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Author Topic: Charas Users Character's Status  (Read 62176 times)

Offline Grandy

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« on: April 28, 2005, 10:41:02 AM »
Okay...  a few people agreed with this thread of mine:

 http://charas-project.net/forum/showthread.php?threadid=10408&forumid=12&catid=6&page=1

 So... well, post your character info here, if you want to, it'll make a lot easier to us who want to make a charas game or something.
 Just a few rules:

  1° - DO NOT USE THESE CHARACTERS WITHOUT PERMISSION - Its the same as stealing a midi, or a chipset, its stealing ideas.

  2° - ...well, to tell the truth I can't think in anything important now... I'll put another rule if needed.

 Heres and example how to do it (its all optional):

 Grandy Eagleye
 Nickname: None
 Job/Class: Thief
 Age: 15
 Gender: M
 Manner: Optimist
 Race: Human
 Alignment: Good
 Weapon: Throwing knifes, rocks, whatever he can find and throw.
 Element: Earth
 Magic: Mostly magics that help to run away (haste, flee, smoke bomb...)
 Theme Music: Actually, he has two, for sad times: "A Jetty on the Lake" by Bjorn Lynne www.lynnemusic.com/midi.html
 And his other theme is "The First Job (Victor's Fort)" from Suikoden II
 Quote: "If life laughts at you, it must mean you're funny!"

 Other Info: Steals all the time.
 Bio: Son of a rich man, Grandy lived the life everyone dreams: money, toys, good school, etc. etc. etc. But he didnt like it, he didnt like the fact of being rich, he didnt like his father who never was with him, he didnt like his whole life, his only friend was his Great Grandfather's partner, MooseTroop11, a merchant that live next to his mansion. Grandy loved to hear the stories about his grandfather, and about άγια.
 After his father found out about his friendship, he decided not letting Grandy see MooseTroop, because he was "A bad influence to a son of a rich man". Grandy didnt had any more reasons to stay in that place, he ran away. Learned how to steal, and it turned into a habit. After one day when he almost got arrested, he decided to travel. Never talked to his father anymore (and only after 3 weeks his father noticed he ran away)

Stat Breakup:
HP: average
MP: below average
Attack: average
Defense: average
Magic Atk/Def: below average
Speed:  outstanding

Initial equipament:
Weapon: 2 Bronze Knife (Atk +2 Def+0)
Shield: None (Use the two weapons option)
Armor: Green Cape (Atk +0 Def+5)
Helmet: Bandana (Atk +0 Def+2)
Other: Light Boots (Atk +0 Def +1 also adds +7 to speed)

Limit Breaks

Eagle Eye
 Description: "Move so fast the rest of the world seems to be in slow motion!"
 Effect:
 -Casts "Slow" and "Stop" at everything but Grandy, never misses.
 -Casts "Haste" on Grandy.

Hand Trick
 Description: "They won't even notice it's gone."
 Effect:
 -"Steal" from every enemy.

Decoy
 Desciption: "It's huggable."
 Effect: Leaves a Grandy plushie doll where Grandy should be, Grandy can still do his attacks. The plush doll has 20% of Grandy's health, if he dies Grandy goes back to the field.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline WarxePB

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« Reply #1 on: April 28, 2005, 01:17:26 PM »
Tourauds Warxe Shorus
Alt Name: Iseoan PhoenixBlade
Job/Class: Summoner/Mechanic
Age: 18 Shoruthian years, about 25 human years
Gender: M
Race: Shorae
Alignment: Lawful Neutral
Element: Cold (has proficiency in Cold-based magics, but can use other magics as needed)
Theme Music:  "The One Named Warxe"

Stat Breakup:
HP: average
MP: above average
Attack: slightly below average
Defense: slightly below average
Magic Atk/Def: above average
Speed: below average

Warxe was born in Gregorian, one of the largest cities in Shoruth. Because of the Depression-like Age of Stagnation, the entire region was poor, and the Tourauds family (Warxe, his father Modus, mother Annai, and older sister A'vea) were forced to live in Skenhs, the slums of Gregorian. His father was able to support the family by repairing machines, a popular job for the poor, but he was not able to buy them a proper house.
But Warxe would follow in his footsteps. Even at an early age, he showed an interest in machines, and would disassemble the spare machines that his father left around the house. Though his mother objected, Warxe would work in his father's shop, earning extra money for the family.
After a few years, the Tourauds Repair Shop had quite the reputation, both as a first-class repair shop and a compassionate family - they had adopted the Ionos siblings who lived in the slums alongside them. Because of this, the shop was highly recommended, and the family was able to move into the middle-class areas of Gregorian and open a second shop.
But this luck would not last. While repairing a handgun, Warxe accidentally hit the trigger, causing the weapon to explode. Though largely uninjured, his eyes had been heavily damaged by the shrapnel, leaving him blind. But there was still hope - the Tourauds' were approached by a mechanic who had created a "bionic eye", based on similar Yosonite technology. The scientist hoped to graft it onto Warxe's left eye, as a stepping-stone to mass production of the device. Fortunately, the experiment was largely successful, giving Warxe partial sight as well as hope for the future.
Currently, Warxe is studying at Gregorian U, hoping to become a teacher. He still works in his father's shop, although this time is limited due to his schooling, as well as his studying of the Magical Art of Summoning.

Personality:
Warxe is easygoing, passive and, for the most parts, amiable. He isn't much of a leader, but his ability to stay calm in most situations is respected by the rest of the group, thus he is seen as its "leader". He tends to have a bit of an inferiority complex, but Warxe is one who can always be depended on to fulfill a promise or complete a task (to the best of his ability). He is open-minded, and tends to be a left-leaning liberal.

Skills and Abilities:
Warxe's intelligence and dexterity are both greater than average. He can build and repair machines easily, and has even custom-built several different items used on his adventures (as noted below).
Warxe also possesses a magic potential of around 700 kheyres, which is above the normal average of 600. This gives him a greater-than-average ability to store and release Iseoatic energy, otherwise known as 'magic'. His other energy-based abilities also include psychokinesis, an uncommon trait among Shoruthians, as well as the learned ability to Summon items and people across long distances (though this skill is limited).
He has spent minimal time training his body, but can still competently fight hand-to-hand if the need arises.

Weapons:
Warxe's primary weapon is a custom-built device called the Roto-Shield - this circular shield has a spiked rim as well as a joint which allows it to rotate at high speed. It is lightweight, and can be used in conjunction with Warxe's psychokinesis as a long-range weapon, or for both offense and defense in close quarters.
Also of his design are Concentrated Iseoatic Explosive Devices, othewise known as 'magic bombs'. Made of concentrated energy, these can be detonated in a number of ways, and serve a variety of uses both in and out of battle.
For hand-to-hand combat, he prefers a combination of his Roto-Shield and another custom-built retractable rapier-like weapon called the Needle, or a two-handed scythe. He has minimal skill in both, but he can hold his own with either set.

Fun Fact:
Warxe's right eye is actually made of glass. A small blue implant above it acts like a camera, sending information back to his bionic eye for processing. Unfortunately, this system is not 100% effective, resulting in a semi-lack of depth perception.


Iseoan Form:
After certain events in the story, Warxe is brutally murdered. However, due to a pact with the gods, Warxe comes back as something different than before - an Iseoan. Infusion with special energies has given him the ability to change his form as needed, create spacetime rifts, and 'phase' through dimensions. The form he takes is usually of an angelic being, dressed in white and with a pair of blue energy wings. In this form, he possesses his namesake weapon, the PhoenixBlade, a magical artifact that can take a variety of different shapes. However, while in this form, he loses his memories, and will blindly follow the last order given to him - he will revert to his standard form if near death.


Initial Equipment:

Variant 1 (Standard)
Weapon: Roto-Shield (+30 Atk, +30 Def, both hands) (uses Roto-Shield and variants, bombs, light swords such as rapiers and scythes)
Armor: Blue Garb (+10 Def, resists water/ice but burns easily) (wears light mage armor)
Helm: None (wears light hats and headbands)
Accessory: Leather Gauntlets (wears gauntlets and any other accessories)

Variant 2 (Iseoan)
Weapons: One of the following:
-PhoenixBlade (Rapier, +200 atk, +50 mag, resistance to death, light elemental)
-Deicide (Scythe, two-handed, +250 atk, -20 def, attacks all enemies, resistance to death, dark elemental)
-Raven Swords (Throwing knives, +50 atk, +10 spd, attacks six times)
Shield: Roto-Shield (+30 atk, +30 def, cannot be used for offense)
Armor: Angel Cloak (+50 def, +20 mag, +20 spd, resistant to all elements but light) (wears most types of armor)
Helm: Headband (+5 def) (wears light hats and headbands)
Accessory: Aeon Gauntlets (+20 def, reduces magic consumption)
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Offline blackskullwarlock

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« Reply #2 on: April 28, 2005, 02:10:42 PM »
I'll post mine too I guess....
 
