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Author Topic: Tiny question about cutscenes.  (Read 2185 times)

Offline Me5kuTis

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Tiny question about cutscenes.
« on: August 16, 2005, 07:35:34 PM »
Now here's a dumb question :D. I've been working with rm2k for 3 years but this is the first time I'm stuck with this problem :D. How in the HELL do you prevent the player from moving the hero while in a cutscene?!
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Offline FFL2and3rocks

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« Reply #1 on: August 16, 2005, 08:08:31 PM »
Use Auto Start events for the cutscene instead of Parallel Process.
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Offline maxine

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« Reply #2 on: August 16, 2005, 08:39:07 PM »
AND every time you make custom movement during an aout start event you have too put

<>Proceed with movement

before each time someone is gonna move too a new direction
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Offline Me5kuTis

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« Reply #3 on: August 17, 2005, 05:49:53 AM »
FFL2and3rocks :
Thanks Didn't realise what was the difference between auto start and parallel process.

maxine :
It's move all in my maker and I use wait commands. But your suggestion is a LOT better thanks.
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Offline maxine

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« Reply #4 on: August 17, 2005, 12:24:02 PM »
Auto start stops everything else than the actuall event that is auto started.. Parallel process makes it happen at the same time as everything else.
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