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Author Topic: Battle charset jumbled  (Read 4047 times)

Offline tekmansam

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Battle charset jumbled
« on: July 13, 2009, 02:09:44 AM »
I have just finished yet another custom sprite following the same tried and true method I hammered out.  Problem is when I import this latest battler it looks just fine, like all the others, but when I go to set the animations they are sliced, diced, scattered, and jumbled.  Is there a simple common problem that causes this?
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Offline Emerates

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Re: Battle charset jumbled
« Reply #1 on: July 13, 2009, 03:11:25 AM »
Are they centered within each cell?  Is the image the correct size?  Check these things.
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Offline tekmansam

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Re: Battle charset jumbled
« Reply #2 on: July 13, 2009, 03:23:28 AM »
Quote from: Emerates on July 13, 2009, 03:11:25 AM
Are they centered within each cell?  Is the image the correct size?  Check these things.

I have made five or six battlers this way and all of them have turned out fine except this latest one.  They are not centered but rather in the lower right part of the cell, that's the way I like it.  It's using the same template as all the others so the size is correct.  The only thing I did differently with this battler is add/subtract a few pixels here or there, maybe a bit more of the cut and paste.  I turned the ff1 master sprite into a werewolf.  Looks fine, previews fine, but when I go to set the animation it is all kinds of messed up.
« Last Edit: July 13, 2009, 03:38:17 AM by tekmansam »
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Offline tekmansam

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Re: Battle charset jumbled
« Reply #3 on: July 13, 2009, 03:39:09 AM »
Here is what it looks like when I go to set the animation


sorry the shots a bit small but I think you can see what I mean
« Last Edit: July 13, 2009, 03:42:30 AM by tekmansam »
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Offline fruckert

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Re: Battle charset jumbled
« Reply #4 on: July 13, 2009, 03:46:18 AM »
I can't see a thing.
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Offline Darkfox

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Re: Battle charset jumbled
« Reply #5 on: July 13, 2009, 07:17:50 AM »
Yeah, it's like a thumbnail.
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Offline Rahl

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Re: Battle charset jumbled
« Reply #6 on: July 13, 2009, 04:26:02 PM »
Just try cropping it and moving it around until the animations match up.
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Offline tekmansam

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Re: Battle charset jumbled
« Reply #7 on: July 13, 2009, 10:52:44 PM »
Quote from: lucas_irineu on July 13, 2009, 05:45:36 PM
ARGH! JPG! Kill it, kill it!

Crap, it did it again.  Irfan did that to me earlier.  I would save something as a png and even though it showed it as a png the properties showed it was a jpeg.  I don't know why I didn't remember that it like to screw me like that.  A good analogy for this stupid problem is:

"Hey, why does my shoe keep falling off?"
"Because, that's not a shoe, it's a cereal bowl."

edit:  The actual file on my computer IS, by all accounts, a png.  It just somehow magically turned into a jpeg between here and there.   So much for a quick fix.  Guess I'll just have to cut and paste it on a new template and see if that works.  /shrug /sigh /fart
« Last Edit: July 13, 2009, 10:57:53 PM by tekmansam »
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Offline tekmansam

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Re: Battle charset jumbled
« Reply #8 on: July 19, 2009, 02:53:08 PM »
problem solved.  I must have been really tired when I compiled this charset.  if you can notice, there is too much room between the first and second row of animations.  not sure how i missed that oh well, blonde moment i guess.
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