Zaknafein Zhi'siiad
Nickname: None
Job/Class: Necromancer
Age: 16
Gender: M
Manner: Calm and collected
Race: Drow
Alignment: Neutral Evil
Weapon: Sword (Called the 'Sword of Doubt')
Element: Dark
Magic: Necromancy and Shadow Spells
Theme Music: "Mystery Sword (2)" (http://www.vgmusic.com/music/console/sony/ps1/index-af.html?)
Other Info: Follower of Kiaransalee and Eilistraee

Bio: Draven was born amongst the Drows that live in an underground village called Sshamath. He was raised by the Matron Mother of the Zhi'siiad family. His father introduced him to necromancy at a very young age and he quickly become passionate to the point of betraying Lloth(Goddess 'The Spider Queen') to worship Kiaransalee(Demi-Goddess 'The Lady of the Dead'), a rebel vassal of Lloth. Because of his rebellious act, the Zhi'Siiad family quickly fell to the point of being a minor family.
Kiaransalee blessed him with Shadow Magic so that he could destroy all of Lloth follower within Sshamath. Still young, Draven got overwhelmed by Lloth's followers and was expelled from Sshamath and left wondering if Kiaransalee has betrayed him...

Stat Breakup:
HP: average
MP: Outstanding
Attack: Under average
Defense: average
Magic Atk/Def: Outstanding**
Speed: average

**The Drow have heavy magical power and are almost immune to magic
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Offline Dragonium

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« Reply #3 on: April 28, 2005, 02:52:43 PM »
It's good to see that someone else except me likes Bjorn Lynne's music. :)

Draa (Later named Dragonium)
Nickname: None
Class: DragonSlayer
Age: Unknown (Many centuries)
Gender: Male
Manner: Quiet, mystic
Race: Half-Dragon (Thinks he is human)
Alignment: Neutral
Weapon: Draa Blade (Later changed to Slayer Blade)
Element: Fire
Magic: Fire and DragonSlaying skills
Theme Music: Stranger on a Hill by Bjorn Lynne of ShockWave Sound
Stats: HP: above average
MP: slightly below average
Attack: well above average
Defense: average
Magic Atk/Def: quite low
Speed: average

Bio: "Why must my life be so full of sadness?"

An orphan, cast out by his family and everyone he ever loved, Draa, later to change his name to Dragonium, was raised by another orphan, Sino. Sino was older than Draa, and he was adept with his sword. Ever since they were young, Sino taught Draa to fight using a heavy, single-handed broadsword. When he was about 7, Draa came to realise that as he fought with the sword, it would get hotter, eventually bursting into flames and making him almost unstoppable. He grew up, as a Fire Warrior.

But when Draa was 19, his friend Sino was killed when a Dragon attacked the farms where he was working. Blinded by his anger, Draa went out, and with his blade, slew the Dragon without being hurt. As luck would have it, a scout from a secret band of DragonSlayers, the Slayers' Circle, was there fighting alongside Draa. A few weeks later, Draa was taken in to the Slayers' Circle. He was given the initiation ceremony, and infused with the Seed of Ages, which is implanted under the skin of the sword-arm and grants the bearer immensely long, unnatural life, and great strength.

He has fought many Dragons over the ages, as have the other members of the Circle. However, they have been killed off slowly over time, and Dragonium is one of the only Slayers left. He bears a grudge against Dragonkind for the loss of his friend, and he speaks the secret language of the DragonSlayers as well as standard english. With everyone he has ever loved, he has been forced to watch as they aged and passed away, as he will not do for many centuries to come. His quest is uncertain, but he knows in his heart that he must find a way to gain vengeance for his sorrow.
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Offline Grandy

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« Reply #4 on: April 28, 2005, 03:32:39 PM »
I forgot to put the Stats in the example, its there now. They're important.

