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Author Topic: Moving monsters  (Read 2415 times)

Offline Seth Mitchell

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Moving monsters
« on: December 25, 2005, 06:18:34 PM »
is there any way to make a monster move in battle. Like can you have a monster with the same battle animations as the char
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Offline ZeroKirbyX

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« Reply #1 on: December 25, 2005, 06:22:19 PM »
You cant have an idol/defending/etc stances like a char, but if you make an animation involving that monster you can make it move when it atttack.
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Offline Meiscool-2

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« Reply #2 on: December 26, 2005, 09:24:55 PM »
You'll have to use a CBS or pictures.... but that's hard to do.
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Offline barnsalot

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« Reply #3 on: December 30, 2005, 03:23:15 PM »
Monsters who have the "flying" box checked will move up and down in battle as if they were floating. To get any more movement than that, you'd need a CBS.
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Offline WarxePB

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« Reply #4 on: December 30, 2005, 09:31:33 PM »
It can be done, but it's probably more trouble than it's worth. And you can only have a certain amount of poses, and those poses are static... so yeah. You're better off with a custom battle system, or perhaps a mock-up of the DBS with some custom features.
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Offline Zanzibar: Combat Lawyer

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« Reply #5 on: January 14, 2006, 01:41:37 PM »
What is a CBS? Is that a Gif maker or something of that sort?
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Offline WarxePB

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« Reply #6 on: January 14, 2006, 06:56:25 PM »
Zanzibar, please don't post in topics if they're over a week or so old.

But to answer your question, a CBS is a Custom Battle System. It takes a lot of time and effort to code one in RM2K3.
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