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Originally posted by smokey_locs20021:Jello Shots 2:Solid Story Line3: Nice mixture of charater personalities4: Time5: More Jello Shots6: Couple of random events7: and.....*sigh* More Jello Shots.
Originally posted by smokey_locs2002Aww man Jello Shots are beautiful lolafter math of jello shots lol
Originally posted by FFL2and3rocks-Difficulty. It's not very fun if you can kill a boss in two hits.-Sidequests, and maybe a huge hidden dungeon that you can find later in the game with lots of rare items and bosses.-Music that fits the mood of the current situation. It seems odd if someone is ambushing you and there's a cheery tune playing.-A villain that you love to hate.-Don't make it all serious! There should be some humorous stuff as well.
Originally posted by shinotebasiiackhIn order for a game to be good, it has to not suck. The golden rule, man.If you want me to be serious for a moment (god forbid):-interaction. If you can interact with everything and everything can do something, it ads to the realism and people start to love the complexity.-Complex plotlines. Seriously, think your game though. That's what I've been doing for the past few weeks. A lot of people seem to just thing of one thing (i.e. a bad guy trying to take over and your fifteen your old hero trying to stop him) and start randomly making stuff without a set plan, hoping it will work.-Mapping. Belive it or not, actually trying when you map helps with the overall quality. What I do (that makes **** so much more easier) is to buy a sketch pad and drow out your maps (i.e. buildings [ each level, each room, etc. No complicated stuff like flower vases or anything. Just a basic layout. Then go further and further into complexity]). Remember to use a pencil with an eraser. if you screw up (which you will, belive me) with a pen, you're pretty much ******.-Original Villians. I'm tired of people giving me a villian that's been pilliaging villiages or something, and the hero's home town was attacked tragicly killing his perants and he goes on a quest to kill this evil man! Meeting hot girls along the way! (allways a plus) ...anyway, some people will decide to put in a "twist". OH NOES, the main villian is also a vampire or something! Guess what. That's not a twist. It being his brother, mother, dad, etc isn't either. Nor would it be a twist to have him be the last of an anchiant (forgive my **** spelling. I'm tired, man) and evil race. No, that's not a twist. That's what we call cliche. Try something like the villian having a multiple personality problem and he ends up having one personality that wishes to save the world from a growing threat. Himself. The other wanting nothing but to feed off the misery of others (think of a bully x76)... And like he's also one of the leading powers in the world. Whatever. Remember. Complexity is great.-Don't Be Afraid. I'm not 4. I really would love to see some darkness in games. My plotlines for instance start out lighthearted and become increasingly dark and distubing. I love making plots twisted. And I don't mean that as in plot twists. An example of what I'm NOT talking about:(assume this is at the end of the game after the killed the main villian)Tammie (female influence): "*dramatic tone* Derick... (male main charater who is 12 and uses a sword) He's gone. His vile being shall never scar this earth of ours again. *sympathetic tone while still maintinging the before mentioned drama* He's gone Derick. He can't hurt you anymore. He wasn't the father he should have been"Derick (yeah the main guy who just hit puberty): "I guess we're free. What will come next, I cannot forsee (of course, he has to be a telepath. Trying to get as cliche as I can without hurting myself)... *light hearted chuckle*--" NO! That's right where it went off. It was going sort of dramatic ish and he's starting to realise what a twisted life his father (the villian) had led before he had killed him. Sure, comedy is good (which I shall talk about in my next ranty thing), but not so much that you need it to spoil the mood. Ugh.-Comedy. I know a lot of people try to fit a lot of jokes to keep the player... well, a player. Which is good, don't get me wrong... But a lot of people just overdo it. A lot of times people'll say stuff like "lol" in their diolauge. It's annoying when I have to deal with that in an AIM convorsation. We don't need it ruining a potentialy good RM2k/3/XP/etc game. Using emots ( -_-;;, ^_^, 0_o, etc) is also a no no. That's what face sets are for. Or, if you're really cool, you won't use face sets but you'll have an awesome custom dialouge system like Kijuki.While I'm tired and not feeling guilty about anything I'm saying right now, I may as well state that nerd humor is, in fact, annoying.Example: king: "Will you get the sword for me?"Player 1: "Of course my lord"Player 2: "Does it involve pie? XD"King: "You're just begging to get beheaded, aren't you."Any random (I will talk about good randomness in a moment) *** refrence to food, or any expression of obsession to a sweet food is just annoying. Most people that have a sense of humor won't find it funny. Damn, I like the sound of that king.-Random Crap. Is good. I'm not talking about the above stated kind of randomness. I'm talking about really subtle stuff that makes people laugh when they find it, or makes the wonder what the heck you're smoking. For instance, in a basement, you could have an onion with eyes that stares forward and blinks, but doesn't do a thing. But if you click it 25 times, it will yell at you. That's just an example. Don't use that, because that was retarded. Also, finding random stuff that's usefull later is great too.So, yeah, if I'm so tired right now I can't even tell you. If I said anything that sounded like your game, and it offended you for some reason, PM me so I can laugh at your later.[Edit] Seince I really *** tired, I proly said one or two things that don't make much sense. I'll read it in the morning to find such things.