Quote
Theme Music: "Sword of Doubt"


You mean, Mystery Sword?
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline blackskullwarlock

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« Reply #5 on: April 28, 2005, 03:41:31 PM »
'Sword of Doubt' is Beatrix's theme in FF9, I love the song and it matches a Drow.
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Offline Grandy

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« Reply #6 on: April 28, 2005, 03:46:05 PM »
 No, in the site, it says "Mystery Sword"
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline blackskullwarlock

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« Reply #7 on: April 28, 2005, 03:51:44 PM »
Ok on vgmusic.com they say Mystery Sword but on the OST it's called 'The Sword of Doubt' so I'll change that right away...
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Offline Grandy

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« Reply #8 on: April 28, 2005, 03:54:43 PM »
Okay

EDIT: Its me, or this thread was moved to the resources? I don't think this is a resource, but meh...
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline SaiKar

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« Reply #9 on: April 29, 2005, 04:52:19 AM »
It's a resource. Stickied with hopes of this catching on.
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Offline RuneBlade

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« Reply #10 on: April 29, 2005, 05:32:58 AM »
Lance Aryon Aerheart
Nickname: None
Job/Class: Superhuman
Age: 21
Gender: M
Manner: Pessimist
Race: Human
Alignment: Evil
Weapon: A huge enchanted Bastard sword, or a scythe
Element: Ice
Magic: Offensive damage dealing
Theme Music: Relessed
Other Info: If something crosses his path, he WILL kill it, or screw it up.
Bio: One of the few survivors of the Arkans, a small clan of humans
who have enabled magic power with their minds. They train patently every day until their destiny will come. One day, his started. To travel the world, looking for an certain power.
Stat Breakup:
HP: average
MP: below average
Attack: outstanding
Defense: average
Magic Atk/Def: below average
Speed: average
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Religions, science, theories. Screw em all, I believe in Metal

Offline Linkforce

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« Reply #11 on: April 29, 2005, 05:48:35 AM »
Link Forcela
Nickname: L
Job/Class: Traveler/Helper (Helps people in need)
Age: 19
Gender: M
Manner: Un-spoken (Doesn't speak up for self too much)
Race: Hylian (from Zelda)
Alignment: Good
Weapon: Zylak (Big Sword) (Later bcomes a Gunblade)
Element: Thunder
Magic: Basic skills but uses a few enhancing skills.
Theme Music: (None yet)
Other Info: Very Freindly.
Bio: Memeber of a notorious gang, Link is looking for his true meaning in life.  He travels around with his fellow members, but can't help reminicing of his past life.  He is in the constant search of his friend who'm he knew since childood and showed him how to fight.  He is able to use what little magic he can thanks to his old friend.  (Friend is BlackSkullWarlocks character)

Stat Breakup:
HP: average
MP: below average
Attack: above average
Defense: average
Magic Atk/Def: below average
Speed: average
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Offline SaiKar

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« Reply #12 on: April 29, 2005, 04:40:50 PM »
Sai'Kar Lum'Eth
Nickname: Sai
Job/Class: Healer/Holy Mage
Age: 35 micron years (about 19 in human years)
Gender: female
Race: Micron (similar in apperance to human)
Alignment: very good
Element: Light/Holy
Theme Music: (I have one, but nowhere to link it)

Stat Breakup:
HP: average
MP: above average
Attack: well below average
Defense: average
Magic Atk/Def: above average
Speed: average

Sai'Kar's history, as is the history of the micron race is long and confusing. She has been on a great number of adventures and for a whole made a "career" at rushing full into a dangerous situation to save the day.

Nowadays she mostly helps the micron race establishs itself on the world of Micras. There has been a lot of talk about crowning her Sai'Kir and making her the official queen and leader of the race, but she's not ready for it yet. Maybe she's waiting for one last adventure.

Personality:
Sai'Kar often comes off as passive and cutesy, but she can be downright vicious when riled up. For the most part, however, she is diplomatic, curtious, helpful, and optimistic. Her history has left scars deep within her that may never fully heal, and she is prone to brooding over the past, though not as much as she used to.

