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Charas-Project
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Can I delay the damage until after an animation stops?
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Topic: Can I delay the damage until after an animation stops? (Read 4411 times)
Sephiroth rocks
Acolyte
Posts: 479
(No subject)
«
Reply #15 on:
June 11, 2006, 10:11:53 AM »
I used to have that problem too, then I downloaded an enter hero name patch and the problem was fixed (together with the enter hero name of course). So the problem is in the EXE file, just use another one (you can copy one from another rm2k3 game).
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aboutasoandthis
Exemplar
Posts: 1,915
Talking sucks.
Power Outage
«
Reply #16 on:
June 11, 2006, 05:03:36 PM »
Power was out cause of a storm till this morning. Modem and some of the outlets in my house were fried.
Just listen to Sephiroth rocks. He sounds right.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.
tutti
Member
Initiate
Posts: 14
(No subject)
«
Reply #17 on:
June 11, 2006, 10:35:28 PM »
I dunno what I did... I downloaded a patch from somewhere else, and now all works right
Thanks for all the help, though. I appreciate it ^^
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Can I delay the damage until after an animation stops?