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Author Topic: Ghosthunter  (Read 2587 times)

Offline Moosetroop11

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Ghosthunter
« on: June 26, 2005, 11:26:07 AM »
Ages ago, I got Gamemaker. I was mucking about with it for ages before I managed to produce the simplest things.

Anyway, I was getting bored of SHOTGUN, and I opened gamemaker, and there it was: My greatest gamemaker success, which I'd almost forgotten about.

It's called 'Ghosthunter', and basically it's an extremely simple scrolling shooter. I found the monsters from some example pack I found on the gamemaker site, and alot of it is limited by my utter lack of coding knowledge and the fact that I had next to no resources. It's got a 'classic' mode where you're just trying to get as high a score as possible, and a 'story mode' which has levels and some sort of vague plot.

Features:
#1: 2 weapons at the moment (press the number keys to switch between them) which you have by default in the classic mode, and gain during the story mode
#2: 3 different monsters, two bosses
#3: At certain points people figh alongside you!

There's enough here to give out a demo to anyone who's interested and has Gamemaker. Just post here if you want to beta test it, and I'll E-mail it to you. (THAT MEANS YOU GARY CK! I NEED YOUR GAMEMAKER WISDOM!)
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Offline garyrobinson1990

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« Reply #1 on: June 26, 2005, 12:26:40 PM »
e-mail it to me i know a good bit of gamemaker language and a lot about gamemaker itself.
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Offline Moosetroop11

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« Reply #2 on: June 26, 2005, 12:51:28 PM »
Okay, cheers!
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Offline garyrobinson1990

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« Reply #3 on: June 26, 2005, 01:34:03 PM »
what version was this game made in?
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Offline Moosetroop11

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« Reply #4 on: June 26, 2005, 01:52:21 PM »
version 5.3
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Offline garyrobinson1990

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« Reply #5 on: June 26, 2005, 02:34:32 PM »
Argh. YOur custom sprites made me laugh. It's not so much as they are plain it's just they were funny lookin. The game itself was okay. It flowed through pretty smoothly. I didn't like the partner. He didn't help at all and just went off on his own to the side.

RATINGS:

custom graphics: 3/10
music:                  7/10
overall gameplay:5/10

okay test done.
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Choice, not chance, determines ones destiny.

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Offline Moosetroop11

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« Reply #6 on: June 26, 2005, 02:37:29 PM »
Much what I was expecting. Oh well, It's a work in progress, after all.

My main problem is that I can't do boss HP right. I had to make it so that you forced the boss onto the fire. I tried the boss HP coding but it didn't turn out very well...

Did you find any bugs? Other than Kent dissapearing off the screen, that is...
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Offline maxine

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« Reply #7 on: June 26, 2005, 02:40:49 PM »
wow it sounds cool. (Sounds)... Hope u get that bug (Y)
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Offline garyrobinson1990

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« Reply #8 on: June 26, 2005, 03:04:52 PM »
No but I'll look into it further.
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Offline garyrobinson1990

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« Reply #9 on: June 26, 2005, 03:28:57 PM »
alright on sunnytown boss there is a horrible lag.
still on sunnytown boss if you go to the left to far and try to go back on screen it won't let you unless you push left. then you can go on the screen. Other than that I find it ok.
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Offline Moosetroop11

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« Reply #10 on: June 26, 2005, 03:30:27 PM »
Okay, thanks Gary. Anyone else?
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Offline rhonin

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« Reply #11 on: June 26, 2005, 06:15:49 PM »
I'll give it a try, I'm no good with Gamemaker, but I have a nack for stumbling acrossed bugs and errors.
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Nothing is original. Its not where you take things from, its where you take them to.

Offline Moosetroop11

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« Reply #12 on: June 26, 2005, 07:20:14 PM »
Thanks. I've sent it to you.
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Maaaaaaaaaaaaaaaaaaan I missed you.

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