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Author Topic: My game, PACT  (Read 21021 times)

Offline Omegadestroyer7

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« Reply #75 on: September 07, 2005, 11:49:52 PM »
i think if its homing, it should stay homing, and if its possible to deflect a non-homing attack, it should stay non-homing, but im not sure about starting with such a high ratio for deflection,a thing i would like is making deflection a separate thing, so you dont start with the ability, and my idea of the ratios is:

lv1: 25/40/35
lv2: 35/45/20
lv3 95/05/00 (i think stuff should always have some margin of error)

that's reflect/cancel/nothing in case you didnt know.

and the bullet thing i also think should be a separate thing to buy with exp, the more there is to spend it on, the better, the more abilities, etc there are to use exp on, the more fun it would be playing and customizing your character how you like him/her

also, will the characters each have individual exp, or will they share it?

amazing job, by the way.
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Offline Meiscool-2

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« Reply #76 on: September 08, 2005, 12:09:04 AM »
Thanks. Thus far I think they'll share it, but you can spend from one on the other. So far I have tons of crap to spend EXP on, from skill lvl ups to weapons, health, adren, and some other slight bonuses that I have planned like exploding bullets, faster arrows and etc.

I'll take your idea to heart and lessen the % ratio of deflection, but I made one boss that's entirly necessary to deflect the attacks, as it's the only way you'll be able to damage it and not takes heaps of damage from melee at the same time.

I'll make it something like lvl 1 33% lvl 2 66% and lvl 3 99% (that way it still leaves that magin of error ;) )

As for the bullet canceling the magic, I'll either make that a skill you buy through EXP called disruption shot, or if your gun/bow is lvl 2 or higher.

I made the guy the starting character, but made the girl generally more powerful. She can shot more often, making it more valuable for close up shooting, has a better quick/weak spell (as throughout the game the only thing I've used the strong/slow/long recharge spells on were slow but durible things like bears and ghost armors ) , and can attack at a 2 space distance with her upgraded bonuses. Plus, she can recover from damage faster, and has a much better #8 spell (aka Disillusion)

Edit- I completed the quick arrow, which is only for the girl. It makes your arrows travel at x2 speed. I put all the arrow upgrade i've made this far (ie arrow lvl 3, quick arrow, quick arrow notch) and it makes a deadly combination. If anyone has ever played fable, this is what the exp system is like (i guess that that's the game I found my exp system most in common with.) You can chose to be all magic, all marksman, or all melee, or whatever combinations you can think up of. If you're magic for example, you'll spend all your time uping your recharge deduction and damage modifiers. If you're marksman, you'll spend all your time uping your projectile weapon and gaining the upgrades for better arrows/bullets. If you're sword, you'll spend time getting weapon upgrades, more health, and odds are put some into your Windborn/Disillusion spells to run away real fast or close the distance between you and the enemy. This way, you can combine your two diverse characters to make a good set that complement each other. For example: If one guy can't be taken out with melee, switch to your second person and rain arrows on him. To do this, I think I'll need to make seperate life guages for each person, which will be a tuffy. But hey, I welcome challenges.
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Offline Meiscool-2

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« Reply #77 on: September 09, 2005, 01:10:44 AM »
Update: Enemy Projectile Completed!

This will make battles much more fun, because now I have projectiles for your enemy too. I already had one for the boss fight, but that was for that monster and that monster only. Now I've got one that works for any moster.

And so, thus far I have given the enemies basically every attack that you have except the ability to summon. Projectiles, Spell Setter, and melee, as well as the homing spells shadow shot and sparkcharge. I don't really know what more I can do other then surround strikes and different various spells with different looks, reaction times, and speeds. (reaction time would be how long it takes for you to recover from the blast and be able to move again.)

If anyone has a tip it would help. I need to make monster fights remain difficult but fun at the same time, and so far the only difficult but fun monsters I've made thus far are my two bosses and some really fast faries, but to most people they will find the faries just annoying.

Below: Picture of a unnamed monster using a projectile attack on my character. This is in a snow forest. Yes, you can walk on the ice, no I haven't made a slippery ice script YET, and no, you can't kill the rabbits or squirles, only the birds.
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Offline Linkforce

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« Reply #78 on: September 09, 2005, 01:31:41 AM »
Everything loos really good.  Keep it up!  :D
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Offline Meiscool-2

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« Reply #79 on: September 09, 2005, 10:34:11 PM »
Update: Completed a really cool little mini game!

This one makes you go around shooting all the birds that the game-guy releases within two minutes. If you win, he'll give you the quickshot, and then 75 EXP for every win after that. If you lose, he takes 50 EXP away from you.

There are nine birds that you must shoot down, all with varying speeds and random movement. Spells cannot be used, and you can only hit them with your sword if they are not in the air. It's pretty difficult to do.

Below: Picture of the girl attempting to shoot down a bird in the forest villiage (the village is newly made, so I don't have any people in it for that reason.)
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Offline Omegadestroyer7

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« Reply #80 on: September 10, 2005, 03:34:32 AM »
awesome, but is there some sort of similar bonus for the guy? or a minigame involving him that gives him a special skill? just curious.
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Offline Muraiko

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« Reply #81 on: September 10, 2005, 04:13:05 AM »
Yo, How do you post Screen shots?
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Offline Omegadestroyer7

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« Reply #82 on: September 10, 2005, 05:01:30 AM »
Quote
Originally posted by Muraiko
Yo, How do you post Screen shots?
check "add attachment" them "browse" find the file, and select it, add your message (you could do that first)and you're done!
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Offline Meiscool-2

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« Reply #83 on: September 10, 2005, 03:26:38 PM »
Quote
Originally posted by Omegadestroyer7
awesome, but is there some sort of similar bonus for the guy? or a minigame involving him that gives him a special skill? just curious.


Naturally yes, I just haven't yet made it.

Also, I'm sorta on a standstill right now. So yeah... might not have many updates for awhile because of that. Due to the fact that I have over half of my events on maps and half in common it would be hard to change events (let's say I wanted to add to the arrow script, then I would have to alter each and every arrow script that is on map) when I have alot of maps, thus I'm trying to get all my ideas and stuff down before I go anywhere farther in the game, that way I don't have ot go through an extra 50 some maps.

Edit- Ok, new Idea gotten. It will be like the ultimate mini game. It will be.... an Arena! I just love making boss fights, and what better excuse then an arena? I think I will make two variations of the arena, a skills test and a verses test.

Verses- One on One battles where if you win you get a major boost in EXP, or an upgrade that you haven't previously gotten
Example: If you never won the mini game to get the quick arrows, then you can win them here.

Skills Test- This will pit you between 3-6 very hard monsters at the same time. You must kill them all within the time limit to recieve the best reward, or just kill them period to get any reward. Some will be a straight fight between all six at once, some will have three rooms with two monsters in each room, and traps lining the halls to each room. Their will be no recovery in the skills battles (as in many of my maps you can see hearts just lying around) , but each monster you kill can leave a heart for you to recover with. To make the skills tests require even more skill, I think I will also lock certin spells for each one, or let you have a choice of which one of your three attack spells to bring.
In the event that you win with time left, then you can get the bonus item for that map.
Example: Again, if you never beat the mini game to get the quick arrows, you can get them here.
However, if you ran out of time durring the fight, you are only subject to win EXP, weither or not you already got the quick arrows from previous mini games.

New monster skill also thought up of, I call it Clone. It makes a double that can't be targeted by magic out of the enemies spell ring. While the clone is active, the enemy can't use spells however. You can kill the clone yourself, or you can chose to wait untill the person that summoned it kills it for you.
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Offline Meiscool-2

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« Reply #84 on: September 10, 2005, 09:57:44 PM »
Another Update:

Switching to poses. Due to the fact that I have magic animations, and I can't very well make poses for those, I'm going to make poses for the heros, which will be hard. I noticed that you can't have two animations going at once, so If I where to swing my sword while an enemy is casting a spell, it no longer shows the spell, but you can still get hit by it. Plus, if you're underneath a tree or something, the animation will show right through the tree if you attack, and that bugs the heck out of me. I've completed the bow poses, and I guess I'll work on the gun ones next. Poses not only flow better, but look better too, so it's a win win.

Edit- Gun also completed, now it leaves me with the tough ones, the swords. The gun sorta looks cruddy, as I chould'nt make it anywhere near as long as I would've liked because It wouldn't fit in th square. That's what's going to happen to me with the sword too, so odds are I'll just leave the sword ones as animations... but then everything will be all to different!

I'll figure something out.... I always do.
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Offline Meiscool-2

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« Reply #85 on: September 10, 2005, 11:24:07 PM »
I'm a genious! I'll just turn the girl's long *** sword into a small saber or something. I won't be able to do the 2 square upgrade this way, but it's a small sacrifice.

Below: Picture of three poses I just made. The girl's new weapon (curved blade) slashing right, the girl shooting down, and Ivan shooting down.

Also, I'm thinking of naming the girl Marel. Opinions please.

Edit- Ok, they might look like crap a bit because I chose black as the background, and they are also outlined in black. So yeah, just put that into consideration.
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Offline Meiscool-2

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« Reply #86 on: September 11, 2005, 01:08:28 AM »
Ok, Noob question here.

If I saved everything to the RTP folder, and I sent out a demo of this game, it wouldn't send out the RTP things would it?

Does that then mean that I have to save everything that I used in this game to my Pact folder and not my RTP folder?
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Offline Omegadestroyer7

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« Reply #87 on: September 11, 2005, 03:32:42 AM »
i think it wouls send the rtp things as well... but im not sure.

i also though of an ability for Guys' gun:

Gravity shot: bullets move at normal speed, but reduce enemy speed when they hit, they also ground flying enemies (ex: you said you can only hit the birds in the minigame with the sword if the are on the ground, this will bring them in attacking range in case you implement that on normal enemies.)
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Offline Meiscool-2

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« Reply #88 on: September 11, 2005, 02:09:06 PM »
Quote
Originally posted by Omegadestroyer7
i think it wouls send the rtp things as well... but im not sure.

i also though of an ability for Guys' gun:

Gravity shot: bullets move at normal speed, but reduce enemy speed when they hit, they also ground flying enemies (ex: you said you can only hit the birds in the minigame with the sword if the are on the ground, this will bring them in attacking range in case you implement that on normal enemies.)


AHA! Great idea! However, just like life, one bullet/arrow kills a bird, but it could still be used for other flying monsters I have.

Also, when you say move at normal speed, do you mean that they move at the usual speed, or do you mean normal normal, because I have the speed set at twice normal. I just wanna make sure I get your idea right.

I'll also have to think up of someway you can't spam it, that way you can't just slow one of the fastest monsters down to one-eigth frequency or 1 out of 8 speed.

With all the extra upgrades I'm getting, I'll probally have to make some sorta equipment menu, that way you can change between upgrades, but can't have them all on at the same time.

Nice idea Omega! thanks for sharing it with me. I'll make it work, just you see.

Edit- I put in half normal, not twice normal before. But, it is now corrected as you can see.
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Offline Omegadestroyer7

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« Reply #89 on: September 11, 2005, 05:15:13 PM »
i mean the usual bullet speed. and an idea for not being able to use all abilities at once, make it so the lv1 gun doesnt use special abilities, the lv2 can use 1, and the lv3 can use a mix of 2 abilities(same thing would apply to other weapons as well), something like that sounds like it would work as a good limiter for abilities.

and im always glad to help with my ideas, its great knowing that something i think up gets into a game!
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