Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Game Creation »
  • Requests »
  • Tutorials »
  • Space invaders vb.net example
« previous next »
  • Print
Pages: [1]

Author Topic: Space invaders vb.net example  (Read 4033 times)

Offline deathentry

  • Member
  • Initiate
  • *
  • Posts: 8
Space invaders vb.net example
« on: February 23, 2006, 11:36:53 PM »
This took me 4 hours to code. It was intended for someone else on a vb orientated forum but they never looked at it or at least replied to it.

Anyway I thought I would upload it, it does include source code and a compiled binary. If you wanted to rough idea of how things work outside of a game creation utility then this might be worth looking at.

You can download it here
http://www.axifile.com?2508459

Remember this is a limited demo, there is only so much you can do in a few hours.

You will require the .net runtime to run the game.

Controls, left arrow, right arrow, space to shoot.
Logged
Try the Isle of Eve prototype a non rpgM created game more info here

Offline DragonBlaze

  • A Wild DB Appeared!
  • Royal
  • *
  • Posts: 3,329
(No subject)
« Reply #1 on: February 24, 2006, 04:38:13 AM »
Well my dial up is running at about .5 kbs right now, so I'll have to wait till tomarrow to try it out.

Anyway, I doubt many people will be able to understand the coding if they just looked at your source code. Many people here have no background in computer programming, and they'll most likely be completely lost. I think its a good idea to expose people to methodes of creating games besides using a game maker, but you'll probably have to extensively go over the syntax, how/why it works, whats the propore way to set up a program, and all that good stuff. My first program in C++ had my copy another program off of a sheet, I had no idea what void main() was or #include , I didn't know what int did or float, though I could copy the program, I wasn't able to make my own until I new things like this. I think this will be the same way, you'll have to explain everything in order for people to really get something out of it.

Again, I could be completely wrong on my assumtion, after all, I haven't had a chance to download this yet.

But yeah, this sounds really cool, I would love to learn how to use vb.net :)
Logged
Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline MrMister

  • damn u vile woman
  • Royal
  • *
  • Posts: 3,506
(No subject)
« Reply #2 on: February 24, 2006, 05:27:38 AM »
What the crap? You don't even have to hit the ships! You don't even have to be close. The ships don't move down or get faster, there's one level, and you can only shoot one bullet at a time.
Logged
you look like an orphan

Offline DragonBlaze

  • A Wild DB Appeared!
  • Royal
  • *
  • Posts: 3,329
(No subject)
« Reply #3 on: February 24, 2006, 07:21:08 PM »
Quote
Originally posted by MrMister
What the crap? You don't even have to hit the ships! You don't even have to be close. The ships don't move down or get faster, there's one level, and you can only shoot one bullet at a time.


If its something thats meant for people to learn from, making it all complex will just ruin that goal. The simpler it is the easier it will be to understand.
Logged
Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

  • Print
Pages: [1]
« previous next »
  • Charas-Project »
  • Game Creation »
  • Requests »
  • Tutorials »
  • Space invaders vb.net example
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum