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Author Topic: Why does every 1 prefer RM2k3 over XP?  (Read 28531 times)

Offline Ace of Spades

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« Reply #45 on: July 29, 2005, 04:43:44 PM »
Meh, sure rmxp has those other features and better graphics and such, but honestly, who cares? Graphics shmaphics, I want to play the game. With rmxp you take a lot of time to care about the graphics, and then also have to worry about the game itself. For me, that's just too much. And obviously I can't sprite anyway, so I wouldn't be good at rmxp anyways. And also, if anything, those scenes before the title screen in games usually tend to tick me off. Sure, they're cool the first time you see it, but then if you can't skip through it...they suck. But anyway, if others like rmxp, more power to them, everyone has their own opinions. But my guess is those opinions won't change Alex's opinion on rmxp, so there's really no point in arguing, if this is an attept to change Alex's mind about rmxp.
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Offline Chaotic_Death

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« Reply #46 on: July 29, 2005, 04:46:51 PM »
Another thing I hate about XP is that it messes up all of the MIDIs that you enter into them.

1. It adds that horrible echo which screws up the tune in many of the songs I have.
2. There's no tempo slider, so you have to go manually make another MIDI with slower tempo to change that.
3. Also with about half of the MIDIs I own, it takes away the drums completley, making them sound as horrible as those ones with the echo. _sweat_

EDIT:

Okay, so I just imported... say like, 23 MIDIs into my game.  Here's what happened to all of them:

1. Sounds pretty much the same as 2K3.
2. It took away the damn drums, but no echo here.
3. Added a strong echo which distorts the tune.  It sounds sucky now.
4. Added the echo again, not as bad, but still horrible.
5. Made the MIDI much quieter and faster... WTF?
6. Made the MIDI almost so quiet that you can't even hear it anymore... And that echo drowns out what's left that you can hear.
7. Took away the powerful meaning of this MIDI by adding the echo, and making it quieter.  Also no drums.
8. Same as above.
9. Added the echo, but this is one of the few MIDIs that sounds good with the echo.  It's a heck of a lot quieter, though.
10. Sounds the same, only quieter... why the hell does it keep doing that?
11. Adds the echo as strong as possible which HIGHLY distorts the MIDI, especially since it already had an echo.  Messes with the volume of each channel as well, making the soft parts loud and the loud parts softer.
12. Same as #9, only no drums yet again.
13. This sounds the same as RM2K3.
14. Ugh.  Same as #11.
15. Sounds the same as in RM2K3.
16. Changed the insturments, added an echo.  Sounds horrible.
17. Same as #7.
18. Same as #11, with a combination of #16.
19. Same as RM2K3, quieter still.
20. Added an echo... and made the MIDI x10 slower... WTF...
21. Same as #19
22. Same as #9, only it echos the drums as well, which kinda messes the whole thing up.
23. Same as RM2K3, only it messes up the drums by changing them and adding an echo to them.  Also quieter.
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Offline coasterkrazy

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« Reply #47 on: July 29, 2005, 04:49:20 PM »
Quote
Originally posted by Ace of Spades
Meh, sure rmxp has those other features and better graphics and such, but honestly, who cares? Graphics shmaphics, I want to play the game. With rmxp you take a lot of time to care about the graphics, and then also have to worry about the game itself. For me, that's just too much. And obviously I can't sprite anyway, so I wouldn't be good at rmxp anyways. And also, if anything, those scenes before the title screen in games usually tend to tick me off. Sure, they're cool the first time you see it, but then if you can't skip through it...they suck. But anyway, if others like rmxp, more power to them, everyone has their own opinions. But my guess is those opinions won't change Alex's opinion on rmxp, so there's really no point in arguing, if this is an attept to change Alex's mind about rmxp.


I agree about the graphics. Right now my friend and I are working on a game entirely composed of stick figures for characters. I really hope to show that a game can be fun and captivating without the need for flashy graphics. Don't expect a thread too soon, it's still very early in development.
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Offline Linkmaster

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« Reply #48 on: July 29, 2005, 05:15:21 PM »
They say poke things you hevn't tried but I'm not trying RPG maker XP...
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Offline Rune_of_Punishment

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« Reply #49 on: July 29, 2005, 06:10:00 PM »
Stop complaining about all the little things. Gosh. If you don't want to use XP, don't. It's that simple. Geez... didn't know so many people whined.
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Offline Ace of Spades

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« Reply #50 on: July 29, 2005, 06:15:16 PM »
Quote
Originally posted by Rune_of_Punishment
Stop complaining about all the little things. Gosh. If you don't want to use XP, don't. It's that simple. Geez... didn't know so many people whined.

