quote
And was done very well using rm2k


Open Legends can still do it better given the codeing time, best part is that it is without the 8 directional limit. I never can see RM2k/3 doing anything nearly at all close to Zelda/Secret of Mana. Btw, Seiken Densetsu 2 is the propper name. Seiken Densetsu was a GB title.
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Offline WIP

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« Reply #26 on: February 24, 2005, 01:11:46 AM »
There seems to be mixing of terms here. Being a programmer that has used all of these engines, I feel I can clarify things slightly.

RM2k, RM2k3, and RMXP all use a scripting system. Commonly referred as the event system. They are simply wrapped into a pretty user interface (UI). But the engine is still following a script.

With RMXP, however, you can go deeper than this. All of the game's underlying code is written with Ruby and that code is directly editable by the creator.

Ruby, C++, and VB are all programming languages. They way they are implemented differs, however. Ruby is an interpreted language, meaning it has loose typing and is ran at startup. C++ is compiled code, meaning it's compiled once and then ran. VB's approach is different depending on the version, so we won't get into that.



It is possible to create a 'real' CBS in RM2k and RM2k3. This should hardly be up for debate. Dragon World has a CBS, as do many other games. A CBS is simply a battle system that isn't the default. How it's implemented varies, though.



Anyways, I feel a CBS is worthwhile ONLY when it does something unique from the DBS. Being able to animate monsters isn't anything special. Being able to change gameplay mechanics is.
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Offline DragonBlaze

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« Reply #27 on: February 24, 2005, 03:08:26 AM »
 
Quote
When your CBS has nothing that the DBS can't do, then you're better off using the DBS. Especially when your CBS is slow as hell. *cough*


I was talking about CBS's in general, not mine specifically. Please don't continue our fight into other threads.


And WIP has a good point about the differant scripting languages and stuff  :)
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Darkfox

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« Reply #28 on: February 24, 2005, 03:12:13 AM »
 
Quote
Please don't continue our fight into other threads.


Better yet, stop it FZ. Your acting pathetic, like you gotta keep at it just to "Kick them while they are down", and with little reasoning other than to be annoying.
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Offline drenrin2120

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« Reply #29 on: February 24, 2005, 03:50:23 PM »
I second that. Moving on...

Quote
Originally posted by DF
Quote
Originally posted by dren
And was done very well using rm2k

Open Legends can still do it better given the codeing time, best part is that it is without the 8 directional limit. I never can see RM2k/3 doing anything nearly at all close to Zelda/Secret of Mana. Btw, Seiken Densetsu 2 is the propper name. Seiken Densetsu was a GB title.


You're prolly right... nope, you are right. scripting and all that crap that involves C+,C-, C++--+-+----... w/a. Is not meant to be done in rm2k/3/XP. When you think about it, rm2k/3/XP is just a game that is used to make money(Except they're not making money
 :D lol)
To make a "true" CBS or any other system with the same results you see on video games now a days, you'd have to create the entire's game's script yourself from C++, or VB, or w/a kinda scripting there is out there that you prefer. But I don't think one person would be willing, never mind able, to do that much work. so that's why rm2k/3/XP is created.
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