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Author Topic: Radiance  (Read 52508 times)

Offline Rikkator

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« Reply #15 on: April 08, 2005, 12:20:00 AM »
*drolls* nice system:O

am i the only one that posted a comment on the system? ;.;
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I have a pair of trousers.

Offline ZeroKirbyX

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« Reply #16 on: April 08, 2005, 12:58:58 AM »
I like the change from a giant sword into a giant axe. And it's gold. Gold is good.
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Offline chocobomaster09

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« Reply #17 on: April 08, 2005, 01:15:22 AM »
looking good man!!
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Offline Leon_1990

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« Reply #18 on: April 08, 2005, 09:20:55 AM »
hmmm, a bestiary, do you even know how to do one?
I've only seen one rm2k/3 game with one....
hope ya dont mind, but I'm gonna try and code one for my game :D
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Offline Dragonium

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« Reply #19 on: April 08, 2005, 09:59:34 AM »
Thanks for all the comments guys. Leon, go ahead, I don't know how to do one. Anyways, I'm trying to code the Enchanted Forest (First dungeon) and it's turning out hard. I can't get the monsters right (You can kill them easy, but they tend to wear you down to 0 HP after you've fought a few), and the mapping is tricky. I tried both a CMS and a Dash system, neither worked, so I'm stuck with the DMS and the normal walking speed. I may set it down a notch. How do you guys feel about a character who walks slow?

Aaaaaanyway, I'm gonna try to get the dungeon finished, and I'm gonna go from there. Laters.

BTW, I put Save Points in. It looks cooler.
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Offline Leon_1990

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« Reply #20 on: April 08, 2005, 04:27:33 PM »
let's just say, if its as slow as legion saga1, you owe me a new computer.....
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Offline Dragonium

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« Reply #21 on: April 08, 2005, 04:30:26 PM »
Haven't played it.

Basically, the walking speed is normal -1 (e.g. Slowed down once). Try it, see what you think.

PS. First screen of Forest is done. Will post later.
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Offline Leon_1990

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« Reply #22 on: April 08, 2005, 04:39:00 PM »
thats what speed it is, i think.
The normal walking speeds fine, Usually what i do is
leave it the same walking speed for dungeons/towns and such.
then I slow it down for world maps :D
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Offline Arc, The Pathwalker

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« Reply #23 on: April 08, 2005, 06:36:05 PM »
The screenies looks good.

But reading the first character's "bio" (Which is more like a short version of the story, I guess... O_o), I need to say that you must be able to do better than that. Plz.

BTW, the pet system is cool. But are you going to make a B-Char for each one, or just make them "freezed" (no movement)?

But all around, I think it looks pretty cool. Keep up the good work! ;)

- Arc
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"I've walked the earth for peace, murdered the innocent for knowledge, all trying to understand. Im now understanding that true answers requires greater sacrifices."
Arc, The Pathwalker

Offline Dragonium

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« Reply #24 on: April 08, 2005, 07:30:47 PM »
I have to say, Radian's story is staying as is. I'm not gonna change it.

Leon: I'm gonna see if I can have a thing where, after the first dungeon, you can buy "Sprinter Boots", where if you tap Shift, it'll speed you up, and you can tap it again to slow down. I'll need a new walk graphic for Radian to show him running, though.

The pets are on hold for a while. I'll need to write a list of possible pets, and battlechars for them all - They're like characters that join your party, are under AI control, and when they die they leave. I'm thinking you can get them up to Level 5. That'll take a while to implement though.

Anyways, I updated the faces (Sorry Blackskullwarlock, I won't need your faceset any more) and put them in the game, plus I got the message patch so that I know how much I can type on one line. It can only get better from here. :D

I'll keep you posted, and I promise, I will get some screenies up soon.
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Offline Arc, The Pathwalker

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« Reply #25 on: April 08, 2005, 07:50:03 PM »
Quote
Originally posted by Dragonium
I have to say, Radian's story is staying as is. I'm not gonna change it.


I guess its you to decide, but I think your going to regret that.

Anyways, looking forward to the screens. :)

- Arc
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"I've walked the earth for peace, murdered the innocent for knowledge, all trying to understand. Im now understanding that true answers requires greater sacrifices."
Arc, The Pathwalker

Offline Dragonium

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« Reply #26 on: April 08, 2005, 07:57:11 PM »
Well, provided I portray Harvest as a real bad boy, I think it should be interesting to see what people think. I already have a few scenes lined up, and the actual system of fighting Harvest is pretty cool in my opinion.

I'll say no more for spoiler reasons.
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Offline Dragonium

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« Reply #27 on: April 09, 2005, 06:04:41 PM »
Alright, cool new feature time!:D

I don't think this has been done in an RPG before. Anyway, I figured I'd put in a very basic CMS. Basically, press C and it brings up the menu, which is just a set of choices. One of them is "Walking Mode". There, you can change the mode of walking - at the start you get Normal and Hunting modes. As the name suggests, in Hunting Mode you meet more monsters that in normal mode. Later on you'll collect more, such as the Sneaking mode.

Anyways, whaddaya think of it?

I have screenies of it, but my modem is being an idiot. If I can get it to work tonight, I'll post them.
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Offline chocobomaster09

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« Reply #28 on: April 09, 2005, 06:20:30 PM »
nice, thats a good idea!
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Offline Dragonium

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« Reply #29 on: April 10, 2005, 09:49:19 AM »
Good to see you like it. Here's some screens of it:

http://tinypic.com/2nk2kx

http://tinypic.com/2nk2o8



More to come soon.

By the way, I have no diea, why it looks like his headband has slipped down. I think RM2K3 has messed the battlechar up a little.
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