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Charas-Project
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Topic: Game Construction (Read 2086 times)
VulcanRaven336
Yee!
Zealot
Posts: 579
I Use Photoshop 7.
Game Construction
«
on:
June 30, 2006, 12:36:29 AM »
I'm having trouble on my game, I just can't decide in how or what order to begin making. Do you guys have like a specific order you guys do or do you build as you move along? What I have done is collect non-rtp resources, and i've began building my first map. But I haven't done anything with the database.
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MrMister
damn u vile woman
Royal
Posts: 3,506
(No subject)
«
Reply #1 on:
June 30, 2006, 01:19:59 AM »
I usually collect and create all my resources that I need for at least the first half of the game. Then I create test maps and common events and code all my custom systems that will be in the game, so I can easily copy and paste later. Then I do everythin in chronological order. An opening scene is the first map I do, and then the beginning area of the game, and so on. I do all the cut scenes right after I make the thing that triggers them.
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #2 on:
June 30, 2006, 01:25:08 AM »
I always make all the coding first, finish up the battles, ect ect.
Then I make the important maps that my game will have in them (towns mostly)
Then I do the intro.
Resource I make/have made as I go.
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WarxePB
Action Sue
Royal
Posts: 3,601
What killed the dinosaurs?
(No subject)
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Reply #3 on:
June 30, 2006, 02:31:30 AM »
I do things as I go. I'll start doing maps or coding, and when I need a resource, I'll go get it. It's not the most efficient, but I tend to be indecisive about certain things, so I generally don't decide things until it's really necessary.
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aboutasoandthis
Exemplar
Posts: 1,915
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Reply #4 on:
June 30, 2006, 02:50:46 AM »
Well, did you finish your storyline first? I mean comepletely finish it? If not, I'd finish it first. If you want to make sure it's finished, just outline the main events of the story with the alphabet:
A.
B.
C.
.
.
.
X.
Y.
Z.
It really helps.
After that, I'd organize your variables in case you want any special features in your game, fill up the database (except for maybe battle animations and boss fights), work on the battle system next, then start mapping and stuff.
This leans more towards comepletion. I read this in a guide somewhere...
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VulcanRaven336
Yee!
Zealot
Posts: 579
I Use Photoshop 7.
(No subject)
«
Reply #5 on:
June 30, 2006, 02:03:00 PM »
Yeah, those help out alot, thanks a lot guys
I was doing it the way warxe was, but mrmr's and abouthisandthat's way seem effective too, thanks!
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