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Author Topic: Status Conditions...  (Read 3153 times)

Offline Muraiko

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Status Conditions...
« on: May 09, 2009, 04:56:50 PM »
In RPG Maker 2k3, in the database, at the "conditions" tab, there is an option of making a status effect that doubles attributes, like str, def, int, and spd.
I wanted to make an effect that doubled the defense statistic, so I check marked "Double Def", but when I used it in the game, it doubled my intelligence instead. Strength and Speed seem to double the correct attribute though...

Anyone else have this problem? Maybe it's just the RPG Maker version I'm using, and if it is, then how is it going to work for other versions who have it right?
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Offline Dragonium

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Re: Status Conditions...
« Reply #1 on: May 09, 2009, 05:18:55 PM »
I think I have the same version as you. It likes to switch two of the stats for some reason. If I make an equipped item which raises Intelligence, it'll raise Defence, so I have to do everything backwards.
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Offline Rahl

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Re: Status Conditions...
« Reply #2 on: May 09, 2009, 05:23:56 PM »
I dont think I've ever had that problem.
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Offline Muraiko

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Re: Status Conditions...
« Reply #3 on: May 09, 2009, 05:35:32 PM »
Quote from: Dragonium on May 09, 2009, 05:18:55 PM
I think I have the same version as you. It likes to switch two of the stats for some reason. If I make an equipped item which raises Intelligence, it'll raise Defence, so I have to do everything backwards.


Yeah, well, it's not like the player is "supposed" to see the data base of the game. So I guess doing things backwards will work out just fine. But, what if other people who DON'T have this problem play it? What will it be when they try the status effect?
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Offline Fisherson

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Re: Status Conditions...
« Reply #4 on: May 09, 2009, 05:46:03 PM »
Quote from: Muraiko on May 09, 2009, 05:35:32 PM

Yeah, well, it's not like the player is "supposed" to see the data base of the game. So I guess doing things backwards will work out just fine. But, what if other people who DON'T have this problem play it? What will it be when they try the status effect?

I think if someone else plays it using a diffrent version it'll corect it for them, but I'm not sure. I can test it for you if you like.
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Offline Muraiko

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Re: Status Conditions...
« Reply #5 on: May 09, 2009, 06:12:59 PM »
If you have a correct version, then it'll be helpful if you test it out for me, Fish! You already have the demo, right? Just make an event somehwere and inflict "Def UP" On anyone. Oh, and please make sure that you turn on the switch: "Battle" before inflicting it on, It is numbered: [999] or else it won't even show up. Thanks again!
« Last Edit: May 09, 2009, 06:19:37 PM by Muraiko »
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