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  • Charas-Project »
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  • Ineluki's KeyPatch
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Author Topic: Ineluki's KeyPatch  (Read 10099 times)

Offline Dashman

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« Reply #15 on: September 10, 2005, 05:08:34 PM »
Quote
Originally posted by Me5kuTis
quote:
Originally posted by Dashman
< >Wait 0.0s.
< >Wait 0.0s.
< >Wait 0.0s.
< >Fork Optn. Varbl.[Key ID]=66
< >Move event...:     Hero, start jump, forward, forward, end jump
<>
<>End Case


What The ? Why do you need those 0.0s. ?
Use one!

Yeah, tell me that. But you are not telling that to the one who made the tutorial, who also use 3 times wait 0.0s, so I thought that it would be almost the same.
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Offline LynX

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« Reply #16 on: September 11, 2005, 12:07:24 PM »
I tried the keyboard thing and it makes the game incredibly laggy.
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Offline Me5kuTis

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« Reply #17 on: September 11, 2005, 01:39:02 PM »
I'm  the author of the tutorial but not the author of the keypatch so don't blame me for lag or stupid mouse movement. It didn't happen to me. I said everything exactly as I did and it works for me. Maybe you need a faster computer. You know you could try translating the help file included in the patch yourselves.
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Offline AsakuraHao2004


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« Reply #18 on: September 11, 2005, 04:56:25 PM »
It looks and sounds cool, but I dont think I want to mess with RPG Makers interior... it's like playing god, doing things that RPG Maker isnt supposed to be able to do.
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Offline Me5kuTis

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« Reply #19 on: September 11, 2005, 07:02:07 PM »
It works perfect for me. Anyways I can reinstall rpg maker anytime. Just like I reinstalled windows this very morning.
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Offline Dashman

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« Reply #20 on: September 12, 2005, 01:28:40 AM »
Can't aynone help me?
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Offline Me5kuTis

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« Reply #21 on: September 12, 2005, 11:26:56 AM »
'A' Doesn't work for me too. q(56) and w(57) are working fine. Here's the code.

Oh and don't forget to turn on the keypatch.
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Offline Dashman

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« Reply #22 on: September 12, 2005, 11:34:21 AM »
what do you mean by turning it on? Isn't it supposed to be active when it's installed?


Edit: It worked! I saw what you meant. Thank you!

Edit again: Do people without the patch can't play games made with it?
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Offline Hell Angel

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« Reply #23 on: September 12, 2005, 05:24:31 PM »
Yeah, I agree with AsakuraHao, I would only do this if it was coding, and not a patch. But, very nice tutorial none the less.

Great job.
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Offline Me5kuTis

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« Reply #24 on: September 12, 2005, 07:11:39 PM »
Dashman, everyone can play the game. You don't even need rm2k. (if everything with the rtp is ok).

BTW. Sticky ?  (Z)
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Offline LynX

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« Reply #25 on: September 12, 2005, 08:16:33 PM »
Hey, I've got an idea how to solve everyone's problems.

Me5kuTi5, could you make a game template with 1 room and a starting position, make there BOTH the mouse and complete keyboard, and post a link to it here? I think that would make things easier.
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Offline Me5kuTis

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« Reply #26 on: September 13, 2005, 01:31:28 PM »
How do you make a project which doesn't need rtp?
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Offline LynX

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« Reply #27 on: September 13, 2005, 05:52:05 PM »
Copy + Paste all the stuff from Rtp into your project. And I doubt we don't have Rtp if we have RPGMaker. ;)
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Offline Me5kuTis

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« Reply #28 on: September 16, 2005, 06:44:02 AM »
I'll try. Sorry for the late reply I was ill.
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Offline Kirbylover3300

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« Reply #29 on: September 28, 2005, 07:32:00 PM »
do I have to make an event to call the keypatch on?
because it only works when I do that and that REALLY slows down the game.
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