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Author Topic: Startropics Legends  (Read 6686 times)

Offline Osmose

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« Reply #15 on: March 18, 2005, 01:34:51 AM »
Shot # 2

I edited one of the ending pics from Startropics 1 to get the portrait for battle. IMHO it looks pretty awesome.
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Offline Darkfox

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« Reply #16 on: March 18, 2005, 02:18:08 AM »
Oooh scary, 8-bit spiders...
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Offline Osmose

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« Reply #17 on: March 18, 2005, 02:24:31 AM »
PHEAR THE SPIDERS!  _ghost_
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Offline Revolution911

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« Reply #18 on: March 18, 2005, 02:46:18 AM »
8-bit.....this game is already a masterpiece and i havent evenr read the 1st post
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Lets fight, like gentlemen.

Offline AsakuraHao2004


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« Reply #19 on: March 18, 2005, 02:58:59 AM »
WOW. I'm like... astonished... and stuff...
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Offline Osmose

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« Reply #20 on: March 18, 2005, 03:17:54 AM »
If you liked that, then the battle theme for the swamp area which I just spiffed will blow you away. :P

http://mercury.walagata.com/w/osmose/swampbattle.mp3
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Offline Kijuki_Magazaki

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« Reply #21 on: March 18, 2005, 05:38:48 AM »
OoOoOh


Hey I see a bit of originalness, and 8 bit, lol get it bits? eherm, yeha XD

Anyway, looks very unique,. Keep it up!
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Offline SleepAid

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« Reply #22 on: March 18, 2005, 08:10:44 AM »
That music is stuck in my head now.... You will suffer the paper! *throws paper... paper floats to ground... crumples up paper... throws paper*
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Offline Osmose

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« Reply #23 on: March 19, 2005, 04:58:52 PM »
http://mercury.walagata.com/w/osmose/startropicsbattlefinal.mp3

The ending is a bit off because only one thing fades, and I'm not even sure if I'm going to use it, but it sounds awesome nonetheless.
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Offline xJericho

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« Reply #24 on: March 20, 2005, 09:58:34 AM »
wow that's quite an old one
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Offline Osmose

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« Reply #25 on: March 22, 2005, 06:33:36 PM »
I'M NOT DEAD! I finished the desert and struggled for a few days messing with walking scripts and such, and my plan is to simply keep the action elements, like jumping and such, but instead of using weapons like in the game, touching an enemy starts a battle. I'm also contemplating additional party members, and when you switch over to Zoda's Revenge, their stats carry over to other members that come there. Or, I might embelish further upon the times and places and such to make it more RPGish.

But regardless, here's a screenshot of the finished and updated-graphics C-Island.
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Offline Moosetroop11

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« Reply #26 on: March 22, 2005, 07:31:25 PM »
Startropicss, eh?

...


...


Nope, never heard of it. Good luck anyways.
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Offline GhostClown

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« Reply #27 on: March 22, 2005, 07:39:52 PM »
Quote
Originally posted by Moosetroop11
Startropicss, eh?

...


...


Nope, never heard of it. Good luck anyways.


I've never heard of StarTropicss either, only StarTropics. But anyway, nice map, Osmose.
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Offline CoolPlayRPG

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« Reply #28 on: March 23, 2005, 12:55:31 PM »
@ Osmose:

You game looks very.... um.... special^^ Like an old Game Boy game (8-Bit). But then I have a question to ask: What are you using the rmxp for? With 8-Bit you can use the rm2k3. It can use MP3, because you need this function (as you mentioned).

You'r battle sprite looks very funny^^ Is it selfmade?
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English site of my game:
Thread of my game:

Offline Osmose

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« Reply #29 on: March 23, 2005, 03:17:26 PM »
RMXP also has that scripting thing, which is a necesity for the game - I'km going to have to emulate the old action system and using Ruby Script will allow me to do that, once I start learning more on how to mess with it.

Besides, it has the front view battle system, which is another thing I wanted.

And the battle sprite was edited from one of the ending pics from Startropics 1.
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