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Charas-Project
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Checking AP
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Topic: Checking AP (Read 1922 times)
redwallmax
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Posts: 101
Checking AP
«
on:
February 20, 2008, 04:30:44 PM »
Alright so for my game i have included a skill system similar to ff9 where you learn a skill from the weapon with Ability Points. What im asking is how to check the amount of AP needed and the amount of AP you have on that skill. This can be through an item or any way at all please let me know and tell me how to do it. Thanks
Max
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Prpl_Mage
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Posts: 7,645
The Administrator Mage
(No subject)
«
Reply #1 on:
February 20, 2008, 08:35:28 PM »
Well there is a message code where you can make the number stored in a variable show up. something like /v1 or something, can't remember and Vista won't let me look at the help file since it wasn't made for Vista...
But yeah, I donno if you have a CMS or not but you have to use either charsets or pictures of the numbers in that case. With the DMS? I donno, just add a person att every inn or something or an Item that makes you able to see.
Just make a message saying that "Flee gill requires 100 ap, You currently have /v2 ap" or "Flee Gill: /v2 /100 ap".
That's as much as I can help I'm afraid. Check the help guide for the correct command.
EDIT: Oh yeah. Begin by making the variable increase for every AP point(I guess you've already done this though) and then check the number of the variable and then the correct message code.
It should work, I did it with "number saves" once and number of times you entered an Inn.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
redwallmax
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Posts: 101
(No subject)
«
Reply #2 on:
February 20, 2008, 11:25:32 PM »
Thanks alot Purple
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Checking AP