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I'm going to be 100% honest and blunt here.Those maps are flat, boring, and they look like they were made by a computer, and not a human being, or at least not a human being with actual feelings or the ability to show them. Though some computer programs have the ability to make better maps, nowdays.You have too many sharp edges that don't look real at all, you would never see them on a forest. Trees are living things that don't grow on straight lines. Your city is also very empty and boring. I suppose its a medieval city, and from your description, a big one. Those were crowded, full of people. There's nobody there but the main character and one guard. Where are all the people, where's the life of the city? Add people, add animals. Dogs, cats. Not sure if that screen is of a castle or something, but there were usually no streets and sideways like there are today. You could think about adding some dirt or whatever. The last screen... Again, empty and boring. Rivers usually have some sort of vegetation around them, and even if they don't, the soil around it will be different. Not regular grass like you have there. You have those small trees there, they look bad. They are full grown trees that are probably meant for some sort of world map. But they're tiny, so it looks like they were shrinked by some sort of bizarre magic instead of being young or small trees. Your monsters... You have the skeleton from Minish Cap, that doesn't matches the style of your game very well, that dude that seems to be from some final fantasy game if I remember right, and some random slime. The slime has too much contrast. All of them appear to have been colored one day, until you or someone else removed all saturation, but forgot to fix the contrast and etc. It just doesn't looks good. This needs a lot of work as you can see. I'm not telling you to give up. I'm telling you to work.
You can use Events to add trees, rocks, etc.As for the sprites (Skeleton, Ghost, Slime), I might be wrong but they look like they come from the PSX RPG Maker.
Oh yeah, I meant for lone/small trees, bushes, etc.
Yeah so I'm pretty
I'm a fat-***
My bad, thats not the Minish Cap skeleton. But anyway, even if they're custom, they screwed up the color change.Btw. Your main character's attacking animations. They are awful. You should find something else. You know, something not as awful. I wonder who's the loser who made those lame sprites.
If you fixed it, then great.Btw, don't credit me. X)
I'm good at ABS, but god knows I have no talent for mapping.
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
I know how you feel, brother.I'm good at designing systems, but gawdawful at...nearly everything else.
When I save it from PNG to 256, it loses quality. Before with old paint I could do this without quality loss as long as I hadn't edited it first.... Dear Odin this is aggravating.
I have no clue how you did this before without losing quality. I've never used an MS Paint that hasn't made it lose quality when saving 256 colors. You will have to save it in another program like Ultimate Paint or PSP.
Just save the image regularly (24-bit) then open in it PaintShopPro or Ultimate Paint and then save in 256 colors...