Er, the thread IS about why you do or don't like rmxp. But I agree with you.
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Offline GaryCXJk

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« Reply #51 on: July 29, 2005, 06:55:18 PM »
My reason for not using XP is the same reason Charas gives for not supporting it. If we keep supporting the illegal translations, Enterbrain will never release a legal English version, if they were ever planning one.
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Offline DragonBlaze

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« Reply #52 on: July 29, 2005, 08:51:14 PM »
 
Quote
Enterbrain will never release a legal English version, if they were ever planning one.


Enterbein would never release an english version anyway, they're not really into releasing their products to other contries. They've pretty much made themselves clear that they won't translate rmxp to english.

 
Quote
Also, if you play RM2K3 in fullscreen and take a screenshot, the resolution is indeed 320x240. Try it, because obviously you haven't.


Hmm, well my laptop puts the size to 640 x 480, my desktop puts it at 320 x 240. Either way though, when running it in window mode it puts it at 640 x 480, unless you press F5.

Whatever though, to each his own. If rm2k3 worked better on my computer and if I didn't have or couldn't make graphics for rmxp, I'd probably use rm2k3 also.

When you have the graphics and know how to use them, an RMXP game looks 10 times better than a 2k3 game

But now that I'm using rmxp, I won't go back to 2k3, I may finish my 2k3 game once I get 2k3 working again, but that'll be it. RMXP is just easier, looks better, and allows me to customize my game in ways that just can't be done with rm2k3.
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Offline dragon11137

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« Reply #53 on: July 29, 2005, 09:30:13 PM »
Quote
Originally posted by GaryCXJk
My reason for not using XP is the same reason Charas gives for not supporting it. If we keep supporting the illegal translations, Enterbrain will never release a legal English version, if they were ever planning one.
but 2k and 2k3 are illegal...
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Offline dragon11137

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« Reply #54 on: July 29, 2005, 09:32:30 PM »
Another BBBBBBBBIIIIIIGGGGG advantage in xp is you can make ONLINE MULTI PLAYER rpgs
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Offline Osmose

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« Reply #55 on: July 29, 2005, 10:57:24 PM »
Quote
Originally posted by dragon11137
Another BBBBBBBBIIIIIIGGGGG advantage in xp is you can make ONLINE MULTI PLAYER rpgs


Yeah, but I doubt any of you would think it worth figuring out how to set up a system that monitors the variables of all players connecting, nor what to send or interpreting the data returned. We have  Byond  and  Player Worlds for that.

And I doubt that too many of you are keen on learning a very badly formed coding language. We have  RPG Toolkit for that.

No, RPG Maker is popular because it's limited. It's always been the easy choice of makers, for those who don't want to bother with the hard work. Although smart additions, things like Ruby are just going to confuse the masses.
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Offline dragon11137

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« Reply #56 on: July 30, 2005, 01:13:07 PM »
Quote
Originally posted by Osmose
quote:
Originally posted by dragon11137
Another BBBBBBBBIIIIIIGGGGG advantage in xp is you can make ONLINE MULTI PLAYER rpgs


Yeah, but I doubt any of you would think it worth figuring out how to set up a system that monitors the variables of all players connecting, nor what to send or interpreting the data returned. We have  Byond  and  Player Worlds for that.

And I doubt that too many of you are keen on learning a very badly formed coding language. We have  RPG Toolkit for that.

No, RPG Maker is popular because it's limited. It's always been the easy choice of makers, for those who don't want to bother with the hard work. Although smart additions, things like Ruby are just going to confuse the masses.

ya it would be extremely hard to  make
but i already have a script and everything to make 1
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Offline BlackIceAdept

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« Reply #57 on: July 30, 2005, 01:28:40 PM »
Also just to put one more thing down... you can something like Golden Sun, or even a Tales of... game. That is if you take the time to master ruby!
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Offline GaryCXJk

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« Reply #58 on: July 30, 2005, 03:03:42 PM »
Quote
Originally posted by dragon11137
but 2k and 2k3 are illegal...
Yes, however, we already supported these two programs, and there's nothing more we could do about it. We can, however, stop the support of newer illegal programs, just to make a stand.
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Offline RPG LORD

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« Reply #59 on: July 30, 2005, 03:42:27 PM »
The resolution RMXP needs causes my computer's screen to go all wrong. RPG Maker 2003 doesn't have that problem.
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