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Author Topic: Real time battles like zelda  (Read 2223 times)

Offline Genjo

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Real time battles like zelda
« on: February 16, 2006, 04:58:49 PM »
How do you make it so in your game the battles are real time?
I just played a awsome game I no ima noob but realy I thought that was realy intresting.  So I was just wondering if you dont want to you dont have to answer...Also I was wondering how to make time... That was another part of this game Oh yeah the game is called curse of silence demo v2.
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hey wassup!

Offline Moosetroop11

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« Reply #1 on: February 16, 2006, 05:48:29 PM »
If you're new at rpgs, then I wouldn't attempt a CBS yet. It involves alot of hard work, knowledge of Variables, co-ordinates, etc. I'm scared to even go near one.
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Offline Noobpwner

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« Reply #2 on: February 16, 2006, 06:04:03 PM »
hey well for the sake of others can someone help me a little cause after I read this post I looked for the game found it played it and now I want to make a system like that do u no where a good tutorial is?

EDIT: I DID IT I FOUND THE CODE FOR REAL TIME AND DAY AND NIGHT!!!!!  YES YES YES!!!!!!  I would put it down but I forgot it so I have to OPEN THE GAME FILE AGAIN....Then its under common events lol im so stupid
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Offline Rikushinblade

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« Reply #3 on: February 16, 2006, 11:06:26 PM »
yeah what moose said...i would suggest that u stay away from making a CBS for now just chill with the defualt system for now  :D
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Offline Shadowless1

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« Reply #4 on: February 16, 2006, 11:18:43 PM »
practice a bit with variables, try smaller smaller hings first like day and night, or timer, or diagonal movement etc...
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Offline Meiscool-2

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« Reply #5 on: February 17, 2006, 12:05:11 AM »
I hate noobs.

Zelda battle systems have been explained millions of times on here. Just look for one of those, dur.
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