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How should i do that ... hummm
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Topic: How should i do that ... hummm (Read 2532 times)
Slayer004_69
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Posts: 81
How should i do that ... hummm
«
on:
August 02, 2005, 03:51:01 AM »
i wanna ride a chocobo...like in FFs... but i dont want to use it as a vehicle, what i want to say by that is, that in rm2k3, we have 3 possibilities of vehicles ( boat/ship/airship) to ride my chocobo, i dont wanna use one of these 3 vehicles "system", i will use them too in my game, so, if u understand and know how, could u help me ?
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I'm the master of Pedegrees
ivan mage
If jimmy cracked corn and i diddn't care, why did i write a song about it?
Associate
Posts: 172
Who am I? heck, i dont even know!
(No subject)
«
Reply #1 on:
August 02, 2005, 03:52:50 AM »
you could maybe set it so that it changes the heroes walk graphic into your hero riding the chocobo, then have the chocobo graphic thrn into a transparent char.
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Slayer004_69
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Posts: 81
(No subject)
«
Reply #2 on:
August 02, 2005, 03:55:13 AM »
but hm...when ill be traveling with my chocobo on my world map, it would be cool that if i press : enter ( or something like that ), then i turn back as my hero *-)...hmm
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Blade Raider
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Posts: 6
(No subject)
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Reply #3 on:
August 04, 2005, 03:33:56 PM »
I'm not that good with Variables, so there might be a better way. In any case, I tested it and it work. Here's how I did it:
make an Event named Chocobo on the world map.
On page 1 of the Event, put this in:
>Message: Do you want to ride?
>Show Choices:
>>Yes:
>>>Move Event: Hero (Make him like like the Chocobo Event)
>>>Turn ON a switch named Chocobo
>>No:
>>>(nothing goes here)
On page 2 check the switch precondition and use the Chocobo switch again.
Now go to Common Events and make one named Chocobo, set it as a Parallel Process and use the Chocobo switch as the trigger. As for the code, do this:
>"Key Input Processing": First, make 4 Variables called Chocobo 1, 2, 3, and 4. Use Chocobo 1 for this Event Then, check "Wait Until Key Pressed." Then pick the key you want to use.
>Memorize Position: (This will use the other Variables) Map ID = Chocobo 2, X Coordinate = Chocobo 3, Y Coordinate = Chocobo 4
>Move Event: Hero (Change him back to normal and Move him Up, Down, whatever, just get him off that square of the grid)
>Wait: 10
>Change Event loctation: Chocobo (Move the Chocobo Event to the same X,Y Variables)
>TURN OFF THE CHOCOBO SWITCH! DON'T FORGET THIS PART!
I hope it helped you.
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maxine
Average scripter
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Posts: 736
¨Dude i am 16 with 2 balls and hair
(No subject)
«
Reply #4 on:
August 05, 2005, 12:34:21 AM »
Or if you simply dont use all veichles in the game, you can set one of the veichles as a chocobo graphic with the hero on it... But that is if the main hero always is in the team...
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Slayer004_69
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Posts: 81
(No subject)
«
Reply #5 on:
August 05, 2005, 02:32:24 AM »
how can i do that, when "im a chocobo" monsters cannot atack me?
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How should i do that ... hummm