Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • Speed question
« previous next »
  • Print
Pages: [1]

Author Topic: Speed question  (Read 4328 times)

Offline Margulix

  • Member
  • Initiate
  • *
  • Posts: 13
Speed question
« on: June 21, 2005, 01:57:17 PM »
How can i lower Hero speed? It is too fast - i think.
Logged

Offline WarxePB

  • Action Sue
  • Royal
  • *
  • Posts: 3,601
  • What killed the dinosaurs?
    • The Gigaverse
(No subject)
« Reply #1 on: June 21, 2005, 02:00:58 PM »
Uh... actually, most people think the hero's too slow. It's probably not a good idea to slow the hero down, especially if you want other people to play your game.
Logged
Blog: The Gigaverse
Twitter: Initial Chaos

Offline maxine

  • Average scripter
  • Zealot
  • *
  • Posts: 736
  • ¨Dude i am 16 with 2 balls and hair
(No subject)
« Reply #2 on: June 21, 2005, 05:56:50 PM »
Warxe are pretty wise man here... you know maybe speed him down if you enter some bad terrain like dirt...... anyway... You choose Move hero and then decrease/increase Movespeed m8
Logged
Frontline Fighters Platoon Multigaming Clan

Offline Slippy_Gonzalez

  • [ Espa-Mancer ]
  • Initiate
  • *
  • Posts: 83
  • [ Espa-Mancer ]
    • "My Myspace If Your Interested"
(No subject)
« Reply #3 on: June 22, 2005, 11:02:31 AM »
Go onto common event...make  anew event called speed (or summat)

Make it a parrallel process (or a switch if you want to)
then go onto move event...hero decrese speed on the event handler.

don't decrease it too much....once usually does it...which is an events default speed.
Logged

Offline Margulix

  • Member
  • Initiate
  • *
  • Posts: 13
(No subject)
« Reply #4 on: June 22, 2005, 06:00:43 PM »
Thank's. I would slow him down a bit - only on 1 point.
Logged

Offline maxine

  • Average scripter
  • Zealot
  • *
  • Posts: 736
  • ¨Dude i am 16 with 2 balls and hair
(No subject)
« Reply #5 on: June 22, 2005, 06:02:55 PM »
Hmm yes you can do that. But one slower step will be pretty slow. Maybe do that if ur game is on Mars. Or world map is good for some slow movement. But in a townmap i think less people will enjoy. Maybe build larger maps and keep the regular movement
Logged
Frontline Fighters Platoon Multigaming Clan

Offline Margulix

  • Member
  • Initiate
  • *
  • Posts: 13
(No subject)
« Reply #6 on: June 22, 2005, 09:08:33 PM »
I'm looking at pokemon GBA series. And into GoldenSun. There are speed lower. And it is normal.
Logged

Offline maxine

  • Average scripter
  • Zealot
  • *
  • Posts: 736
  • ¨Dude i am 16 with 2 balls and hair
(No subject)
« Reply #7 on: June 22, 2005, 09:11:37 PM »
Hmm I AINT forcing you too not do as u want. But i tip is too first look at how big the map is etc. If its a LARGE map i suggest not so slow. If its not the world map.

*Cheers*
Logged
Frontline Fighters Platoon Multigaming Clan

Offline FFL2and3rocks

  • Staff
  • Leader
  • *
  • Posts: 2,638
(No subject)
« Reply #8 on: June 22, 2005, 09:20:47 PM »
I've seen several RM2k and RM2k3 games get bad reviews because they decreased the hero's walking speed, so it may not be a good idea.
Logged
Respect list:
[Everyone but you]

Offline maxine

  • Average scripter
  • Zealot
  • *
  • Posts: 736
  • ¨Dude i am 16 with 2 balls and hair
(No subject)
« Reply #9 on: June 22, 2005, 09:28:46 PM »
thanks man thats what im saying. Just keep the speed and make the maps normal size so it wont take too long/short too go them through...
Logged
Frontline Fighters Platoon Multigaming Clan

  • Print
Pages: [1]
« previous next »
  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • Speed question
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum