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Author Topic: The Hidden Village  (Read 9863 times)

Offline Robotam

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« Reply #30 on: August 17, 2005, 09:45:39 AM »
I liked the mapping was a lot better in the poor village, the last screen looks quite odd.
It's a mountain top, righto? It's cool in one way because it looks like one of those areas they could dream of.

The dungeon looks empty but I still liked the last screenshot of it.

Looks like a nice game. Keep it all up and make sure you release it.
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Offline AsakuraHao2004


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« Reply #31 on: August 23, 2005, 12:23:25 AM »
Updates:

-Transitional Scene (from starting village to Hidden Village) complete
-Work on Hidden Village (the town, name pending) started

Will have screens when village is done.

IF there's gonna be a demo, this is about the 25 - 30% mark.
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Offline ZeroKirbyX

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« Reply #32 on: August 23, 2005, 12:30:10 AM »
Although I haven't seen or read alot of it, the plot seems like Naruto to me... But I do like the mapping.
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Offline AsakuraHao2004


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« Reply #33 on: August 23, 2005, 02:40:36 AM »
It's nothing like Naruto. The game isn't based on the title, that would be silly. There's only 1 hidden village, and technically, it's not "Hidden" at all, although it is out of the way and no roads lead to it. Not to mention it's hundreds of miles away from civilization, and the only thing between them is snow, and it's high up in some mountains.

But of course, I wouldn't want to call my game the "Not Quite Hidden, but Still Hardly Accesable Village"
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Offline Bluhman

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« Reply #34 on: August 23, 2005, 02:47:22 AM »
Quote
Originally posted by AsakuraHao2004
It's nothing like Naruto. The game isn't based on the title, that would be silly. There's only 1 hidden village, and technically, it's not "Hidden" at all, although it is out of the way and no roads lead to it. Not to mention it's hundreds of miles away from civilization, and the only thing between them is snow, and it's high up in some mountains.

But of course, I wouldn't want to call my game the "Not Quite Hidden, but Still Hardly Accesable Village"


I'd definetley play it if it had that title.
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Offline ZeroKirbyX

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« Reply #35 on: August 23, 2005, 02:49:52 AM »
That sounds like something out of Monty Python.

Behold, the Hidden Village.
But I saw it from the road
Yes but it is rather hard to get to.
Well I say, theres a path down to it!
Yes, but that path is ridden with snakes
Thats not a snake, thats a garden hose
But you could get tangled in it.
I believe you'd have to be rather clumsy to get tangled in that.
Not when it is spraying water
I do see how you could slip and fall.
Indeed, so behold the Not Quite Hidden, but Still Hardly Accesable Village
But you said it was the Hidden Village!
No, I clearly said Not Quite Hidden, but Still Hardly Accesable Village
(This could go on for awhile so I'll stop)

I say go for it!
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Offline AsakuraHao2004


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« Reply #36 on: August 23, 2005, 02:56:57 AM »
Hmm... that name really dosent create the appeal I wanted, but if it's what the people want, then re-name the game I shall.
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Offline Greeny341

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« Reply #37 on: August 23, 2005, 10:28:45 AM »
If you name it that then you might ruin the entire 'serious' concept to the game, although it would rocketh the ***.
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Offline AsakuraHao2004


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« Reply #38 on: August 25, 2005, 06:33:36 AM »
I'm thinking about some kind of guitar sidequest... or something. Become a master shredder. It's all fuzzy... I'll think of someway to incorperate it.
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If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...

Offline ZeroKirbyX

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« Reply #39 on: August 25, 2005, 06:50:54 AM »
Maybe you make instrument items that you can equip, and the longer you have it equipeed, the better they get at their instrument. If the have a guitar for ever, then they become like a Class A and in pubs you can perform and the higher everyones overall instrument level the more you get paid for the gig.
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Offline AsakuraHao2004


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« Reply #40 on: August 25, 2005, 07:32:58 AM »
I was thinkig of something like that... a career where you get better and better and learn new songs. The hard part about that is you actually play the songs (midi form) and midis can only be assigned as Background music, so I have to time the "wait" event just right. Also, if a person open another window while playing, it completly ruins it..

But gamewise, it'll probably be soemthing like this:

The hero can chose to learn guitar at some point in the game. If he does, different, and better guitars become availiable through shops, minigames, side-quests (yes, sidequest within the sidequest), etc. He learns and gets new guitars as the game progresses. He can do everything from get gigs in small town pubs to enter a guitar-playing tournament (and how I plan to make that work, I have NO idea).

In the end, I want it to play some major roll... just a lot of uncertanty in my sidequests...
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AKA Desimodontidae. If you're seeing this profile, Im probably at school.

If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...

Offline Moosetroop11

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« Reply #41 on: August 25, 2005, 09:01:21 AM »
The game sounds sweet so far, although you've told us very little, really.

THe guitar sidequest sounds cool, you could use lots of guitar string sound effects and key input processing! :)  If you did that It'd be awesome.

I agree that the dungeon is a little empty. Although It's only meant to be a sewer, I suggest adding some of this stuff: (There's bits of rock and things that would go quite well)

Obviously I didn't make it.
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Offline AsakuraHao2004


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« Reply #42 on: August 25, 2005, 06:03:27 PM »
I hate that set, and it saved my life! None of the maps ever have enough/the right items. I guess I could put some stuff in the dungeon-y sewer-y place, but overall I want a feeling of abandoment of it.

That guitar idea sounds too much like the ocarani from Zelda... or the Guitar in Majora's mask... or whatever it was wherever it was. I'm going for something less complicated. Basically I ripped the solos from midis and you play those.

I'm thinking maybe a system where if you play the right song in the right place something happens, OR, the more songs you learn, the more songs become availiable, and there's a speacial song you can learn once you have acquired all of them, which will open the door to a secrete cave...

or something.
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AKA Desimodontidae. If you're seeing this profile, Im probably at school.

If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...

Offline AsakuraHao2004


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« Reply #43 on: August 25, 2005, 11:06:48 PM »
Double postin', w00t.

Preview of the CMS. It's extremly simple. Text and menu made 100% custom by me... well, some else invented the text, but I made it into a charset! =)
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AKA Desimodontidae. If you're seeing this profile, Im probably at school.

If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...

Offline ZeroKirbyX

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« Reply #44 on: August 25, 2005, 11:14:05 PM »
With that CMS you'd have an event for every item, right?
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