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Charas-Project
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"special skill"
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Topic: "special skill" (Read 6031 times)
Slayer004_69
Member
Initiate
Posts: 81
(No subject)
«
Reply #15 on:
June 25, 2005, 12:26:55 AM »
forget it everyone, THX A LOT EVERYONE, i solve my prob...ONLY CAUZ OF THE : Attack Attribute, i checked a square...and only cauz of that..it wasnt working ! omg !
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I'm the master of Pedegrees
garyrobinson1990
Gary
Initiate
Posts: 84
Gamer
(No subject)
«
Reply #16 on:
June 25, 2005, 12:30:22 AM »
well wtf? good for you though see ya.
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Choice, not chance, determines ones destiny.
-Unknown
Slayer004_69
Member
Initiate
Posts: 81
(No subject)
«
Reply #17 on:
June 25, 2005, 12:32:44 AM »
lol, but...i got another question the
Hit Chance
Mind Chance
Variance
what are they usefull to...
...they dont seem to do a lot of things
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I'm the master of Pedegrees
WarxePB
Action Sue
Royal
Posts: 3,601
What killed the dinosaurs?
(No subject)
«
Reply #18 on:
June 25, 2005, 01:01:52 AM »
Hit and Mind Chance determine how much of the hero's Attack and Magic get added into the skill. It's semi-useful when you have a skill that grows with the hero, but yeah, it isn't overly useful.
Variance determines how much the skill's damage will vary. At 0, it'll be fairly constant, but at 10, it'll probably change a lot.
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Slayer004_69
Member
Initiate
Posts: 81
thx
«
Reply #19 on:
June 25, 2005, 01:14:30 AM »
k, thx very much...but if i put them all to 10...its supose to be the "more strong " possible ? ahh nono, forget that, i get it, thx warxe
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Charas-Project
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Game Creation
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Requests
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RPG Maker Programming
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"special skill"