Weapons:
Sai'Kar uses an ancient type of weapon that's origin has been lost, but is nicknamed a "PSI Rod". These sort-of magic wands help her channel her mind's energy outward into dangerous blasts of mental energy. Although not as powerful as a blade, the afteraffects of such a blast can leave her victim paralyzed, silenced, burned, poisoned, or worse.
Sai'Kar also carries the Sun Sword, a powerful blade with a will of its own to defeat evil and restore justice.
Sai'Kar owns a personal Star Aeon aircraft, one of the most advanced and beautiful fighters ever designed.

Skills/Magic:
Confined entirely to healing and holy magic. Sai can close wounds, revive the unconcious, and protect her allies. She can also turn this power against her foes, which can blind them, stun them, or do outright damage to their bodies and minds. A passive normally person, Sai is prone to pulling her punches in combat, which is a weakness of hers.
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Offline MSlash67

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« Reply #13 on: April 29, 2005, 06:06:05 PM »
Mike Slash
Nickname: Slash
Job/Class: Mercenary/Monster Hunter
Age: 15
Gender: Male
Race: Human
Alignment: Good
Element: Fire
Theme Music:"Knuckles"from Sonic and Knuckles ('http://www.vgmusic.com/music/console/sega/genesis/index-sz.html')
Extra Info: Short Temper

Stat Breakup:
HP: average
MP: way below average
Attack: above average
Defense: average
Magic Atk/Def: below average
Speed: Average

Bio: He likes to fight..and he likes fire. He was raised on a farm in a country that had been under siege by an invading army. Being put in the army at an early age he learned to fight well. And even though he lost his family and his home, he fled the country and works as a mercenary. On one of his jobs he found a mage who had taught him to release his inner element, which was fire. Even though he has barely mastered the magical skill he can generate a little bit of fire.

Personality:
Very Tempermental. He likes to work solo, explaining why he is a mercenary.

Weapon: Sword of Flamma (Sword fused with element of Fire)

Skills/Magic:
Low level fire magic.

The M Slash!( A slicing attack in the shape of an M "Battle action for it is in the complete resource section")

*Note: I have a complete set for this character, it's human too. To get it, PM me :D
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Offline Moosetroop11

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« Reply #14 on: April 29, 2005, 08:03:03 PM »
Mine involves your story, Grandy, if that's alright.

ειρήνη η (Meaning 'Peace')
Nickname: Moosetroop
Job/Class: Merchant
Age: 200
Gender: M
Manner: Honest and loyal but pessimistic
Race: άγια Moose (Holy Moose)
Alignment: Good
Weapon: Antlers
Element: Light
Magic: Some holy magic
Theme Music: Singing Mountain (Attatched)
Other Info: Rarely fights. He'll probably just be a travelling 'Moose Merchant' in your games.

Bio: MT has a long past (He's 200 years old after all!) He was once part of the άγια Moose race, a peaceful race of Mooses, blessed by their God to become intelligent and develop their own language. About 150 years ago, all of the άγια left the lands to go to a better place, uncorrupted by greed and violence. However, MT stayed behind, mainly out of loyalty to Grandy's Great Grandfather, who was an adventurer. Grandy's Great Grandfather had many enemies and when he died, he wanted his son to be protected from these enemies.

MT took up a merchant's buisness to be close to the child as it grew up, and defended it many times with his holy magic. However, as time went on, Grandy's Grandfather also died, leaving MT without a purpose. He realised that he would never be able to rejoin his fellow άγια and instead chose to carry on protecting Grandy's family.

Unfortunately, Grandy's father did not hold MT in high regard, and gave him a very hard time. But ever loyal, MT stuck around, selling his wares. MT's life changed when Grandy was born. He could see that Grandy would be special. As Grandy grew up, MT and he formed an unlikely friendship- Grandy told MT of his troubles in life as the son of a rich man, and in turn, MT told Grandy tales of the άγια. When Grandy left his home in search of adventure, MT also left, to sell his wares elsewhere. He still looks out for Grandy, and the pair have met each other many times.

Stat Breakup:
HP: High
MP: average
Attack: average
Defense: Outstanding
Magic Atk: Above average
Magic Def:High
Speed: Below average
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