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Charas-Project
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Custom menu system
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Topic: Custom menu system (Read 8011 times)
young link
sdsdink.tk
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Posts: 59
why are you reading this?
Custom menu system
«
on:
April 07, 2005, 04:31:04 PM »
Ok, In this tutorial you have to know the following or, just forget it...
* Variables
* Switches
* A little bit about passwording (key input)
* Fork conditions
* Map making
Now assuming that you know all of the above were going to get started…
Open up your database, then go to common events. Make a new common event. Name it menu1, make it a parallel process and make it switch activated (name the switch menu1) ok, now that we have done that, we can get started on the really hard stuff. Right so make a new trigger in the menu1 common events page, make it a disable menu, then under that, make a variable. (im assuming that you haven’t used variables, therefore I am starting at variable 001) Name the variable Hero ID, make it equal to, and make it so hat it memorizes the hero Id by selecting “event – Hero ID”
Make another variable, name It Hero X make it equal to, and make it memorize the hero X position. ”event- Hero X”
Make yet another variable and name this one Hero Y, make it equal to, and make it memorize the hero Y position. “event-Hero Y”
Now then, make an enter key process event under it and set it so that it only works if you hit esc. (number 6) After that, set the enterkey process and name it Menu.
Ok, wow, this is a lot to type… well anyways, make a memorize position, set all the required information to the appropriate variables… Hero ID -> Hero ID; Hero X -> Hero X… get it? Now exit your database, and make a new map… ill make include the chipset with this tutorial…(Its at the end of the tutorial at the bottom, and if it isn’t it will be on my website under resources.) Ok, well, make the new map 20 / 15, and set it so that it plays the midi that was already playing. OK, make the menu however you want it (By menu I mean map, because the map is going to be your menu.) Is your menu the way that you want it? Good if it is… well anyways, now that you have your map made go back into your database, back to common events, and under everything that we have created a teleport to the map that you had just created… under that, insert a switch, set it to menu1, and turn it !off!, make a new switch under the previous switch, name it menu2, and make sure that It is !on!
Now make a new common event page, name it menu2, set it to parallel process and make it a switch, name the switch menu2. Make an enter key process event, make it the variable “menu.” And set it to esc. (number 6) now under that make a recall to memorized position, set it to var001, var002, and var003, and change switch menu2 off, and make menu1 on. And now test it out… here is what the second page of the tutorial chould look like:
now what we have done, we made it so that when you hit the menu button, your characters position is memorized, and you go to a map, and while your in your map and you hit esc to get out (like in the actuall menu) you go back to were you were…
Feel free to play around with it.. . and promis to put me in your credits, this took a long time to figure out…
And im sorry that the attachment that I put in is a zelda menu, but if you play around with it you can make your own, and then use it. So your welcome, and be sure to visit sdsdinc.tk especially for some good tutorials and what not…
The finished pic is on second page...
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mind-master: brain(mmb)
''been away so long'' ''oh reeaally?!''
Zealot
Posts: 542
it's not very interesting.. well.. meh.. -_-
(No subject)
«
Reply #1 on:
April 07, 2005, 04:36:41 PM »
this can be helpfull for me, since im gonna have a CMS in my game:D
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Dragonium
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Posts: 3,786
MY PRISON IS SHAME
(No subject)
«
Reply #2 on:
April 07, 2005, 04:38:20 PM »
I
will
use this, I needed a guide for a CMS. The ones you get on GW either don't make sense or don't work.
Thank you very much.
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mind-master: brain(mmb)
''been away so long'' ''oh reeaally?!''
Zealot
Posts: 542
it's not very interesting.. well.. meh.. -_-
(No subject)
«
Reply #3 on:
April 07, 2005, 04:40:13 PM »
thank you too
a well, ur right there dragonium......*subscribes*
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Dragonium
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«
Reply #4 on:
April 07, 2005, 04:54:32 PM »
I get the tutorial, but do far it's the chipset that's confusing me. I dunno how to set it out. Can someone post a screeny of how you set yours up?
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young link
sdsdink.tk
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Posts: 59
why are you reading this?
(No subject)
«
Reply #5 on:
April 07, 2005, 05:11:32 PM »
ill have one up soon...
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SaiKar
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«
Reply #6 on:
April 07, 2005, 05:13:01 PM »
Here is a quicky screenshot of a CMS I did for Outpost's job change menu.
The hero is teleported to the top of that left column and their graphic becomes an arrow. They move (walk, really) down the side of the menu and pick a command they want, then pressing enter executes the event that they are on.
My method avoids a lot of the variables, pictures, and common events that plague other CMS systems. It is just a map with events on it that you walk on to activate, but it is sneakly designed to look like a menu.
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SaiKar
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«
Reply #7 on:
April 07, 2005, 05:16:14 PM »
Previous screen in action.
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young link
sdsdink.tk
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Posts: 59
why are you reading this?
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«
Reply #8 on:
April 07, 2005, 05:17:31 PM »
that is not bad, not bad at all, can i have that chip?
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SaiKar
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«
Reply #9 on:
April 07, 2005, 05:20:34 PM »
Pretty simple and covered with my crazy italiced text, but that is easy to fix.
I kind of botched it up when making it. The first set (on brown) isn't really used at all since I need the 2nd set for event purposes.
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mind-master: brain(mmb)
''been away so long'' ''oh reeaally?!''
Zealot
Posts: 542
it's not very interesting.. well.. meh.. -_-
(No subject)
«
Reply #10 on:
April 07, 2005, 05:32:29 PM »
this is odd, just when i read ur game thread ( sai'kar ) u post these screeny's, this is odd!!!!! ARGH!! *looks away*
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Dragonium
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MY PRISON IS SHAME
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«
Reply #11 on:
April 07, 2005, 05:35:23 PM »
Cool. Thanks Sai, you've given me some good ideas. Customs are not my thing, I might've been using RM2K3 for a long time, but I'm still sort of a newbie. I don't know what most things do.
I'm currently trying to make a chipset that looks like my system graphic.
BTW, how do you call the Item and Equip screens?
EDIT: Hang on, how do I show my characters or anything like that? I really don't get it.
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SaiKar
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«
Reply #12 on:
April 07, 2005, 05:59:16 PM »
You can't, really. Your two options are to make a custom equipment/item system, or just make it so you can call the normal menu from your CMS.
Guess which one I do.
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Dragonium
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«
Reply #13 on:
April 07, 2005, 06:11:44 PM »
Ummm... The second one...?
Actually, if I set the DMS just to say Item and Equipment, and have an option in the CMS called "Gear", which takes you to the DMS, that'd look okay, I guess.
EDIT: Doesn't matter, I think I'm gonna stick with the DBS for a while. Less hassle, ya know? Besides, my game doesn't look any worse for it.
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young link
sdsdink.tk
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Posts: 59
why are you reading this?
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«
Reply #14 on:
April 08, 2005, 12:13:47 PM »
well, once you have goton used to the cusotm menu then you will find that the dms idn't what it i made up to be... I use my DMS like once in a blue moon now... and when I make a game, I tell myself that I am going to use the DMS but then I don't because I cant really do what I want for game...
BTW I have a screen shot on how to use the zelda menu... it will be posted later today.
Oh and thank you SaiKar for useing my tutorial...
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Charas-Project
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Custom menu system