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Author Topic: Radiance  (Read 50683 times)

Offline Syntax

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« Reply #105 on: May 10, 2005, 08:23:54 AM »
That cms is killer!!!
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Offline Dragonium

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« Reply #106 on: May 10, 2005, 06:58:12 PM »
Well, I'm getting next to no support, so I guess I'd better just work harder.

Kardin, thanks for using it. I may do some more rips and stuff later. ;)

I have a little victory fanfare I made attached, but it's too quiet and it loops endlessly. Can someone please fix it?

Here's a boring old battle screen. Nothing special. I'll replace the RTP battle animation when I get a better vertical slash one.

http://tinypic.com/51ca4z

By the way, I have a question: Leon, how the *Censored* did you make that attack animation in your sig? It looks freaking amazing! ;)
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Offline Leon_1990

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« Reply #107 on: May 10, 2005, 07:04:21 PM »
lol
No big deal ^^ I just took a battle char and put him into a [STRIKE]blender[/STRIKE] battle animation template ^^

easy as that.....

Now i need reminded on how 2 make a CMS appear when u hit the cancel key -_-''
i forgot.......

btw, do u want a game sig like the one me and syntax have ^^
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Offline Dragonium

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« Reply #108 on: May 10, 2005, 07:04:55 PM »
Forgot the frigging attach, again. I need a new brain.

Okay, so the MIDI doesn't actually loop when you play it, I mean in RM2K3. How do I stop it looping? I know I have to go through Song Processes, but I've forgotten where that is. ^_^
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Offline Dragonium

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« Reply #109 on: May 10, 2005, 07:07:29 PM »
Quote
Originally posted by Leon_1990
btw, do u want a game sig like the one me and syntax have ^^


I'd love one! ^_^

And you use an Input Key Process in a Common Event to make the Menu appear on key press.
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Offline Leon_1990

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« Reply #110 on: May 10, 2005, 07:08:32 PM »
thnx ^^, I forgot how to do that after my computer fried....
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Offline Dragonium

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« Reply #111 on: May 10, 2005, 07:24:35 PM »
Sorry, back to that animation in your sig... :D

How did you do it? I can't tell just by looking, did you make the hero turn invisible for his skill use and make that as a battle animation? As far as I know, there is no way to set a Skill Use pose (Not the animation, the pose when the character uses it) as a battle animation. Correct me if I'm wrong.

Anyway, I'm confuzzling myself again. :)
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Offline Leon_1990

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« Reply #112 on: May 10, 2005, 07:42:00 PM »
lol I just made the characters left arm animation blank and used that for the skill ^^
Quite simple really... lol

Heres the sig, hopw ya like it ;)
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Offline Moosetroop11

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« Reply #113 on: May 10, 2005, 08:20:58 PM »
Sweet sig thing, Leon. And Dragonium, this game's coming along really well.
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Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

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Offline Leon_1990

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« Reply #114 on: May 10, 2005, 08:22:45 PM »
Thnx mosetroop ^^
hopefully well get more screens from Dragonium soon
cos this game rocks!!!
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Offline Syntax

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« Reply #115 on: May 10, 2005, 08:27:58 PM »
I triple and double that!
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Offline Janne

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« Reply #116 on: May 11, 2005, 07:45:01 AM »
This game will rock. I know it.
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Aiyyo it's colder than a muh'fucka, who just let the hawk in?Guess who just walked in?


Which Guilty Gear X character are you?

Offline Dragonium

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« Reply #117 on: May 11, 2005, 03:54:31 PM »
Thanks a bunch guys, you've made my day! ;)

Anyways, here's a screen of the Enchanted Cave. There's about 6 levels of this thing, full of traps which get more dangerous as you go down. Nasty.

http://tinypic.com/51ud1t

Anyways, later.

BTW Leon, where did you get that monster thing? It looks awesome!
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Offline Moosetroop11

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« Reply #118 on: May 11, 2005, 04:30:13 PM »
It's Behemoth from one of the early FF games.
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Maaaaaaaaaaaaaaaaaaan I missed you.

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Offline Leon_1990

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« Reply #119 on: May 11, 2005, 04:40:04 PM »
Yeah, from the FF2 remake,
heres themonster 4 u ^^

btw nice screen ;)
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