Originally posted by shinotebasiiackhIn order for a game to be good, it has to not suck. The golden rule, man.If you want me to be serious for a moment (god forbid):-interaction. If you can interact with everything and everything can do something, it ads to the realism and people start to love the complexity.
Originally posted by shinotebasiiackh-Complex plotlines. Seriously, think your game though. That's what I've been doing for the past few weeks. A lot of people seem to just thing of one thing (i.e. a bad guy trying to take over and your fifteen your old hero trying to stop him) and start randomly making stuff without a set plan, hoping it will work.
Originally posted by shinotebasiiackh-Mapping. Belive it or not, actually trying when you map helps with the overall quality. What I do (that makes **** so much more easier) is to buy a sketch pad and drow out your maps (i.e. buildings [ each level, each room, etc. No complicated stuff like flower vases or anything. Just a basic layout. Then go further and further into complexity]). Remember to use a pencil with an eraser. if you screw up (which you will, belive me) with a pen, you're pretty much ******.
Originally posted by shinotebasiiackh-Original Villians. I'm tired of people giving me a villian that's been pilliaging villiages or something, and the hero's home town was attacked tragicly killing his perants and he goes on a quest to kill this evil man! Meeting hot girls along the way! (allways a plus) ...anyway, some people will decide to put in a "twist". OH NOES, the main villian is also a vampire or something! Guess what. That's not a twist. It being his brother, mother, dad, etc isn't either. Nor would it be a twist to have him be the last of an anchiant (forgive my **** spelling. I'm tired, man) and evil race. No, that's not a twist. That's what we call cliche. Try something like the villian having a multiple personality problem and he ends up having one personality that wishes to save the world from a growing threat. Himself. The other wanting nothing but to feed off the misery of others (think of a bully x76)... And like he's also one of the leading powers in the world. Whatever. Remember. Complexity is great.
Originally posted by shinotebasiiackh-Don't Be Afraid. I'm not 4. I really would love to see some darkness in games. My plotlines for instance start out lighthearted and become increasingly dark and distubing. I love making plots twisted. And I don't mean that as in plot twists. An example of what I'm NOT talking about:(assume this is at the end of the game after the killed the main villian)Tammie (female influence): "*dramatic tone* Derick... (male main charater who is 12 and uses a sword) He's gone. His vile being shall never scar this earth of ours again. *sympathetic tone while still maintinging the before mentioned drama* He's gone Derick. He can't hurt you anymore. He wasn't the father he should have been"Derick (yeah the main guy who just hit puberty): "I guess we're free. What will come next, I cannot forsee (of course, he has to be a telepath. Trying to get as cliche as I can without hurting myself)... *light hearted chuckle*--" NO! That's right where it went off. It was going sort of dramatic ish and he's starting to realise what a twisted life his father (the villian) had led before he had killed him. Sure, comedy is good (which I shall talk about in my next ranty thing), but not so much that you need it to spoil the mood. Ugh.
Originally posted by shinotebasiiackh-Comedy. I know a lot of people try to fit a lot of jokes to keep the player... well, a player. Which is good, don't get me wrong... But a lot of people just overdo it. A lot of times people'll say stuff like "lol" in their diolauge. It's annoying when I have to deal with that in an AIM convorsation. We don't need it ruining a potentialy good RM2k/3/XP/etc game. Using emots ( -_-;;, ^_^, 0_o, etc) is also a no no. That's what face sets are for. Or, if you're really cool, you won't use face sets but you'll have an awesome custom dialouge system like Kijuki.While I'm tired and not feeling guilty about anything I'm saying right now, I may as well state that nerd humor is, in fact, annoying.Example: king: "Will you get the sword for me?"Player 1: "Of course my lord"Player 2: "Does it involve pie? XD"King: "You're just begging to get beheaded, aren't you."Any random (I will talk about good randomness in a moment) *** refrence to food, or any expression of obsession to a sweet food is just annoying. Most people that have a sense of humor won't find it funny. Damn, I like the sound of that king.
Originally posted by shinotebasiiackh-Random Crap. Is good. I'm not talking about the above stated kind of randomness. I'm talking about really subtle stuff that makes people laugh when they find it, or makes the wonder what the heck you're smoking. For instance, in a basement, you could have an onion with eyes that stares forward and blinks, but doesn't do a thing. But if you click it 25 times, it will yell at you. That's just an example. Don't use that, because that was retarded. Also, finding random stuff that's usefull later is great too.