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Author Topic: Tree Problem  (Read 2868 times)

Offline SilverBlade

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Tree Problem
« on: January 07, 2007, 11:41:29 AM »
Look on the attached picture.

You can see that the head of the character is through the tree. How do I fix that?

I already tried to make the tile above a star, but then I have the same effect as on the picture below, one tile higher :/.
If I did all the leaves as stars, I won't have the problem but then you can walk though trees and that's not my intention too.

I could make the tile a X...but then I can't walk underneath it...Not so good too!

Anyone has ideas?
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Demo Version 1.1: http://rapidshare.com/files/12421951/Yin-Yang.rar.html

Offline Dominicy

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« Reply #1 on: January 07, 2007, 06:04:15 PM »
make a blockade of center layer (same as hero) events so that you can't reach it.  or edit the chipset, have a blank space, and make it X, and put it around the tree.  the first one in my opinion though is way easier.
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Offline Daetyrnis

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« Reply #2 on: January 07, 2007, 10:33:47 PM »
Lucus, you're not catching the problem.  The problem is that the hero can walk through * tiles showing the tile above the charset.  Unfortunately, the head of the hero (anything above or outside the 16x16 bottom-middle of the 24x32 sprite frame) is not below the tile as it isn't within the tile's size (again, 16x16).

The solution was pointed out by Dominincy: Make all the tree leaf tiles a * and create a line or shape of Events that are set to Same Level as Hero to stop them from going where you don't want them to.
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Offline Daetyrnis

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« Reply #3 on: January 07, 2007, 11:56:26 PM »
Besides, doesn't that whole obscure thing only make it translucent, and not get rid of it altogether?
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Offline SilverBlade

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« Reply #4 on: January 08, 2007, 05:58:31 PM »
Quote
Originally posted by Daetyrnis

The solution was pointed out by Dominincy: Make all the tree leaf tiles a * and create a line or shape of Events that are set to Same Level as Hero to stop them from going where you don't want them to.[/B]


I thought of that too, but that would take way to much events and time. Is there no other way?
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-------Yin Yang-Thread of Memories----
Story: 70% complete
Battle System: 50% complete
Demo Version 1.1: http://rapidshare.com/files/12421951/Yin-Yang.rar.html

Offline elementalhero76

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« Reply #5 on: January 08, 2007, 08:43:56 PM »
Change the terrain! That is only for monster encounters! Ok it should work now! Your problem is that it is bottom layer send me the chip so I can make the trees upper. Then you will go under it head obscured.
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Offline SilverBlade

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?
« Reply #6 on: January 09, 2007, 05:32:47 PM »
I don't really understand what you mean...Could you explain it more?

If you mean that the trees are the first layer, then your wrong. They're the second layer.
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-------Yin Yang-Thread of Memories----
Story: 70% complete
Battle System: 50% complete
Demo Version 1.1: http://rapidshare.com/files/12421951/Yin-Yang.rar.html

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