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Tiny question about cutscenes.
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Topic: Tiny question about cutscenes. (Read 2186 times)
Me5kuTis
Team Nightshift Coder & Artist
Associate
Posts: 159
Not so good at stuff..
Tiny question about cutscenes.
«
on:
August 16, 2005, 07:35:34 PM »
Now here's a dumb question
. I've been working with rm2k for 3 years but this is the first time I'm stuck with this problem
. How in the HELL do you prevent the player from moving the hero while in a cutscene?!
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Secondary leader of the Nightshift team.
New game on a new engine on our site! Check it out!
FFL2and3rocks
Staff
Leader
Posts: 2,638
(No subject)
«
Reply #1 on:
August 16, 2005, 08:08:31 PM »
Use Auto Start events for the cutscene instead of Parallel Process.
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maxine
Average scripter
Zealot
Posts: 736
¨Dude i am 16 with 2 balls and hair
(No subject)
«
Reply #2 on:
August 16, 2005, 08:39:07 PM »
AND every time you make custom movement during an aout start event you have too put
<>Proceed with movement
before each time someone is gonna move too a new direction
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Me5kuTis
Team Nightshift Coder & Artist
Associate
Posts: 159
Not so good at stuff..
(No subject)
«
Reply #3 on:
August 17, 2005, 05:49:53 AM »
FFL2and3rocks :
Thanks Didn't realise what was the difference between auto start and parallel process.
maxine :
It's move all in my maker and I use wait commands. But your suggestion is a LOT better thanks.
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Secondary leader of the Nightshift team.
New game on a new engine on our site! Check it out!
maxine
Average scripter
Zealot
Posts: 736
¨Dude i am 16 with 2 balls and hair
(No subject)
«
Reply #4 on:
August 17, 2005, 12:24:02 PM »
Auto start stops everything else than the actuall event that is auto started.. Parallel process makes it happen at the same time as everything else.
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Tiny question about cutscenes.