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Author Topic: Magic The Gathering  (Read 20037 times)

Offline Wishmaster

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« Reply #45 on: May 31, 2005, 06:28:48 PM »
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Originally posted by Sephiroth rocks
Actually not, if it's decent (which mean 3 or 4 piledrivers) it can easily win in turn 3 or 4. Especially Goblin Foodchain should be playable in even powered tournaments (which means that one or more of the decks in the tournament contains P9 cards, the nine ultimate MTG cards of all time).


If we are talking decent decks now, you should be able get a plague out on an VERY early turn, by dark rits, moxes, etc.

Beside, in the really badd@$$ tournaments, goblin decks (Maybe beside FCG) are not playable (Like the recent tour in paris; there were some weird decks though)

- Wishmaster
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Offline Sephiroth rocks

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« Reply #46 on: May 31, 2005, 06:30:39 PM »
I never claimed that standard gobo decks could make it in a pro tournament but I think FCG could. It's said to be the best budget deck.
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Offline Wishmaster

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« Reply #47 on: May 31, 2005, 06:57:26 PM »
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Originally posted by Sephiroth rocks
It's said to be the best budget deck.


Yeah, but at bad@$$ tours, budget never goes far! :D
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Offline Sephiroth rocks

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« Reply #48 on: May 31, 2005, 06:59:57 PM »
Well a powered version might still be able to make it okay in a bad@ss tournament.
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Offline Wishmaster

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« Reply #49 on: May 31, 2005, 07:04:42 PM »
Maybe. But if i had power (favorite dream! :D)  them i would choose something else than FCG i think.
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Offline Sephiroth rocks

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« Reply #50 on: May 31, 2005, 07:05:45 PM »
Lemme guess, Stax?
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Offline Wishmaster

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« Reply #51 on: May 31, 2005, 07:57:40 PM »
Never. To lame.
Powered Oath, TPS, etc. That style... Stax is to lame. It's also one of the few decks i think i can't play. :/
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Offline danilynnarthur

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« Reply #52 on: June 01, 2005, 02:45:23 AM »
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Originally posted by Moosetroop11
quote:
Originally posted by danilynnarthur
Magic the Gathering was my introduction to role-playing games.

My ex-boyfriend in college was an avid player of it and the other card-based RPG, Vampire the Masquerade.  I was around the game but never actually played it like some of you have, I only got to the point of creating a character.

There was a game master, I forget his name...who was supposed to put together a tournament but then other things got in his way.

0_o What's with all these Charas members returning from the dead for apparently no reason? You haven't been on Charas for ages!


Heh heh heh!  ROTF....

Well, five months to be exact since I last graced these hallowed halls...

And the way my schedule is, it may be five more months, I never know.  A lot of stuff has happened.
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Offline SaiKar

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« Reply #53 on: June 01, 2005, 03:02:02 AM »
o_O

You still exist, huh? Good to know!
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Offline danilynnarthur

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« Reply #54 on: June 01, 2005, 03:03:39 AM »
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Originally posted by SaiKar
o_O

You still exist, huh? Good to know!


Yeh, I still exist, although most days I feel like I don't.   ;)
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Offline X-F3R

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« Reply #55 on: June 01, 2005, 04:31:39 PM »
 
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You should be careful of buying too many Kamigawa cards since they're fun to play with but they suck. Buy Mirrodin and Onslaught instead.


well, i'm kinda after the artifacts and stuff, plus, i got a couple of sweet samurais.. :P i'll probably move to those sets later on when i get better Lands and Legendary Lands.. >:P and artifacts XD cuz people here dont usually do the regen life thingies (Life Points going over 20) that Reain does and the battles take pretty long.. long story short, i dont play godly battles like u guys :D and i barely started.. but i wanna know one thing tho.. why mirrodin or onslaught?

..and, sup Danni :P
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Offline Wishmaster

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« Reply #56 on: June 01, 2005, 04:37:04 PM »
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but i wanna know one thing tho.. why mirrodin or onslaught?


1) Mirrodin has many broken (meaning stronger than they actually should, i magic) cards.
2) Onslaught... sam reason.
3) Kamigawa is a great expansion for beginners, and you should actually stick to it. Mirrodin is also way more advanced.

Also, remeber, you can always ask for rules, help, etc.
Were right here! :D
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Offline Sephiroth rocks

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« Reply #57 on: June 01, 2005, 04:41:32 PM »
Well it's pretty simple. Those sets simply have the most playable cards like Mox Diamond, Darksteel Colossus (If you can play it without paying it's ordinary casting cost of 11 mana :S) and Chalice of the Void and onslaught have Akroma, Phage, fetchlands, etc. The best expansion sets are Urza's Saga, Urza's Legacy and Tempest, but I doubt you can get them anywhere anymore. E.g. there's a card in Urza's Saga named "Yawgmoth's Bargain" which allows you to play all cards in your graveyard as though they were in your hand. Of course this effect only lasts until the turn ends and cards that would be put into the graveyard from play that turn are removed fromt he game instead, but it still kicks major @ss.
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Offline X-F3R

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« Reply #58 on: June 01, 2005, 04:45:30 PM »
hmm.. so.. are those cards banned from the leagues or whatever events? cuz i might stick to Kamigawa longer than expected if that's a yes.. i'll probably go Mirrodin/Pwnslaught (:P) if i bump into a wise guy in the mall whose uses those to beat me >.< even if it's advanced, i'll probably be able to set up strats and stuff in a month or 2.

wish, if u played against Sephi, does your Life Points go over 20? o.O cuz i think the leagues banned older cards that get your Life Point to 30+, perhaps? i donno.. o.O
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Offline Sephiroth rocks

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« Reply #59 on: June 01, 2005, 05:39:40 PM »
No, actually all older owerpowered cards are only restricited which means that you can't play with more than one in your deck. In Vintage (Type 1) tournaments that is. But healing isn't considered as being that powerful in fact no curative spells are banned/restricted. Mana producing artifacts and spells that gives you an unfairly high card advantage is considered more powerful. Also I'd rather deal 5 damage to an opponent than gain 5 life. Actually most restricted cards combo/control/mana related cards. Actually Power Nine consists only of mana producing artifacts and blue control cards.

And in a game I never get above 20 life since that's not what my deck's about. I play with a darksteel colossus deck which is basicly just about getting a Darksteel Colossus (Immortal 11/11) into play for a low mana cost. I use tinker and show and tell to get at least one of my four Colossus into play for 3 mana and Copper Gnomes to get it to play for 4 mana. Furthermore I've got 4 Copy Artifacts which allows me to copy an artifact for 2 mana (and of course I copy the Colossus). Unfortunately Tinker is restricted :(

Healing might seem powerful when you start playing MTG but later you find out that it's not that cool. None of the really professional decks play with curative spells. They're all combo or control.

Anyway card advantage is valued to be (and is) the thing in the game that wins the most. E.g. top get 3 life for one white mana (healing slave) is considered to be poor. Dealing 3 damage for one red mana (lightning Bolt) is considered to be okay. But drawing 3 cards for one blue mana (Ancestrall Recall) is INSANE! It's not a coinsidence that ancestrall recall is valued to be the best card in the entire game though Black Lotus is almost as good.
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