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Author Topic: Superstars!  (Read 6882 times)

Offline Bluhman

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« Reply #15 on: July 30, 2007, 10:19:04 PM »
I think he's talking about health bars for the two different characters.
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Offline lilsniffs

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« Reply #16 on: July 30, 2007, 11:16:20 PM »
Oh.
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Offline A Forgotten Legend

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« Reply #17 on: July 30, 2007, 11:41:07 PM »
Who can have a true fighting multi-player game without health bars?!?!?!

...Like I said earlier today, good luck. (wait... I said, "Looks like it'll be a comedy. Don't see those everyday. I wish you luck." ...eh, prettymuch the same thing.)
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Offline lilsniffs

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« Reply #18 on: July 31, 2007, 12:31:36 AM »
Ehh. Didn't you read my words: first game, and nine year old? I'm too lazy to make the pictures. To the Complete Resources!

Looks, looks looks.
Looks, looks looks.
Looks, looks looks.
 Pictures aren't appearing on screen? I'll just use my lame system. Which is a boring press x,or c to show health.

                                             OFF TOPIC:
I'm now adding a flip feature to my games. Yet, for this game I won't use it in this one. I'll probably add it to my other games, and if this game is sucessful, in a sequel I'll add this feature.
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Offline Phayre

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« Reply #19 on: July 31, 2007, 02:25:16 AM »
Flip feature? As in watch the character do a flip? Cool.... by the way, AFL is A Forgotten Legend. He's my loyal minion, because if he ceases to be such, he will not get any more Ember SKy.
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Offline lilsniffs

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« Reply #20 on: August 01, 2007, 01:32:05 AM »
Quote
Originally posted by Phayre
Flip feature? As in watch the character do a flip? Cool.... by the way, AFL is A Forgotten Legend. He's my loyal minion, because if he ceases to be such, he will not get any more Ember SKy.


Minion? Oh yeah, the flipping won't work unless I edit my set, which I am too lazy to do.  
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Offline Meiscool-2

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« Reply #21 on: August 01, 2007, 06:11:27 AM »
This is awesome.
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Offline drenrin2120

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« Reply #22 on: August 01, 2007, 12:14:58 PM »
Here's the thing, we all get your only nine years old, but when you decide to make a game, it's a lot of work, there's no way around, being lazy will doom your game and it shows lack of effort. :|
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Offline lilsniffs

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« Reply #23 on: August 01, 2007, 05:51:22 PM »
I'll try this and see if it works:

Page1 On Touch
Key Input Processing (Enter)
Show Battle Animation
Set Variable P2hp-10
Conditional Branch If Variable P2hp equal to 0:
Message: Player 1 Wins!
BGM: Victory1
Wait 10 tenths of a second
Set Variable Match Count+1

Page2 On touch
Key Input Processing (p216)
Conditional Branch If p216 equal to 16:
Show Battle Animation
Set Variable P1hp-10
Conditional Branch If Variable P1hp equal to 0:
Message: Player 2 Wins!
BGM: Victory1
Wait 10 tenths of a second
Set Variable Match Count+1
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Offline Phayre

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« Reply #24 on: August 01, 2007, 06:09:21 PM »
You're gonna need to do a lot of editing for a charset to work in a fighter. If you don't like it... don't make a fighter.
And yes. He's my minion. No one will disagree, especially not him. *points finger gun at AFL* Right, AFL?
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Offline VulcanRaven336

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« Reply #25 on: August 01, 2007, 06:15:39 PM »
maybe you shouldn't really call it a game and rather call it a experiment project or something like that to really get to learn your techniques.
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Offline lilsniffs

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« Reply #26 on: August 01, 2007, 07:53:46 PM »
Ehh, true. I'll just call it an expiriment. I'll try to learn new things for one year. Who knows, maybe I won't be a lazy bum anymore? I'll return to this project in August 2008. Lock this topic.
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Offline Desimodontidae

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« Reply #27 on: August 01, 2007, 08:47:08 PM »
Quote
Originally posted by lilsniffs
BTW, whats AFL?


Priceless. =D
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My MGS3 main character sprites

Offline Ace of Spades

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« Reply #28 on: August 02, 2007, 02:59:17 AM »
Locked by request. :lock:
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