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Author Topic: Kinetic Cipher demo released.  (Read 4643 times)

Offline Brickroad

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Kinetic Cipher demo released.
« on: April 28, 2005, 11:14:37 PM »
Hi there.

This post is to inform you that I've just unleashed an RM2k3 game upon the world entitled  Kinetic Cipher (Again) .

 Here  is a link to a Gaming World forum thread in which I discuss the game in more detail. If you don't feel like wading to GW, you can download the game directly by clicking  here .

The game is 4.6 megs and shouldn't require the RTP or the editor installed.

Please let me know if you have any questions.

Enjoy!
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Offline ZeroKirbyX

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« Reply #1 on: April 28, 2005, 11:54:18 PM »
Cool. The first ones great, although I haven't beaten it yet.
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Offline drenrin2120

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« Reply #2 on: April 29, 2005, 12:54:52 AM »
crap! I need rar ware! nooo!!!
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Offline Solid

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« Reply #3 on: April 29, 2005, 02:02:48 AM »
Too much RTP
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Offline AsakuraHao2004


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« Reply #4 on: April 29, 2005, 02:30:11 AM »
There was a lot of RTP, but the game itself is damn good. You didnt have to make the first cave so hard though, that pass underneath is too hard to find. Nice use of movement events, but I wouldnt have gone through the extra trouble of making those poses for RTPs... but the game is still pretty good. Plus you could have used a better system for the PoV thing... maybe a CMS.

  (J)
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Offline Solid

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« Reply #5 on: April 29, 2005, 02:31:21 AM »
Yeah, i stoped playing after that trouble with the first tower thing, freaking hard!
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Offline Brickroad

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« Reply #6 on: April 29, 2005, 03:10:48 PM »
Quote
Originally posted by AsakuraHao2004
There was a lot of RTP, but the game itself is damn good.


Thanks.

Quote

 You didnt have to make the first cave so hard though, that pass underneath is too hard to find.


That's what makes it a "puzzle"... kinda. =)

Quote
Nice use of movement events, but I wouldnt have gone through the extra trouble of making those poses for RTPs... but the game is still pretty good.


The poses were relatively easy to make, and though not of particularly good quality I think it's easy to tell what each pose is supposed to be. That's the most important thing.

Quote
Plus you could have used a better system for the PoV thing... maybe a CMS.


I'm done making CMSes. The original KC had lots of them and they're just too much work for what is essentially an unnecessary gimmick, especially where PoVs are concerned. That "menu" took about a minute to make, as opposed to several hours of coding an incomplete CMS (it would be incomplete by definition since, as of now, I have no idea how many PoVs there will be or which ones I will include or when you will get them). I took the time and effort I would have spent coding an unnecessary CMS and put it in other places of the game instead.

Thanks for the feedback. =)

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Offline Moosetroop11

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« Reply #7 on: April 29, 2005, 03:44:53 PM »
 
Quote
The poses were relatively easy to make, and though not of particularly good quality I think it's easy to tell what each pose is supposed to be. That's the most important thing.

If you're good at poses, why not take pose requests? It'd help alot of people out...

Welcome to Charas. I trust you didn't just come here to show off your game?
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Offline Brickroad

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« Reply #8 on: April 29, 2005, 04:06:48 PM »
Quote
Originally posted by Moosetroop11
If you're good at poses, why not take pose requests? It'd help alot of people out...


I'm not good at poses. That's kind of the point. They're effective, but not pretty. I trust most people would find my skill at editing charasets to be subpar.

Of course, if you find a use for the poses from KC in your own project, please feel free.

Quote
Originally posted by Moosetroop11
Welcome to Charas. I trust you didn't just come here to show off your game?


Actually I did. What else is there to do? ^_^
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Offline AsakuraHao2004


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« Reply #9 on: April 29, 2005, 04:47:26 PM »
Thats the thing about CMS's, most of them are pretty easy to make.

 
Quote
Of course, if you find a use for the poses from KC in your own project, please feel free.


I think I might do that. I just might steal your style of making poses too. Relativly simple.
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Offline SaiKar

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« Reply #10 on: April 29, 2005, 05:05:52 PM »
 
Quote
I'm done making CMSes. The original KC had lots of them and they're just too much work for what is essentially an unnecessary gimmick... I took the time and effort I would have spent coding an unnecessary CMS and put it in other places of the game instead.


You may be my new hero.

You see guys? You see?? It's not worth making a CMS or a CMBs or a custom anything if it interfers with your ability to actually produce a game!
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Offline Darkfox

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« Reply #11 on: April 29, 2005, 05:08:27 PM »
Exactly! Btw, didn't you mean to say CBS?
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Offline Brickroad

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« Reply #12 on: April 29, 2005, 06:04:33 PM »
Quote
Originally posted by SaiKar
You may be my new hero.

You see guys? You see?? It's not worth making a CMS or a CMBs or a custom anything if it interfers with your ability to actually produce a game!


Totally agree. Most of the "menus" in KC(A) are either map-based or forked ShowChoices, and they all work wonderfully.
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Offline drenrin2120

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« Reply #13 on: April 29, 2005, 08:32:41 PM »
Wow, dude, this game is just simply "wow". I haven't finished it, but it is great. Even with the RTP, I'd say this game has the best use of RTP.

Only one problem, I believe the monsters may be a little hard and the puzzles too for the first map. But really nothing big, the story, systems, puzzles, were pretty sweet. :D
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Offline Darkhand Gutwrentch

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« Reply #14 on: May 01, 2005, 02:10:31 AM »
Sweet game
 I have a question
 How did you make the map of the road once you leave the town?
 It kinda reminds me of mario
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