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Author Topic: My game, PACT  (Read 21162 times)

Offline Meiscool-2

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« Reply #30 on: September 02, 2005, 10:45:32 PM »
Alright, lag fixed. I had to many pictures playing at once, so I changed from three seperate pictures of the magic to just one that shows all three. It'll mean I'll have to make alot more pictures but hey, better then the slow down I was recieving.
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Offline Meiscool-2

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« Reply #31 on: September 03, 2005, 04:23:20 PM »
Ok, I linked everything I've done so far, put in my first boss battle, made all my planed spells, finished the cave, desert, and forest between town one and town two, and am in the making of my second playable character. I'm hoping to put out a demo soon, so bear with me.

Below, picture of the cave linking the desert to the forest.
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Offline Meiscool-2

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« Reply #32 on: September 03, 2005, 05:20:50 PM »
Hmmm, didn't take anywhere near as long as I thought it would ot make the second playable character. Well, here she is. I don't have a name for her yet, so if you think up a good one let me hear it.
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Offline Pythis

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« Reply #33 on: September 03, 2005, 05:33:51 PM »
looks good. This will be a great game keep it up :)
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Offline Meiscool-2

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« Reply #34 on: September 03, 2005, 06:07:54 PM »
Haha, I just love how well my game is turning out. And, I love to take screen shots. Here's another of the second playable character.
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Offline Meiscool-2

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« Reply #35 on: September 04, 2005, 01:40:23 AM »
Another Update:

Finished the second boss fight, which is between you and the second player character you get, but not till later cna you use her.

I think I've made it to hard, because I've only beaten her twice out of over 12 trys myself. She has three phases, which are all deadly. In a pattern, she first trails after you and will do a swiping move that deals 2 points of damage (in other words, a full heart). After she does that for a few seconds, she'll run away from you and start fireing arrows, a total of three. If more then two of the arrows miss, the third phase will begin, she'll cast a shadow shot spell and send out two balls that keep moving toward you for 2 seconds at double the speed you move at, so you have to use Windborn to evade that. Around her she also has a spell ring, which is basically put in to prevent you from using magic on her. It basically will never hit you so long as you keep moving, but if you stand still to cast something, it'll hit you.

The only way I beat her was with magic though. You can't win through melee, as she will hit you three times before you can hit her the 20 times it takes to win. Basically, you shoot her when she's in phase 1, dodge and try to cast a spell in phase 2, and run as fast as you can in phase 3.

It's sorta choppy, because every attack that she has is an animation, and If you press a key that has an animation built into the script it cancels her animations and begins yours, which makes her turn invisible for a few millaseconds. Other then that, this is worthy of being a great boss fight purly for the fact that it's so difficult. I mean, I thought my first boss fight was hard but jeez, this is imposible compared to that.

Picture below is the duel between the two.

Edit-Ok, not as hard as I thought, beat her again, with only one heart left though :heart:

Being as that I programmed her and know what her next move is going to be at all times, yes I suppose it'll be quite a bit easier for me to beat her. So yeah, I still assume that when I send out the demo that it will still be mindnumbly hard for you. Plus, I think your heart meter will be at 5 when you meet this event, so yeah, that will make it easier.

Another Edit- Ok, much harder then I thought. Last time I got in a lucky blow with magic, but the last 6 tries i just did I never got a chance to use magic. I always get her health down to 27-24 out of 60, So I guess I'll set her health down to 40 or something, that should make things better.

Third Edit- OMG, I just tried it 5 more times, and got mauled the first four. Then, on number five, I won with three hearts remaining. This is wako. I'm diffently going to have to set the health lower, but not as low as 40. Most likly 50-53.
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Offline rhonin

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« Reply #36 on: September 04, 2005, 02:28:33 AM »
sweet screens dude, excelent ABS, can't wait to try it out!
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Offline Pythis

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« Reply #37 on: September 04, 2005, 04:38:16 AM »
Nice mapping and nice ABS. This will be a great game. If you need any help PM me. By the way do you use labels or loop for the boss's modes or pages all together?
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Offline dinkler

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« Reply #38 on: September 04, 2005, 04:51:47 AM »
ok i remember where i heard a pact thing before
it was in a game called Drakengard.
you make a pact with like a beast and you lose something(main character lost voice)
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Offline Meiscool-2

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« Reply #39 on: September 04, 2005, 02:16:44 PM »
Quote
Originally posted by dinkler
ok i remember where i heard a pact thing before
it was in a game called Drakengard.
you make a pact with like a beast and you lose something(main character lost voice)


Ah yes, Drakengard. Where Caim Lost his voice and his friend lost his singing and everyone lost something when they pact.

I suppose my things are no different, but the whole pacting thing in Draken was kinda dumb. They took a pact, but nothing other then their current wounds recovering happened, and, the fact that they could make a pact with almost anything is kinda dumb. I make it to where you can only fuse your soul with other souls, but in Draken, If i wanna make a pact with a bug, I can do it.

Further more, I'm thinking of changing my plot anyways. The whole Pact thing isn't working in ABS form. I'm going to go with my second plot idea, the one I said i wrote a book on in the begining. It's called 'The Magi'

Basically, it pretains to the christian (sp?) religion. Where a New God comes to earth, and, with the help of the easily manuplated satan, kills the Old God. Then, satan tries to take over Earth and claim it as his own. So, the first part of the game is going to be between you and fighting your way to the lands of the warshippers of the new God, and somehow destroy him. (I don't know how I'm going to put in the fact that a human destroies a God). Then, when you think it's over, you have to go and kill satan and his army through the second half of the game.

So far I haven't put anything in my game regarding the plot at the moment. I've just been developing the magic/attack system, making the second character and howyou get her, and making the first area maps. Thus, If I find something I don't like about my plot, I can change it. I think the pact plot it more of a DBS or CBS battle system, not an ABS.
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Offline Meiscool-2

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« Reply #40 on: September 04, 2005, 05:16:49 PM »
Update:

Finished the magic system for the second character.

Now they both use different looking magic, though they basically do the same things each, at least it adds a more personal touch to each one, and you don't go feeling like you're playing the same character with just different looks when you switch between.

Next update I have should contain the lvl up system, where everytime you kill something you get a set number of exp, and then can go trade in that exp for items.

The girls spells differ from the guys. Flare is replaced by meltdown, thunder is replaced by shockpulse, and shadow shot is replaced by sparkcharge.
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Offline Meiscool-2

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« Reply #41 on: September 04, 2005, 05:18:55 PM »
This is another picture of the guy, casting the first spell (flare).

It's in the same area, i put it in just to show the difference between what magic they have.
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Offline RPG LORD

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« Reply #42 on: September 04, 2005, 05:21:30 PM »
Zelda/Sword of Mana-ish system?
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Offline Meiscool-2

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« Reply #43 on: September 04, 2005, 05:22:52 PM »
Quote
Originally posted by RPG LORD
Zelda/Sword of Mana-ish system?


Yes, exactly. All the "of mana" games have pretty cool systems, I guess you could compare my magic to that.
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Offline Moosetroop11

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« Reply #44 on: September 04, 2005, 06:01:04 PM »
Looking great. Keep it up!
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